Adds stuns
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145
Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
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145
Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
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using System;
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using System.Threading;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timers;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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public class StunnableComponent : Component, IActionBlocker
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{
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[Dependency] private ITimerManager _timerManager;
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private bool _stunned = false;
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private bool _knocked = false;
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private int _stunCapMs = 20000;
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private int _knockdownCapMs = 20000;
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private Timer _stunTimer;
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private Timer _knockdownTimer;
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private CancellationTokenSource _stunTimerCancellation;
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private CancellationTokenSource _knockdownTimerCancellation;
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public override string Name => "Stunnable";
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[ViewVariables] public bool Stunned => _stunned;
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[ViewVariables] public bool KnockedDown => _knocked;
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public void Stun(int milliseconds)
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{
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if (_stunTimer != null)
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{
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_stunTimerCancellation.Cancel();
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milliseconds += _stunTimer.Time;
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}
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milliseconds = Math.Min(milliseconds, _stunCapMs);
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DropItemsInHands();
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_stunned = true;
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_stunTimerCancellation = new CancellationTokenSource();
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_stunTimer = new Timer(milliseconds, false, OnStunTimerFired);
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_timerManager.AddTimer(_stunTimer, _stunTimerCancellation.Token);
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}
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public override void Initialize()
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{
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base.Initialize();
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Timer.Spawn(10000, () => Paralyze(5000));
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}
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public void Knockdown(int milliseconds)
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{
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if (_knockdownTimer != null)
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{
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_knockdownTimerCancellation.Cancel();
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milliseconds += _knockdownTimer.Time;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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var state = SharedSpeciesComponent.MobState.Down;
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appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, state);
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}
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milliseconds = Math.Min(milliseconds, _knockdownCapMs);
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DropItemsInHands();
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_knocked = true;
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_knockdownTimerCancellation = new CancellationTokenSource();
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_knockdownTimer = new Timer(milliseconds, false, OnKnockdownTimerFired);
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_timerManager.AddTimer(_knockdownTimer, _knockdownTimerCancellation.Token);
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}
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private void DropItemsInHands()
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{
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if (!Owner.TryGetComponent(out IHandsComponent hands)) return;
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner);
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}
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}
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private void OnStunTimerFired()
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{
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_stunned = false;
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_stunTimer = null;
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_stunTimerCancellation = null;
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}
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private void OnKnockdownTimerFired()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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var state = SharedSpeciesComponent.MobState.Stand;
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appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, state);
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}
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_knocked = false;
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_knockdownTimer = null;
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_knockdownTimerCancellation = null;
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}
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public void Paralyze(int milliseconds)
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{
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Stun(milliseconds);
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Knockdown(milliseconds);
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}
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#region ActionBlockers
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public bool CanMove() => (!Stunned);
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public bool CanInteract() => (!Stunned);
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public bool CanUse() => (!Stunned);
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public bool CanThrow() => (!Stunned);
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public bool CanSpeak() => true;
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public bool CanDrop() => (!Stunned);
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public bool CanPickup() => (!Stunned);
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public bool CanEmote() => true;
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public bool CanAttack() => (!Stunned);
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public bool CanEquip() => (!Stunned);
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public bool CanUnequip() => (!Stunned);
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#endregion
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}
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}
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