Fix some build warnings (#6832)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -59,7 +59,7 @@ namespace Content.Shared.Friction
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Mover.UseMobMovement(body.Owner)) continue;
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var surfaceFriction = GetTileFriction(body);
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var bodyModifier = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SharedTileFrictionModifier>(body.Owner)?.Modifier ?? 1.0f;
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var bodyModifier = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<TileFrictionModifierComponent>(body.Owner)?.Modifier ?? 1.0f;
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var friction = _frictionModifier * surfaceFriction * bodyModifier;
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ReduceLinearVelocity(prediction, body, friction, frameTime);
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@@ -9,8 +9,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Friction
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{
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[RegisterComponent]
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[ComponentProtoName("TileFrictionModifier")]
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public sealed class SharedTileFrictionModifier : Component
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public sealed class TileFrictionModifierComponent : Component
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{
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/// <summary>
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/// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
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@@ -43,7 +42,7 @@ namespace Content.Shared.Friction
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}
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[NetSerializable, Serializable]
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protected sealed class TileFrictionComponentState : ComponentState
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private sealed class TileFrictionComponentState : ComponentState
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{
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public float Modifier;
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