Fix some build warnings (#6832)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -27,7 +27,6 @@ namespace Content.Server.Salvage
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public sealed class SalvageSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private readonly IMapLoader _mapLoader = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -346,7 +345,7 @@ namespace Content.Server.Salvage
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var gridId = gridIdAndState.Key;
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// Not handling the case where the salvage we spawned got paused
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// They both need to be paused, or it doesn't make sense
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if (_pauseManager.IsGridPaused(gridId)) continue;
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if (_mapManager.IsGridPaused(gridId)) continue;
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state.CurrentTime += secondsPassed;
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var deleteQueue = new RemQueue<SalvageMagnetComponent>();
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