Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached. This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that. * Zombies become AI anyway * Update Content.Server/NPC/Systems/NPCSystem.cs --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -2,6 +2,8 @@ using System.Diagnostics.CodeAnalysis;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.HTN;
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using Content.Shared.CCVar;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC;
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@@ -49,6 +51,10 @@ namespace Content.Server.NPC.Systems
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if (_mobState.IsIncapacitated(uid) || TerminatingOrDeleted(uid))
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return;
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// This NPC has an attached mind, so it should not wake up.
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if (TryComp<MindContainerComponent>(uid, out var mindContainer) && mindContainer.HasMind)
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return;
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WakeNPC(uid, component);
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}
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