Add slipping prediction (#1440)
This commit is contained in:
@@ -1,29 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Input;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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/// <inheritdoc/>
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[RegisterComponent]
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[ComponentReference(typeof(SharedStatusEffectsComponent))]
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public sealed class ClientStatusEffectsComponent : SharedStatusEffectsComponent
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{
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#pragma warning disable 649
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@@ -65,7 +62,12 @@ namespace Content.Client.GameObjects.Components.Mobs
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is StatusEffectComponentState state) || _status == state.StatusEffects) return;
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if (!(curState is StatusEffectComponentState state) || _status == state.StatusEffects)
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{
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return;
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}
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_status = state.StatusEffects;
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UpdateStatusEffects();
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}
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@@ -154,5 +156,16 @@ namespace Content.Client.GameObjects.Components.Mobs
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cooldownGraphic.Visible = ratio > -1f;
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}
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}
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public override void ChangeStatusEffect(StatusEffect effect, string icon, (TimeSpan, TimeSpan)? cooldown)
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{
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_status[effect] = new StatusEffectStatus()
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{
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Icon = icon,
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Cooldown = cooldown
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};
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Dirty();
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}
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}
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}
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@@ -1,7 +1,10 @@
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#nullable enable
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -9,13 +12,11 @@ namespace Content.Client.GameObjects.Components.Mobs
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent
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{
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private bool _stunned;
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private bool _knockedDown;
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private bool _slowedDown;
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public override bool Stunned => _stunned;
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public override bool KnockedDown => _knockedDown;
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public override bool SlowedDown => _slowedDown;
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protected override void OnInteractHand()
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{
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EntitySystem.Get<AudioSystem>()
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.Play("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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@@ -26,9 +27,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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return;
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}
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_stunned = state.Stunned;
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_knockedDown = state.KnockedDown;
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_slowedDown = state.SlowedDown;
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StunnedTimer = state.StunnedTimer;
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KnockdownTimer = state.KnockdownTimer;
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SlowdownTimer = state.SlowdownTimer;
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WalkModifierOverride = state.WalkModifierOverride;
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RunModifierOverride = state.RunModifierOverride;
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@@ -0,0 +1,11 @@
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedSlipperyComponent))]
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public class SlipperyComponent : SharedSlipperyComponent
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{
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}
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}
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@@ -128,7 +128,6 @@
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"StressTestMovement",
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"Toys",
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"SurgeryTool",
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"Slippery",
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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@@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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@@ -47,10 +46,11 @@ namespace Content.Server.GameObjects.Components.Mobs
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Dirty();
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}
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public void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown)
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public override void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown)
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{
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_statusEffects[effect] = new StatusEffectStatus()
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{Icon = icon, Cooldown = cooldown};
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Dirty();
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}
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@@ -1,248 +1,95 @@
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using System;
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using System.Threading;
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using Content.Server.Mobs;
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using Content.Shared.Audio;
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using Content.Server.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Math = CannyFastMath.Math;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent, IInteractHand
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public class StunnableComponent : SharedStunnableComponent
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{
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#pragma warning disable 649
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[Dependency] private IGameTiming _gameTiming;
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#pragma warning restore 649
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private TimeSpan? _lastStun;
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[ViewVariables] public TimeSpan? StunStart => _lastStun;
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[ViewVariables]
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public TimeSpan? StunEnd => _lastStun == null
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? (TimeSpan?) null
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: _gameTiming.CurTime +
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(TimeSpan.FromSeconds(Math.Max(_stunnedTimer, Math.Max(_knockdownTimer, _slowdownTimer))));
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private const int StunLevels = 8;
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private bool _canHelp = true;
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private float _stunCap = 20f;
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private float _knockdownCap = 20f;
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private float _slowdownCap = 20f;
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private float _helpKnockdownRemove = 1f;
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private float _helpInterval = 1f;
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private float _stunnedTimer = 0f;
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private float _knockdownTimer = 0f;
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private float _slowdownTimer = 0f;
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private string _stunTexture;
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private CancellationTokenSource _statusRemoveCancellation = new CancellationTokenSource();
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[ViewVariables] public override bool Stunned => _stunnedTimer > 0f;
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[ViewVariables] public override bool KnockedDown => _knockdownTimer > 0f;
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[ViewVariables] public override bool SlowedDown => _slowdownTimer > 0f;
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[ViewVariables] public float StunCap => _stunCap;
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[ViewVariables] public float KnockdownCap => _knockdownCap;
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[ViewVariables] public float SlowdownCap => _slowdownCap;
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public override void ExposeData(ObjectSerializer serializer)
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protected override void OnKnockdown()
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _stunCap, "stunCap", 20f);
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serializer.DataField(ref _knockdownCap, "knockdownCap", 20f);
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serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
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serializer.DataField(ref _helpInterval, "helpInterval", 1f);
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serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
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serializer.DataField(ref _stunTexture, "stunTexture",
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"/Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png");
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}
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/// <summary>
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/// Stuns the entity, disallowing it from doing many interactions temporarily.
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/// </summary>
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/// <param name="seconds">How many seconds the mob will stay stunned</param>
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public void Stun(float seconds)
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{
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seconds = MathF.Min(_stunnedTimer + (seconds * StunTimeModifier), _stunCap);
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if (seconds <= 0f)
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return;
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StandingStateHelper.DropAllItemsInHands(Owner, false);
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_stunnedTimer = seconds;
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_lastStun = _gameTiming.CurTime;
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SetStatusEffect();
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Dirty();
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}
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/// <summary>
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/// Knocks down the mob, making it fall to the ground.
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/// </summary>
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/// <param name="seconds">How many seconds the mob will stay on the ground</param>
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public void Knockdown(float seconds)
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{
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seconds = MathF.Min(_knockdownTimer + (seconds * KnockdownTimeModifier), _knockdownCap);
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if (seconds <= 0f)
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{
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return;
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}
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StandingStateHelper.Down(Owner);
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_knockdownTimer = seconds;
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_lastStun = _gameTiming.CurTime;
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SetStatusEffect();
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Dirty();
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}
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/// <summary>
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/// Applies knockdown and stun to the mob temporarily
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/// </summary>
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/// <param name="seconds">How many seconds the mob will be paralyzed</param>
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public void Paralyze(float seconds)
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{
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Stun(seconds);
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Knockdown(seconds);
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}
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/// <summary>
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/// Slows down the mob's walking/running speed temporarily
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/// </summary>
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/// <param name="seconds">How many seconds the mob will be slowed down</param>
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/// <param name="walkModifierOverride">Walk speed modifier. Set to 0 or negative for default value. (0.5f)</param>
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/// <param name="runModifierOverride">Run speed modifier. Set to 0 or negative for default value. (0.5f)</param>
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public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
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{
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seconds = MathF.Min(_slowdownTimer + (seconds * SlowdownTimeModifier), _slowdownCap);
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if (seconds <= 0f)
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return;
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WalkModifierOverride = walkModifierOverride;
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RunModifierOverride = runModifierOverride;
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_slowdownTimer = seconds;
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_lastStun = _gameTiming.CurTime;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
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movement.RefreshMovementSpeedModifiers();
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SetStatusEffect();
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Dirty();
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}
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/// <summary>
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/// Used when
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/// </summary>
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public void CancelAll()
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{
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_knockdownTimer = 0f;
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_stunnedTimer = 0f;
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KnockdownTimer = 0f;
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StunnedTimer = 0f;
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Dirty();
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}
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public bool InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!_canHelp || !KnockedDown)
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return false;
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_canHelp = false;
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Timer.Spawn(((int) _helpInterval * 1000), () => _canHelp = true);
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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_knockdownTimer -= _helpKnockdownRemove;
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SetStatusEffect();
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Dirty();
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return true;
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}
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private void SetStatusEffect()
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{
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if (!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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return;
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status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture,
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(StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
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_statusRemoveCancellation.Cancel();
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_statusRemoveCancellation = new CancellationTokenSource();
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}
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public void ResetStuns()
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{
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_stunnedTimer = 0f;
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_slowdownTimer = 0f;
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StunnedTimer = 0f;
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SlowdownTimer = 0f;
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if (KnockedDown)
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{
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StandingStateHelper.Standing(Owner);
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}
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_knockdownTimer = 0f;
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KnockdownTimer = 0f;
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}
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public void Update(float delta)
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{
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if (Stunned)
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{
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_stunnedTimer -= delta;
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StunnedTimer -= delta;
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if (_stunnedTimer <= 0)
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if (StunnedTimer <= 0)
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{
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_stunnedTimer = 0f;
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StunnedTimer = 0f;
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Dirty();
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}
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}
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if (KnockedDown)
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{
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_knockdownTimer -= delta;
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KnockdownTimer -= delta;
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if (_knockdownTimer <= 0f)
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if (KnockdownTimer <= 0f)
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{
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StandingStateHelper.Standing(Owner);
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_knockdownTimer = 0f;
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KnockdownTimer = 0f;
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Dirty();
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}
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}
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if (SlowedDown)
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{
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_slowdownTimer -= delta;
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SlowdownTimer -= delta;
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if (_slowdownTimer <= 0f)
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if (SlowdownTimer <= 0f)
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{
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_slowdownTimer = 0f;
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SlowdownTimer = 0f;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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Dirty();
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}
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}
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if (!StunStart.HasValue || !StunEnd.HasValue ||
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!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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{
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return;
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}
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var start = StunStart.Value;
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var end = StunEnd.Value;
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@@ -252,73 +99,15 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (progress >= length)
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{
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Timer.Spawn(250, () => status.RemoveStatusEffect(StatusEffect.Stun), _statusRemoveCancellation.Token);
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_lastStun = null;
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}
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}
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public float StunTimeModifier
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{
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get
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{
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var modifier = 1.0f;
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var components = Owner.GetAllComponents<IStunModifier>();
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foreach (var component in components)
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{
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modifier *= component.StunTimeModifier;
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}
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return modifier;
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}
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}
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public float KnockdownTimeModifier
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{
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get
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{
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var modifier = 1.0f;
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var components = Owner.GetAllComponents<IStunModifier>();
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foreach (var component in components)
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{
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modifier *= component.KnockdownTimeModifier;
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}
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return modifier;
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}
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}
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public float SlowdownTimeModifier
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{
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get
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{
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var modifier = 1.0f;
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var components = Owner.GetAllComponents<IStunModifier>();
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foreach (var component in components)
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{
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modifier *= component.SlowdownTimeModifier;
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}
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return modifier;
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Timer.Spawn(250, () => status.RemoveStatusEffect(StatusEffect.Stun), StatusRemoveCancellation.Token);
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LastStun = null;
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}
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}
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public override ComponentState GetComponentState()
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{
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return new StunnableComponentState(Stunned, KnockedDown, SlowedDown, WalkModifierOverride,
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return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride,
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RunModifierOverride);
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}
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}
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/// <summary>
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/// This interface allows components to multiply the time in seconds of various stuns by a number.
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/// </summary>
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public interface IStunModifier
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{
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float StunTimeModifier => 1.0f;
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float KnockdownTimeModifier => 1.0f;
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float SlowdownTimeModifier => 1.0f;
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}
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}
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@@ -1,118 +1,36 @@
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using System.Collections.Generic;
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using System.Timers;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Throw;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SlipperyComponent : Component, ICollideBehavior
|
||||
[ComponentReference(typeof(SharedSlipperyComponent))]
|
||||
public class SlipperyComponent : SharedSlipperyComponent
|
||||
{
|
||||
[Dependency] private IEntityManager _entityManager = default!;
|
||||
|
||||
public override string Name => "Slippery";
|
||||
|
||||
private List<EntityUid> _slipped = new List<EntityUid>();
|
||||
|
||||
/// <summary>
|
||||
/// How many seconds the mob will be paralyzed for.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float ParalyzeTime { get; set; } = 3f;
|
||||
|
||||
/// <summary>
|
||||
/// Percentage of shape intersection for a slip to occur.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float IntersectPercentage { get; set; } = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Entities will only be slipped if their speed exceeds this limit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float RequiredSlipSpeed { get; set; } = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Path to the sound to be played when a mob slips.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
var collidable = Owner.GetComponent<ICollidableComponent>();
|
||||
|
||||
collidable.Hard = false;
|
||||
var shape = collidable.PhysicsShapes[0];
|
||||
shape.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
|
||||
shape.CollisionMask = (int)CollisionGroup.None;
|
||||
}
|
||||
private string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, x => ParalyzeTime, "paralyzeTime", 3f);
|
||||
serializer.DataField(this, x => IntersectPercentage, "intersectPercentage", 0.3f);
|
||||
serializer.DataField(this, x => RequiredSlipSpeed, "requiredSlipSpeed", 0f);
|
||||
|
||||
serializer.DataField(this, x => SlipSound, "slipSound", "/Audio/Effects/slip.ogg");
|
||||
}
|
||||
|
||||
public void CollideWith(IEntity collidedWith)
|
||||
protected override void OnSlip()
|
||||
{
|
||||
if (ContainerHelpers.IsInContainer(Owner)
|
||||
|| _slipped.Contains(collidedWith.Uid)
|
||||
|| !collidedWith.TryGetComponent(out StunnableComponent stun)
|
||||
|| !collidedWith.TryGetComponent(out ICollidableComponent otherBody)
|
||||
|| !collidedWith.TryGetComponent(out IPhysicsComponent otherPhysics)
|
||||
|| !Owner.TryGetComponent(out ICollidableComponent body))
|
||||
return;
|
||||
|
||||
if (otherPhysics.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
||||
return;
|
||||
|
||||
var percentage = otherBody.WorldAABB.IntersectPercentage(body.WorldAABB);
|
||||
|
||||
if (percentage < IntersectPercentage)
|
||||
return;
|
||||
|
||||
if(!EffectBlockerSystem.CanSlip(collidedWith))
|
||||
return;
|
||||
|
||||
stun.Paralyze(5f);
|
||||
_slipped.Add(collidedWith.Uid);
|
||||
|
||||
if(!string.IsNullOrEmpty(SlipSound))
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
foreach (var uid in _slipped.ToArray())
|
||||
if (!string.IsNullOrEmpty(SlipSound))
|
||||
{
|
||||
if(!uid.IsValid() || !_entityManager.EntityExists(uid)) continue;
|
||||
|
||||
var entity = _entityManager.GetEntity(uid);
|
||||
var collidable = Owner.GetComponent<ICollidableComponent>();
|
||||
var otherCollidable = entity.GetComponent<ICollidableComponent>();
|
||||
|
||||
if (!collidable.WorldAABB.Intersects(otherCollidable.WorldAABB))
|
||||
_slipped.Remove(uid);
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
{
|
||||
public override string Name => "StatusEffectsUI";
|
||||
public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
|
||||
|
||||
public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1,23 +1,243 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Mobs
|
||||
{
|
||||
public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker
|
||||
public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker, IInteractHand
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
|
||||
public sealed override string Name => "Stunnable";
|
||||
public override uint? NetID => ContentNetIDs.STUNNABLE;
|
||||
|
||||
protected TimeSpan? LastStun;
|
||||
|
||||
[ViewVariables] protected TimeSpan? StunStart => LastStun;
|
||||
|
||||
[ViewVariables]
|
||||
protected TimeSpan? StunEnd => LastStun == null
|
||||
? (TimeSpan?) null
|
||||
: _gameTiming.CurTime +
|
||||
(TimeSpan.FromSeconds(Math.Max(StunnedTimer, Math.Max(KnockdownTimer, SlowdownTimer))));
|
||||
|
||||
private const int StunLevels = 8;
|
||||
|
||||
private bool _canHelp = true;
|
||||
protected float _stunCap = 20f;
|
||||
protected float _knockdownCap = 20f;
|
||||
protected float _slowdownCap = 20f;
|
||||
private float _helpKnockdownRemove = 1f;
|
||||
private float _helpInterval = 1f;
|
||||
|
||||
protected float StunnedTimer;
|
||||
protected float KnockdownTimer;
|
||||
protected float SlowdownTimer;
|
||||
|
||||
private string _stunTexture;
|
||||
|
||||
protected CancellationTokenSource StatusRemoveCancellation = new CancellationTokenSource();
|
||||
|
||||
[ViewVariables] protected float WalkModifierOverride = 0f;
|
||||
[ViewVariables] protected float RunModifierOverride = 0f;
|
||||
|
||||
[ViewVariables] public abstract bool Stunned { get; }
|
||||
[ViewVariables] public abstract bool KnockedDown { get; }
|
||||
[ViewVariables] public abstract bool SlowedDown { get; }
|
||||
[ViewVariables] public bool Stunned => StunnedTimer > 0f;
|
||||
[ViewVariables] public bool KnockedDown => KnockdownTimer > 0f;
|
||||
[ViewVariables] public bool SlowedDown => SlowdownTimer > 0f;
|
||||
|
||||
private float StunTimeModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
var modifier = 1.0f;
|
||||
var components = Owner.GetAllComponents<IStunModifier>();
|
||||
|
||||
foreach (var component in components)
|
||||
{
|
||||
modifier *= component.StunTimeModifier;
|
||||
}
|
||||
|
||||
return modifier;
|
||||
}
|
||||
}
|
||||
|
||||
private float KnockdownTimeModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
var modifier = 1.0f;
|
||||
var components = Owner.GetAllComponents<IStunModifier>();
|
||||
|
||||
foreach (var component in components)
|
||||
{
|
||||
modifier *= component.KnockdownTimeModifier;
|
||||
}
|
||||
|
||||
return modifier;
|
||||
}
|
||||
}
|
||||
|
||||
private float SlowdownTimeModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
var modifier = 1.0f;
|
||||
var components = Owner.GetAllComponents<IStunModifier>();
|
||||
|
||||
foreach (var component in components)
|
||||
{
|
||||
modifier *= component.SlowdownTimeModifier;
|
||||
}
|
||||
|
||||
return modifier;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stuns the entity, disallowing it from doing many interactions temporarily.
|
||||
/// </summary>
|
||||
/// <param name="seconds">How many seconds the mob will stay stunned.</param>
|
||||
/// <returns>Whether or not the owner was stunned.</returns>
|
||||
public bool Stun(float seconds)
|
||||
{
|
||||
seconds = MathF.Min(StunnedTimer + (seconds * StunTimeModifier), _stunCap);
|
||||
|
||||
if (seconds <= 0f)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
StunnedTimer = seconds;
|
||||
LastStun = _gameTiming.CurTime;
|
||||
|
||||
SetStatusEffect();
|
||||
OnStun();
|
||||
|
||||
Dirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnStun() { }
|
||||
|
||||
/// <summary>
|
||||
/// Knocks down the mob, making it fall to the ground.
|
||||
/// </summary>
|
||||
/// <param name="seconds">How many seconds the mob will stay on the ground.</param>
|
||||
/// <returns>Whether or not the owner was knocked down.</returns>
|
||||
public bool Knockdown(float seconds)
|
||||
{
|
||||
seconds = MathF.Min(KnockdownTimer + (seconds * KnockdownTimeModifier), _knockdownCap);
|
||||
|
||||
if (seconds <= 0f)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
KnockdownTimer = seconds;
|
||||
LastStun = _gameTiming.CurTime;
|
||||
|
||||
SetStatusEffect();
|
||||
OnKnockdown();
|
||||
|
||||
Dirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnKnockdown() { }
|
||||
|
||||
/// <summary>
|
||||
/// Applies knockdown and stun to the mob temporarily.
|
||||
/// </summary>
|
||||
/// <param name="seconds">How many seconds the mob will be paralyzed-</param>
|
||||
/// <returns>Whether or not the owner of this component was paralyzed-</returns>
|
||||
public bool Paralyze(float seconds)
|
||||
{
|
||||
return Stun(seconds) && Knockdown(seconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slows down the mob's walking/running speed temporarily
|
||||
/// </summary>
|
||||
/// <param name="seconds">How many seconds the mob will be slowed down</param>
|
||||
/// <param name="walkModifierOverride">Walk speed modifier. Set to 0 or negative for default value. (0.5f)</param>
|
||||
/// <param name="runModifierOverride">Run speed modifier. Set to 0 or negative for default value. (0.5f)</param>
|
||||
public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
|
||||
{
|
||||
seconds = MathF.Min(SlowdownTimer + (seconds * SlowdownTimeModifier), _slowdownCap);
|
||||
|
||||
if (seconds <= 0f)
|
||||
return;
|
||||
|
||||
WalkModifierOverride = walkModifierOverride;
|
||||
RunModifierOverride = runModifierOverride;
|
||||
|
||||
SlowdownTimer = seconds;
|
||||
LastStun = _gameTiming.CurTime;
|
||||
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
||||
movement.RefreshMovementSpeedModifiers();
|
||||
|
||||
SetStatusEffect();
|
||||
Dirty();
|
||||
}
|
||||
|
||||
private void SetStatusEffect()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SharedStatusEffectsComponent status))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture,
|
||||
(StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
|
||||
StatusRemoveCancellation.Cancel();
|
||||
StatusRemoveCancellation = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _stunCap, "stunCap", 20f);
|
||||
serializer.DataField(ref _knockdownCap, "knockdownCap", 20f);
|
||||
serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
|
||||
serializer.DataField(ref _helpInterval, "helpInterval", 1f);
|
||||
serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
|
||||
serializer.DataField(ref _stunTexture, "stunTexture",
|
||||
"/Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png");
|
||||
}
|
||||
|
||||
protected virtual void OnInteractHand() { }
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!_canHelp || !KnockedDown)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_canHelp = false;
|
||||
Timer.Spawn((int) _helpInterval * 1000, () => _canHelp = true);
|
||||
|
||||
KnockdownTimer -= _helpKnockdownRemove;
|
||||
|
||||
SetStatusEffect();
|
||||
Dirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#region ActionBlockers
|
||||
public bool CanMove() => (!Stunned);
|
||||
@@ -52,20 +272,30 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class StunnableComponentState : ComponentState
|
||||
{
|
||||
public bool Stunned { get; }
|
||||
public bool KnockedDown { get; }
|
||||
public bool SlowedDown { get; }
|
||||
public float StunnedTimer { get; }
|
||||
public float KnockdownTimer { get; }
|
||||
public float SlowdownTimer { get; }
|
||||
public float WalkModifierOverride { get; }
|
||||
public float RunModifierOverride { get; }
|
||||
|
||||
public StunnableComponentState(bool stunned, bool knockedDown, bool slowedDown, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
|
||||
public StunnableComponentState(float stunnedTimer, float knockdownTimer, float slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
|
||||
{
|
||||
Stunned = stunned;
|
||||
KnockedDown = knockedDown;
|
||||
SlowedDown = slowedDown;
|
||||
StunnedTimer = stunnedTimer;
|
||||
KnockdownTimer = knockdownTimer;
|
||||
SlowdownTimer = slowdownTimer;
|
||||
WalkModifierOverride = walkModifierOverride;
|
||||
RunModifierOverride = runModifierOverride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface allows components to multiply the time in seconds of various stuns by a number.
|
||||
/// </summary>
|
||||
public interface IStunModifier
|
||||
{
|
||||
float StunTimeModifier => 1.0f;
|
||||
float KnockdownTimeModifier => 1.0f;
|
||||
float SlowdownTimeModifier => 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
public abstract class SharedSlipperyComponent : Component, ICollideBehavior
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public sealed override string Name => "Slippery";
|
||||
|
||||
/// <summary>
|
||||
/// The list of entities that have been slipped by this component,
|
||||
/// and which have not stopped colliding with its owner yet.
|
||||
/// </summary>
|
||||
protected readonly List<EntityUid> _slipped = new List<EntityUid>();
|
||||
|
||||
/// <summary>
|
||||
/// How many seconds the mob will be paralyzed for.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float ParalyzeTime { get; set; } = 3f;
|
||||
|
||||
/// <summary>
|
||||
/// Percentage of shape intersection for a slip to occur.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float IntersectPercentage { get; set; } = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Entities will only be slipped if their speed exceeds this limit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float RequiredSlipSpeed { get; set; } = 0f;
|
||||
|
||||
private bool TrySlip(IEntity entity)
|
||||
{
|
||||
if (ContainerHelpers.IsInContainer(Owner)
|
||||
|| _slipped.Contains(entity.Uid)
|
||||
|| !entity.TryGetComponent(out SharedStunnableComponent stun)
|
||||
|| !entity.TryGetComponent(out ICollidableComponent otherBody)
|
||||
|| !entity.TryGetComponent(out IPhysicsComponent otherPhysics)
|
||||
|| !Owner.TryGetComponent(out ICollidableComponent body))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (otherPhysics.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var percentage = otherBody.WorldAABB.IntersectPercentage(body.WorldAABB);
|
||||
|
||||
if (percentage < IntersectPercentage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EffectBlockerSystem.CanSlip(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
stun.Paralyze(5);
|
||||
_slipped.Add(entity.Uid);
|
||||
|
||||
OnSlip();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnSlip() { }
|
||||
|
||||
public void CollideWith(IEntity collidedWith)
|
||||
{
|
||||
TrySlip(collidedWith);
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
foreach (var uid in _slipped.ToArray())
|
||||
{
|
||||
if (!uid.IsValid() || !_entityManager.EntityExists(uid))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var entity = _entityManager.GetEntity(uid);
|
||||
var collidable = Owner.GetComponent<ICollidableComponent>();
|
||||
var otherCollidable = entity.GetComponent<ICollidableComponent>();
|
||||
|
||||
if (!collidable.WorldAABB.Intersects(otherCollidable.WorldAABB))
|
||||
{
|
||||
_slipped.Remove(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
var collidable = Owner.GetComponent<ICollidableComponent>();
|
||||
|
||||
collidable.Hard = false;
|
||||
var shape = collidable.PhysicsShapes[0];
|
||||
shape.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
|
||||
shape.CollisionMask = (int)CollisionGroup.None;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(this, x => ParalyzeTime, "paralyzeTime", 3f);
|
||||
serializer.DataField(this, x => IntersectPercentage, "intersectPercentage", 0.3f);
|
||||
serializer.DataField(this, x => RequiredSlipSpeed, "requiredSlipSpeed", 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,18 @@
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SlipperySystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
EntityQuery = new TypeEntityQuery(typeof(SlipperyComponent));
|
||||
EntityQuery = new TypeEntityQuery(typeof(SharedSlipperyComponent));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -19,7 +21,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
foreach (var entity in RelevantEntities)
|
||||
{
|
||||
entity.GetComponent<SlipperyComponent>().Update(frameTime);
|
||||
entity.GetComponent<SharedSlipperyComponent>().Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user