Adds stuns
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks.Dataflow;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -129,6 +130,9 @@ namespace Content.Server.GameObjects
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{
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var pass = false;
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if (!ActionBlockerSystem.CanEquip(Owner))
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return false;
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if (item is ClothingComponent clothing)
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{
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if (clothing.SlotFlags != SlotFlags.PREVENTEQUIP && (clothing.SlotFlags & SlotMasks[slot]) != 0)
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@@ -185,6 +189,9 @@ namespace Content.Server.GameObjects
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/// </returns>
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public bool CanUnequip(Slots slot)
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{
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if (!ActionBlockerSystem.CanUnequip(Owner))
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return false;
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var InventorySlot = SlotContainers[slot];
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return InventorySlot.ContainedEntity != null && InventorySlot.CanRemove(InventorySlot.ContainedEntity);
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}
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@@ -77,6 +77,16 @@ namespace Content.Server.GameObjects
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{
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return true;
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}
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bool IActionBlocker.CanEquip()
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{
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return true;
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}
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bool IActionBlocker.CanUnequip()
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{
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return true;
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}
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}
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/// <summary>
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@@ -138,6 +148,16 @@ namespace Content.Server.GameObjects
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{
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return false;
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}
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bool IActionBlocker.CanEquip()
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{
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return false;
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}
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bool IActionBlocker.CanUnequip()
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{
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return false;
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}
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}
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/// <summary>
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@@ -219,5 +239,15 @@ namespace Content.Server.GameObjects
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{
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return false;
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}
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bool IActionBlocker.CanEquip()
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{
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return false;
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}
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bool IActionBlocker.CanUnequip()
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{
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return false;
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}
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}
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}
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145
Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
Normal file
145
Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
Normal file
@@ -0,0 +1,145 @@
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using System;
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using System.Threading;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timers;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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public class StunnableComponent : Component, IActionBlocker
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{
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[Dependency] private ITimerManager _timerManager;
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private bool _stunned = false;
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private bool _knocked = false;
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private int _stunCapMs = 20000;
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private int _knockdownCapMs = 20000;
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private Timer _stunTimer;
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private Timer _knockdownTimer;
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private CancellationTokenSource _stunTimerCancellation;
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private CancellationTokenSource _knockdownTimerCancellation;
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public override string Name => "Stunnable";
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[ViewVariables] public bool Stunned => _stunned;
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[ViewVariables] public bool KnockedDown => _knocked;
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public void Stun(int milliseconds)
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{
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if (_stunTimer != null)
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{
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_stunTimerCancellation.Cancel();
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milliseconds += _stunTimer.Time;
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}
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milliseconds = Math.Min(milliseconds, _stunCapMs);
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DropItemsInHands();
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_stunned = true;
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_stunTimerCancellation = new CancellationTokenSource();
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_stunTimer = new Timer(milliseconds, false, OnStunTimerFired);
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_timerManager.AddTimer(_stunTimer, _stunTimerCancellation.Token);
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}
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public override void Initialize()
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{
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base.Initialize();
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Timer.Spawn(10000, () => Paralyze(5000));
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}
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public void Knockdown(int milliseconds)
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{
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if (_knockdownTimer != null)
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{
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_knockdownTimerCancellation.Cancel();
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milliseconds += _knockdownTimer.Time;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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var state = SharedSpeciesComponent.MobState.Down;
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appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, state);
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}
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milliseconds = Math.Min(milliseconds, _knockdownCapMs);
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DropItemsInHands();
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_knocked = true;
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_knockdownTimerCancellation = new CancellationTokenSource();
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_knockdownTimer = new Timer(milliseconds, false, OnKnockdownTimerFired);
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_timerManager.AddTimer(_knockdownTimer, _knockdownTimerCancellation.Token);
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}
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private void DropItemsInHands()
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{
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if (!Owner.TryGetComponent(out IHandsComponent hands)) return;
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner);
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}
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}
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private void OnStunTimerFired()
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{
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_stunned = false;
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_stunTimer = null;
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_stunTimerCancellation = null;
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}
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private void OnKnockdownTimerFired()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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var state = SharedSpeciesComponent.MobState.Stand;
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appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, state);
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}
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_knocked = false;
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_knockdownTimer = null;
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_knockdownTimerCancellation = null;
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}
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public void Paralyze(int milliseconds)
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{
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Stun(milliseconds);
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Knockdown(milliseconds);
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}
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#region ActionBlockers
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public bool CanMove() => (!Stunned);
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public bool CanInteract() => (!Stunned);
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public bool CanUse() => (!Stunned);
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public bool CanThrow() => (!Stunned);
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public bool CanSpeak() => true;
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public bool CanDrop() => (!Stunned);
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public bool CanPickup() => (!Stunned);
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public bool CanEmote() => true;
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public bool CanAttack() => (!Stunned);
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public bool CanEquip() => (!Stunned);
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public bool CanUnequip() => (!Stunned);
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#endregion
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}
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}
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@@ -22,6 +22,8 @@ namespace Content.Server.GameObjects.EntitySystems
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bool CanEmote() => true;
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bool CanAttack() => true;
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bool CanEquip() => true;
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bool CanUnequip() => true;
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}
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public class ActionBlockerSystem : EntitySystem
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@@ -119,5 +121,29 @@ namespace Content.Server.GameObjects.EntitySystems
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return canattack;
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}
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public static bool CanEquip(IEntity entity)
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{
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bool canequip = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canequip &= actionblockercomponents.CanEquip();
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}
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return canequip;
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}
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public static bool CanUnequip(IEntity entity)
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{
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bool canunequip = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canunequip &= actionblockercomponents.CanUnequip();
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}
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return canunequip;
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}
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}
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}
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@@ -127,6 +127,7 @@
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- type: FootstepSound
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- type: HumanoidAppearance
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- type: HumanInventoryController
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- type: Stunnable
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- type: entity
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save: false
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@@ -55,4 +55,5 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=prefs/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Stunnable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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