Remove kitchen spike component references (#15221)

This commit is contained in:
DrSmugleaf
2023-04-08 16:53:29 -07:00
committed by GitHub
parent cf19015086
commit b89159cf78
6 changed files with 49 additions and 66 deletions

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@@ -1,9 +0,0 @@
using Content.Shared.Kitchen.Components;
namespace Content.Client.Kitchen.Components
{
[RegisterComponent, ComponentReference(typeof(SharedKitchenSpikeComponent))]
public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
{
}
}

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@@ -1,19 +0,0 @@
using Content.Server.Kitchen.EntitySystems;
using Content.Shared.Kitchen.Components;
namespace Content.Server.Kitchen.Components
{
[RegisterComponent, Access(typeof(KitchenSpikeSystem)), ComponentReference(typeof(SharedKitchenSpikeComponent))]
public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
{
public List<string?>? PrototypesToSpawn;
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
public string MeatSource1p = "?";
public string MeatSource0 = "?";
public string Victim = "?";
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
public bool InUse;
}
}

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@@ -1,4 +1,5 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Kitchen.Components;
using Content.Server.Popups;
using Content.Shared.Database;
@@ -6,18 +7,18 @@ using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Player;
using Content.Shared.Storage;
using Robust.Shared.Random;
using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
using Content.Shared.Interaction.Events;
using Content.Shared.Kitchen;
using Content.Shared.Kitchen.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Server.GameObjects;
using Content.Server.Body.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
using static Content.Shared.Kitchen.Components.KitchenSpikeComponent;
namespace Content.Server.Kitchen.EntitySystems
{

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@@ -0,0 +1,40 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedKitchenSpikeSystem))]
public sealed class KitchenSpikeComponent : Component
{
[DataField("delay")]
public float SpikeDelay = 7.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
public List<string?>? PrototypesToSpawn;
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
public string MeatSource1p = "?";
public string MeatSource0 = "?";
public string Victim = "?";
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
public bool InUse;
[Serializable, NetSerializable]
public enum KitchenSpikeVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum KitchenSpikeStatus : byte
{
Empty,
Bloody
}
}

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@@ -1,30 +0,0 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen.Components
{
[NetworkedComponent]
public abstract class SharedKitchenSpikeComponent : Component
{
[DataField("delay")]
public float SpikeDelay = 7.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
[Serializable, NetSerializable]
public enum KitchenSpikeVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum KitchenSpikeStatus : byte
{
Empty,
Bloody
}
}
}

View File

@@ -11,10 +11,10 @@ public abstract class SharedKitchenSpikeSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedKitchenSpikeComponent, CanDropTargetEvent>(OnCanDrop);
SubscribeLocalEvent<KitchenSpikeComponent, CanDropTargetEvent>(OnCanDrop);
}
private void OnCanDrop(EntityUid uid, SharedKitchenSpikeComponent component, ref CanDropTargetEvent args)
private void OnCanDrop(EntityUid uid, KitchenSpikeComponent component, ref CanDropTargetEvent args)
{
if (args.Handled)
return;