Remove kitchen spike component references (#15221)

This commit is contained in:
DrSmugleaf
2023-04-08 16:53:29 -07:00
committed by GitHub
parent cf19015086
commit b89159cf78
6 changed files with 49 additions and 66 deletions

View File

@@ -0,0 +1,40 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedKitchenSpikeSystem))]
public sealed class KitchenSpikeComponent : Component
{
[DataField("delay")]
public float SpikeDelay = 7.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
public List<string?>? PrototypesToSpawn;
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
public string MeatSource1p = "?";
public string MeatSource0 = "?";
public string Victim = "?";
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
public bool InUse;
[Serializable, NetSerializable]
public enum KitchenSpikeVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum KitchenSpikeStatus : byte
{
Empty,
Bloody
}
}