Fix shuttle audio clipping (#27527)
Changed engine to use grid local-center and very high maxdistance / refdistance values so it's seamless.
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@@ -41,6 +41,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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