Fix cable cutting and allow tool system to raise directed events (#6175)
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@@ -41,15 +41,27 @@ namespace Content.Server.Tools
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{
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// Actually finish the tool use! Depending on whether that succeeds or not, either event will be broadcast.
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if(ToolFinishUse(ev.Uid, ev.UserUid, ev.Fuel))
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RaiseLocalEvent(ev.CompletedEvent);
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.CompletedEvent, false);
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else
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RaiseLocalEvent(ev.CompletedEvent);
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}
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else if(ev.CancelledEvent != null)
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RaiseLocalEvent(ev.CancelledEvent);
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.CancelledEvent, false);
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else
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RaiseLocalEvent(ev.CancelledEvent);
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}
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}
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private void OnDoAfterCancelled(ToolDoAfterCancelled ev)
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{
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// Broadcast wrapped event.
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RaiseLocalEvent(ev.Event);
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.Event, false);
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else
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RaiseLocalEvent(ev.Event);
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}
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/// <summary>
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@@ -77,8 +89,9 @@ namespace Content.Server.Tools
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/// <param name="fuel">An optional amount of fuel or energy to consume-</param>
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/// <param name="doAfterDelay">A doAfter delay in seconds.</param>
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/// <param name="toolQualitiesNeeded">The tool qualities needed to use the tool.</param>
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/// <param name="doAfterCompleteEvent">An event to broadcast once the doAfter is completed successfully.</param>
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/// <param name="doAfterCancelledEvent">An event to broadcast once the doAfter is cancelled.</param>
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/// <param name="doAfterCompleteEvent">An event to raise once the doAfter is completed successfully.</param>
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/// <param name="doAfterCancelledEvent">An event to raise once the doAfter is canceled.</param>
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/// <param name="doAfterEventTarget">Where to direct the do-after events. If null, events are broadcast</param>
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/// <param name="doAfterCheck">An optional check to perform for the doAfter.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Whether initially, using the tool succeeded. If there's a doAfter delay, you'll need to listen to
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@@ -87,7 +100,7 @@ namespace Content.Server.Tools
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/// this simply returns whether using the tool succeeded or not.</returns>
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public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
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float doAfterDelay, IEnumerable<string> toolQualitiesNeeded,
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object? doAfterCompleteEvent = null, object? doAfterCancelledEvent = null,
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object? doAfterCompleteEvent = null, object? doAfterCancelledEvent = null, EntityUid? doAfterEventTarget = null,
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Func<bool>? doAfterCheck = null, ToolComponent? toolComponent = null)
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{
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// No logging here, after all that'd mean the caller would need to check if the component is there or not.
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@@ -107,8 +120,8 @@ namespace Content.Server.Tools
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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BroadcastFinishedEvent = doAfterCompleteEvent != null ? new ToolDoAfterComplete(doAfterCompleteEvent, doAfterCancelledEvent, tool, user, fuel) : null,
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BroadcastCancelledEvent = doAfterCancelledEvent != null ? new ToolDoAfterCancelled(doAfterCancelledEvent) : null,
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BroadcastFinishedEvent = doAfterCompleteEvent != null ? new ToolDoAfterComplete(doAfterCompleteEvent, doAfterCancelledEvent, tool, user, fuel, doAfterEventTarget) : null,
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BroadcastCancelledEvent = doAfterCancelledEvent != null ? new ToolDoAfterCancelled(doAfterCancelledEvent, doAfterEventTarget) : null,
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};
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_doAfterSystem.DoAfter(doAfterArgs);
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@@ -121,11 +134,11 @@ namespace Content.Server.Tools
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// This is hilariously long.
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/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Server.Tools.Components.ToolComponent?)"/>
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public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
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float doAfterDelay, string toolQualityNeeded, object doAfterCompleteEvent, object doAfterCancelledEvent,
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float doAfterDelay, string toolQualityNeeded, object doAfterCompleteEvent, object doAfterCancelledEvent, EntityUid? doAfterEventTarget = null,
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Func<bool>? doAfterCheck = null, ToolComponent? toolComponent = null)
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{
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return UseTool(tool, user, target, fuel, doAfterDelay, new[] { toolQualityNeeded },
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doAfterCompleteEvent, doAfterCancelledEvent, doAfterCheck, toolComponent);
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doAfterCompleteEvent, doAfterCancelledEvent, doAfterEventTarget, doAfterCheck, toolComponent);
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}
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/// <summary>
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@@ -239,24 +252,28 @@ namespace Content.Server.Tools
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public readonly EntityUid Uid;
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public readonly EntityUid UserUid;
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public readonly float Fuel;
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public readonly EntityUid? EventTarget;
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public ToolDoAfterComplete(object completedEvent, object? cancelledEvent, EntityUid uid, EntityUid userUid, float fuel)
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public ToolDoAfterComplete(object completedEvent, object? cancelledEvent, EntityUid uid, EntityUid userUid, float fuel, EntityUid? eventTarget = null)
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{
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CompletedEvent = completedEvent;
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Uid = uid;
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UserUid = userUid;
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Fuel = fuel;
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CancelledEvent = cancelledEvent;
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EventTarget = eventTarget;
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}
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}
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private class ToolDoAfterCancelled : EntityEventArgs
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{
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public readonly object Event;
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public readonly EntityUid? EventTarget;
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public ToolDoAfterCancelled(object @event)
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public ToolDoAfterCancelled(object @event, EntityUid? eventTarget = null)
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{
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Event = @event;
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EventTarget = eventTarget;
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}
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}
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}
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