Fix some build warnings (#6832)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-21 14:41:50 +11:00
committed by GitHub
parent f9c853f100
commit b87806f7ed
36 changed files with 53 additions and 76 deletions

View File

@@ -27,7 +27,6 @@ namespace Content.Server.Salvage
public sealed class SalvageSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -346,7 +345,7 @@ namespace Content.Server.Salvage
var gridId = gridIdAndState.Key;
// Not handling the case where the salvage we spawned got paused
// They both need to be paused, or it doesn't make sense
if (_pauseManager.IsGridPaused(gridId)) continue;
if (_mapManager.IsGridPaused(gridId)) continue;
state.CurrentTime += secondsPassed;
var deleteQueue = new RemQueue<SalvageMagnetComponent>();