Add slipping prediction (#1440)
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@@ -13,6 +13,8 @@ namespace Content.Shared.GameObjects.Components.Mobs
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{
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public override string Name => "StatusEffectsUI";
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public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
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public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);
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}
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[Serializable, NetSerializable]
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