Added sink (#14348)
This commit is contained in:
@@ -1,101 +1,265 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Fluids.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Shared.FixedPoint;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Fluids;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Collections;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Fluids.EntitySystems
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namespace Content.Server.Fluids.EntitySystems;
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public sealed class DrainSystem : SharedDrainSystem
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{
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public sealed class DrainSystem : EntitySystem
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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base.Initialize();
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SubscribeLocalEvent<DrainComponent, GetVerbsEvent<Verb>>(AddEmptyVerb);
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SubscribeLocalEvent<DrainComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<DrainComponent, AfterInteractUsingEvent>(OnInteract);
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SubscribeLocalEvent<DrainComponent, DrainDoAfterEvent>(OnDoAfter);
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}
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public override void Update(float frameTime)
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private void AddEmptyVerb(EntityUid uid, DrainComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Using == null)
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return;
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if (!TryComp(args.Using, out SpillableComponent? spillable) ||
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!TryComp(args.Target, out DrainComponent? drain))
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return;
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Verb verb = new()
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{
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base.Update(frameTime);
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var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var puddles = new ValueList<(EntityUid Entity, string Solution)>();
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foreach (var drain in EntityQuery<DrainComponent>())
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Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(args.Using.Value))),
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Act = () =>
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{
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drain.Accumulator += frameTime;
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if (drain.Accumulator < drain.DrainFrequency)
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Empty(args.Using.Value, spillable, args.Target, drain);
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},
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Impact = LogImpact.Low,
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/eject.svg.192dpi.png"))
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};
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args.Verbs.Add(verb);
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}
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private void Empty(EntityUid container, SpillableComponent spillable, EntityUid target, DrainComponent drain)
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{
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// Find the solution in the container that is emptied
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if (!_solutionSystem.TryGetDrainableSolution(container, out var containerSolution) ||
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containerSolution.Volume == FixedPoint2.Zero)
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{
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-using-is-empty-message", ("object", container)),
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container);
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return;
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}
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// try to find the drain's solution
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if (!_solutionSystem.TryGetSolution(target, DrainComponent.SolutionName, out var drainSolution))
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{
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return;
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}
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// Try to transfer as much solution as possible to the drain
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var transferSolution = _solutionSystem.SplitSolution(container, containerSolution,
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FixedPoint2.Min(containerSolution.Volume, drainSolution.AvailableVolume));
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_solutionSystem.TryAddSolution(target, drainSolution, transferSolution);
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_audioSystem.PlayPvs(drain.ManualDrainSound, target);
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_ambientSoundSystem.SetAmbience(target, true);
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// If drain is full, spill
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if (drainSolution.MaxVolume == drainSolution.Volume)
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{
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_puddleSystem.TrySpillAt(Transform(target).Coordinates, containerSolution, out var puddle);
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-target-is-full-message", ("object", target)),
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container);
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var puddles = new ValueList<(EntityUid Entity, string Solution)>();
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foreach (var drain in EntityQuery<DrainComponent>())
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{
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drain.Accumulator += frameTime;
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if (drain.Accumulator < drain.DrainFrequency)
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{
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continue;
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}
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drain.Accumulator -= drain.DrainFrequency;
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// Disable ambient sound from emptying manually
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if (!drain.AutoDrain)
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{
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_ambientSoundSystem.SetAmbience(drain.Owner, false);
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return;
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}
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if (!managerQuery.TryGetComponent(drain.Owner, out var manager))
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continue;
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// Best to do this one every second rather than once every tick...
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_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution, manager);
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if (drainSolution is null)
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continue;
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if (drainSolution.AvailableVolume <= 0)
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{
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_ambientSoundSystem.SetAmbience(drain.Owner, false);
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continue;
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}
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// Remove a bit from the buffer
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_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
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// This will ensure that UnitsPerSecond is per second...
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var amount = drain.UnitsPerSecond * drain.DrainFrequency;
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if (!xformQuery.TryGetComponent(drain.Owner, out var xform))
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continue;
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puddles.Clear();
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foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range))
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{
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// No InRangeUnobstructed because there's no collision group that fits right now
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// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
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if (puddleQuery.TryGetComponent(entity, out var puddle))
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{
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continue;
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puddles.Add((entity, puddle.SolutionName));
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}
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drain.Accumulator -= drain.DrainFrequency;
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}
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if (!managerQuery.TryGetComponent(drain.Owner, out var manager))
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continue;
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if (puddles.Count == 0)
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{
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_ambientSoundSystem.SetAmbience(drain.Owner, false);
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continue;
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}
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// Best to do this one every second rather than once every tick...
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_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution, manager);
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_ambientSoundSystem.SetAmbience(drain.Owner, true);
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if (drainSolution is null)
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continue;
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amount /= puddles.Count;
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// Remove a bit from the buffer
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_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
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// This will ensure that UnitsPerSecond is per second...
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var amount = drain.UnitsPerSecond * drain.DrainFrequency;
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if (!xformQuery.TryGetComponent(drain.Owner, out var xform))
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continue;
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puddles.Clear();
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foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range))
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foreach (var (puddle, solution) in puddles)
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{
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionSystem.TryGetSolution(puddle, solution, out var puddleSolution))
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{
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// No InRangeUnobstructed because there's no collision group that fits right now
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// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
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if (puddleQuery.TryGetComponent(entity, out var puddle))
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{
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puddles.Add((entity, puddle.SolutionName));
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}
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}
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if (puddles.Count == 0)
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{
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_ambientSoundSystem.SetAmbience(drain.Owner, false);
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EntityManager.QueueDeleteEntity(puddle);
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continue;
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}
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_ambientSoundSystem.SetAmbience(drain.Owner, true);
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// Removes the lowest of:
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionSystem.SplitSolution(puddle, puddleSolution,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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amount /= puddles.Count;
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_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
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foreach (var (puddle, solution) in puddles)
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if (puddleSolution.Volume <= 0)
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{
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionSystem.TryGetSolution(puddle, solution, out var puddleSolution))
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{
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EntityManager.QueueDeleteEntity(puddle);
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continue;
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}
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// Removes the lowest of:
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionSystem.SplitSolution(puddle, puddleSolution,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
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if (puddleSolution.Volume <= 0)
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{
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QueueDel(puddle);
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}
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QueueDel(puddle);
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}
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}
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}
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}
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private void OnExamined(EntityUid uid, DrainComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange ||
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!TryComp(uid, out SolutionContainerManagerComponent? solutionComp) ||
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!_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution))
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{ return; }
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var text = drainSolution.AvailableVolume != 0 ?
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Loc.GetString("drain-component-examine-volume", ("volume", drainSolution.AvailableVolume)) :
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Loc.GetString("drain-component-examine-hint-full");
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args.Message.AddMarkup($"\n\n{text}");
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}
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private void OnInteract(EntityUid uid, DrainComponent component, InteractEvent args)
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{
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if (!args.CanReach || args.Target == null ||
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!_tagSystem.HasTag(args.Used, DrainComponent.PlungerTag) ||
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!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName, out var drainSolution))
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{ return; }
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if (drainSolution.AvailableVolume > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-notapplicable", ("object", args.Target.Value)), args.Target.Value);
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return;
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}
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_audioSystem.PlayPvs(component.PlungerSound, uid);
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var doAfterArgs = new DoAfterArgs(args.User, component.UnclogDuration, new DrainDoAfterEvent(),uid, args.Used)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnHandChange = true
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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}
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private void OnDoAfter(EntityUid uid, DrainComponent component, DoAfterEvent args)
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{
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if (args.Target == null)
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return;
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if (!_random.Prob(component.UnclogProbability))
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{
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-fail", ("object", args.Target.Value)), args.Target.Value);
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return;
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}
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if (!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName,
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out var drainSolution))
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{
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return;
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}
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_solutionSystem.RemoveAllSolution(args.Target.Value, drainSolution);
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_audioSystem.PlayPvs(component.UnclogSound, args.Target.Value);
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-success", ("object", args.Target.Value)), args.Target.Value);
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}
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}
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