Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -26,6 +26,7 @@ namespace Content.Client
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{
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_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings),
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HandlePreferencesAndSettings);
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_netManager.RegisterNetMessage<MsgUpdateCharacter>(nameof(MsgUpdateCharacter));
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}
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public void SelectCharacter(ICharacterProfile profile)
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@@ -124,9 +124,12 @@ namespace Content.Client
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/// Remove the character interface master from this entity now that we have detached ourselves from it
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/// </summary>
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public static void DetachPlayerFromEntity(EntityDetachedEventArgs eventArgs)
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{
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if (!eventArgs.OldEntity.Deleted)
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{
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eventArgs.OldEntity.RemoveComponent<CharacterInterface>();
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}
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}
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public override void PostInit()
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{
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@@ -6,6 +6,7 @@ using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.State;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -1,4 +1,6 @@
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using Content.Shared.GameObjects;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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@@ -1,16 +1,19 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Strap;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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public class BuckleComponent : SharedBuckleComponent
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public class BuckleComponent : SharedBuckleComponent, IClientDraggable
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{
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private bool _buckled;
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private int? _originalDrawDepth;
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protected override bool Buckled => _buckled;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is BuckleComponentState buckle))
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@@ -39,6 +42,14 @@ namespace Content.Client.GameObjects.Components.Mobs
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}
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}
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protected override bool Buckled => _buckled;
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bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
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{
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return eventArgs.Target.HasComponent<StrapComponent>();
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}
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bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
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{
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return true;
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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return;
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}
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if (!component.TryGetData<int>(SharedStrapComponent.StrapVisuals.RotationAngle, out var angle))
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if (!component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle))
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||||
{
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return;
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}
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@@ -1,18 +1,21 @@
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using System.Collections.Generic;
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using Content.Client.Graphics.Overlays;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Interfaces;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Reflection;
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||||
using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.Mobs
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{
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/// <summary>
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/// A character UI component which shows the current damage state of the mob (living/dead)
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@@ -21,48 +24,33 @@ namespace Content.Client.GameObjects
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[ComponentReference(typeof(SharedOverlayEffectsComponent))]
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public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI
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||||
{
|
||||
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||||
/// <summary>
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/// An enum representing the current state being applied to the user
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/// </summary>
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private ScreenEffects _currentEffect = ScreenEffects.None;
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private readonly List<OverlayContainer> _currentEffects = new List<OverlayContainer>();
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||||
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[ViewVariables(VVAccess.ReadOnly)]
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||||
public List<OverlayContainer> ActiveOverlays
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{
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get => _currentEffects;
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set => SetEffects(value);
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}
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#pragma warning disable 649
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// Required dependencies
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||||
[Dependency] private readonly IOverlayManager _overlayManager;
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||||
[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IReflectionManager _reflectionManager;
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#pragma warning restore 649
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/// <summary>
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/// Holds the screen effects that can be applied mapped ot their relevant overlay
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/// </summary>
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private Dictionary<ScreenEffects, Overlay> _effectsDictionary;
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/// <summary>
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/// Allows calculating if we need to act due to this component being controlled by the current mob
|
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/// </summary>
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||||
private bool CurrentlyControlled => _playerManager.LocalPlayer.ControlledEntity == Owner;
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||||
public override void OnAdd()
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||||
{
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||||
base.OnAdd();
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||||
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_effectsDictionary = new Dictionary<ScreenEffects, Overlay>()
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{
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{ ScreenEffects.CircleMask, new CircleMaskOverlay() },
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{ ScreenEffects.GradientCircleMask, new GradientCircleMask() }
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};
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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switch (message)
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{
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||||
case PlayerAttachedMsg _:
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SetOverlay(_currentEffect);
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SetEffects(ActiveOverlays);
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break;
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||||
case PlayerDetachedMsg _:
|
||||
RemoveOverlay();
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ActiveOverlays = new List<OverlayContainer>();
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||||
break;
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||||
}
|
||||
}
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@@ -70,42 +58,77 @@ namespace Content.Client.GameObjects
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||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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||||
{
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||||
base.HandleComponentState(curState, nextState);
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||||
if (!(curState is OverlayEffectComponentState state) || _currentEffect == state.ScreenEffect) return;
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||||
SetOverlay(state.ScreenEffect);
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||||
}
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||||
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||||
private void SetOverlay(ScreenEffects effect)
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{
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||||
RemoveOverlay();
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||||
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||||
_currentEffect = effect;
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ApplyOverlay();
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}
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private void RemoveOverlay()
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{
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||||
if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
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||||
{
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||||
var appliedEffect = _effectsDictionary[_currentEffect];
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||||
_overlayManager.RemoveOverlay(appliedEffect.ID);
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||||
}
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||||
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||||
_currentEffect = ScreenEffects.None;
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||||
}
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||||
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||||
private void ApplyOverlay()
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||||
{
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||||
if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
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{
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||||
var overlay = _effectsDictionary[_currentEffect];
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||||
if (_overlayManager.HasOverlay(overlay.ID))
|
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if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))
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||||
{
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||||
return;
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}
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_overlayManager.AddOverlay(overlay);
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Logger.InfoS("overlay", $"Changed overlay to {overlay}");
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||||
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||||
ActiveOverlays = state.Overlays;
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||||
}
|
||||
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||||
private void SetEffects(List<OverlayContainer> newOverlays)
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{
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foreach (var container in ActiveOverlays.ShallowClone())
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{
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||||
if (!newOverlays.Contains(container))
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||||
{
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RemoveOverlay(container);
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||||
}
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||||
}
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||||
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||||
foreach (var container in newOverlays)
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||||
{
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||||
if (!ActiveOverlays.Contains(container))
|
||||
{
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||||
AddOverlay(container);
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||||
}
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||||
}
|
||||
}
|
||||
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||||
private void RemoveOverlay(OverlayContainer container)
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{
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ActiveOverlays.Remove(container);
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_overlayManager.RemoveOverlay(container.ID);
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}
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||||
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||||
private void AddOverlay(OverlayContainer container)
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{
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ActiveOverlays.Add(container);
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if (TryCreateOverlay(container, out var overlay))
|
||||
{
|
||||
_overlayManager.AddOverlay(overlay);
|
||||
}
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||||
else
|
||||
{
|
||||
Logger.ErrorS("overlay", $"Could not add overlay {container.ID}");
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryCreateOverlay(OverlayContainer container, out Overlay overlay)
|
||||
{
|
||||
var overlayTypes = _reflectionManager.GetAllChildren<Overlay>();
|
||||
var foundType = overlayTypes.FirstOrDefault(t => t.Name == container.ID);
|
||||
|
||||
if (foundType != null)
|
||||
{
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overlay = Activator.CreateInstance(foundType) as Overlay;
|
||||
var configurable = foundType
|
||||
.GetInterfaces()
|
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.FirstOrDefault(type =>
|
||||
type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IConfigurable<>)
|
||||
&& type.GenericTypeArguments.First() == container.GetType());
|
||||
|
||||
if (configurable != null)
|
||||
{
|
||||
var method = overlay?.GetType().GetMethod("Configure");
|
||||
method?.Invoke(overlay, new []{ container });
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
overlay = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Content.Client.Interfaces.GameObjects;
|
||||
using Content.Client.Interfaces.GameObjects.Components.Interaction;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
/// Client version of item storage containers, contains a UI which displays stored entities and their size
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class ClientStorageComponent : SharedStorageComponent
|
||||
public class ClientStorageComponent : SharedStorageComponent, IClientDraggable
|
||||
{
|
||||
private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>();
|
||||
private int StorageSizeUsed;
|
||||
@@ -316,5 +317,17 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
AddChild(hBoxContainer);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ClientCanDropOn(CanDropEventArgs eventArgs)
|
||||
{
|
||||
//can only drop on placeable surfaces to empty out contents
|
||||
return eventArgs.Target.HasComponent<PlaceableSurfaceComponent>();
|
||||
}
|
||||
|
||||
public bool ClientCanDrag(CanDragEventArgs eventArgs)
|
||||
{
|
||||
//always draggable, at least for now
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Strap;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Strap
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StrapComponent : SharedStrapComponent
|
||||
{
|
||||
public override StrapPosition Position { get; protected set; }
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (!(curState is StrapComponentState strap))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Position = strap.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
397
Content.Client/GameObjects/EntitySystems/DragDropSystem.cs
Normal file
397
Content.Client/GameObjects/EntitySystems/DragDropSystem.cs
Normal file
@@ -0,0 +1,397 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Client.State;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles clientside drag and drop logic
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class DragDropSystem : EntitySystem
|
||||
{
|
||||
// drag will be triggered when mouse leaves this deadzone around the click position.
|
||||
private const float DragDeadzone = 2f;
|
||||
// how often to recheck possible targets (prevents calling expensive
|
||||
// check logic each update)
|
||||
private const float TargetRecheckInterval = 0.25f;
|
||||
|
||||
// if a drag ends up being cancelled and it has been under this
|
||||
// amount of time since the mousedown, we will "replay" the original
|
||||
// mousedown event so it can be treated like a regular click
|
||||
private const float MaxMouseDownTimeForReplayingClick = 0.85f;
|
||||
|
||||
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
|
||||
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IStateManager _stateManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
// entity performing the drag action
|
||||
private IEntity _dragger;
|
||||
private IEntity _draggedEntity;
|
||||
private IClientDraggable _draggable;
|
||||
private IEntity _dragShadow;
|
||||
private DragState _state;
|
||||
// time since mouse down over the dragged entity
|
||||
private float _mouseDownTime;
|
||||
// screen pos where the mouse down began
|
||||
private Vector2 _mouseDownScreenPos;
|
||||
// how much time since last recheck of all possible targets
|
||||
private float _targetRecheckTime;
|
||||
// reserved initial mousedown event so we can replay it if no drag ends up being performed
|
||||
private PointerInputCmdHandler.PointerInputCmdArgs? _savedMouseDown;
|
||||
// whether we are currently replaying the original mouse down, so we
|
||||
// can ignore any events sent to this system
|
||||
private bool _isReplaying;
|
||||
|
||||
private ShaderInstance _dropTargetInRangeShader;
|
||||
private ShaderInstance _dropTargetOutOfRangeShader;
|
||||
private SharedInteractionSystem _interactionSystem;
|
||||
private InputSystem _inputSystem;
|
||||
|
||||
private List<SpriteComponent> highlightedSprites = new List<SpriteComponent>();
|
||||
|
||||
private enum DragState
|
||||
{
|
||||
NotDragging,
|
||||
// not dragging yet, waiting to see
|
||||
// if they hold for long enough
|
||||
MouseDown,
|
||||
// currently dragging something
|
||||
Dragging,
|
||||
}
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
_state = DragState.NotDragging;
|
||||
|
||||
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
|
||||
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
|
||||
_interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
|
||||
_inputSystem = EntitySystem.Get<InputSystem>();
|
||||
// needs to fire on mouseup and mousedown so we can detect a drag / drop
|
||||
CommandBinds.Builder
|
||||
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
|
||||
.Register<DragDropSystem>();
|
||||
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CancelDrag(false, null);
|
||||
CommandBinds.Unregister<DragDropSystem>();
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private bool OnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
// not currently predicted
|
||||
if (_inputSystem.Predicted) return false;
|
||||
|
||||
// currently replaying a saved click, don't handle this because
|
||||
// we already decided this click doesn't represent an actual drag attempt
|
||||
if (_isReplaying) return false;
|
||||
|
||||
if (args.State == BoundKeyState.Down)
|
||||
{
|
||||
return OnUseMouseDown(args);
|
||||
}
|
||||
else if (args.State == BoundKeyState.Up)
|
||||
{
|
||||
return OnUseMouseUp(args);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
var dragger = args.Session.AttachedEntity;
|
||||
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
|
||||
// the mouse, canceling the drag, but just being cautious)
|
||||
CancelDrag(false, null);
|
||||
|
||||
// possibly initiating a drag
|
||||
// check if the clicked entity is draggable
|
||||
if (_entityManager.TryGetEntity(args.EntityUid, out var entity))
|
||||
{
|
||||
// check if the entity is reachable
|
||||
if (_interactionSystem.InRangeUnobstructed(dragger.Transform.MapPosition,
|
||||
entity.Transform.MapPosition, ignoredEnt: dragger) == false)
|
||||
{
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
foreach (var draggable in entity.GetAllComponents<IClientDraggable>())
|
||||
{
|
||||
var dragEventArgs = new CanDragEventArgs(args.Session.AttachedEntity, entity);
|
||||
if (draggable.ClientCanDrag(dragEventArgs))
|
||||
{
|
||||
// wait to initiate a drag
|
||||
_dragger = dragger;
|
||||
_draggedEntity = entity;
|
||||
_draggable = draggable;
|
||||
_mouseDownTime = 0;
|
||||
_state = DragState.MouseDown;
|
||||
_mouseDownScreenPos = _inputManager.MouseScreenPosition;
|
||||
// don't want anything else to process the click,
|
||||
// but we will save the event so we can "re-play" it if this drag does
|
||||
// not turn into an actual drag so the click can be handled normally
|
||||
_savedMouseDown = args;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
if (_state == DragState.MouseDown)
|
||||
{
|
||||
// quick mouseup, definitely treat it as a normal click by
|
||||
// replaying the original
|
||||
CancelDrag(true, args.OriginalMessage);
|
||||
return false;
|
||||
}
|
||||
if (_state != DragState.Dragging) return false;
|
||||
|
||||
// remaining CancelDrag calls will not replay the click because
|
||||
// by this time we've determined the input was actually a drag attempt
|
||||
|
||||
|
||||
// tell the server we are dropping if we are over a valid drop target in range.
|
||||
// We don't use args.EntityUid here because drag interactions generally should
|
||||
// work even if there's something "on top" of the drop target
|
||||
if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
|
||||
args.Coordinates.ToMap(_mapManager), ignoredEnt: _dragger) == false)
|
||||
{
|
||||
{
|
||||
CancelDrag(false, null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var entities = GameScreenBase.GetEntitiesUnderPosition(_stateManager, args.Coordinates);
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
// check if it's able to be dropped on by current dragged entity
|
||||
if (_draggable.ClientCanDropOn(new CanDropEventArgs(_dragger, _draggedEntity, entity)))
|
||||
{
|
||||
// tell the server about the drop attempt
|
||||
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _draggedEntity.Uid,
|
||||
entity.Uid));
|
||||
|
||||
CancelDrag(false, null);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
CancelDrag(false, null);
|
||||
return false;
|
||||
}
|
||||
|
||||
private void StartDragging()
|
||||
{
|
||||
// this is checked elsewhere but adding this as a failsafe
|
||||
if (_draggedEntity == null || _draggedEntity.Deleted)
|
||||
{
|
||||
Logger.Error("Programming error. Cannot initiate drag, no dragged entity or entity" +
|
||||
" was deleted.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_draggedEntity.TryGetComponent<SpriteComponent>(out var draggedSprite))
|
||||
{
|
||||
_state = DragState.Dragging;
|
||||
// pop up drag shadow under mouse
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
_dragShadow = _entityManager.SpawnEntity("dragshadow", mousePos);
|
||||
var dragSprite = _dragShadow.GetComponent<SpriteComponent>();
|
||||
dragSprite.CopyFrom(draggedSprite);
|
||||
dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
|
||||
// keep it on top of everything
|
||||
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
|
||||
HighlightTargets();
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning("Unable to display drag shadow for {0} because it" +
|
||||
" has no sprite component.", _draggedEntity.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void HighlightTargets()
|
||||
{
|
||||
if (_state != DragState.Dragging || _draggedEntity == null ||
|
||||
_draggedEntity.Deleted || _dragShadow == null || _dragShadow.Deleted)
|
||||
{
|
||||
Logger.Warning("Programming error. Can't highlight drag and drop targets, not currently " +
|
||||
"dragging anything or dragged entity / shadow was deleted.");
|
||||
return;
|
||||
}
|
||||
|
||||
// highlights the possible targets which are visible
|
||||
// and able to be dropped on by the current dragged entity
|
||||
|
||||
// remove current highlights
|
||||
RemoveHighlights();
|
||||
|
||||
// find possible targets on screen even if not reachable
|
||||
// TODO: Duplicated in SpriteSystem
|
||||
var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
|
||||
var pvsEntities = EntityManager.GetEntitiesIntersecting(_eyeManager.CurrentMap, pvsBounds, true);
|
||||
foreach (var pvsEntity in pvsEntities)
|
||||
{
|
||||
if (pvsEntity.TryGetComponent<SpriteComponent>(out var inRangeSprite))
|
||||
{
|
||||
// can't highlight if there's no sprite or it's not visible
|
||||
if (inRangeSprite.Visible == false) continue;
|
||||
|
||||
// check if it's able to be dropped on by current dragged entity
|
||||
if (_draggable.ClientCanDropOn(new CanDropEventArgs(_dragger, _draggedEntity, pvsEntity)))
|
||||
{
|
||||
// highlight depending on whether its in or out of range
|
||||
var inRange = _interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
|
||||
pvsEntity.Transform.MapPosition, ignoredEnt: _dragger);
|
||||
inRangeSprite.PostShader = inRange ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
|
||||
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
highlightedSprites.Add(inRangeSprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveHighlights()
|
||||
{
|
||||
foreach (var highlightedSprite in highlightedSprites)
|
||||
{
|
||||
highlightedSprite.PostShader = null;
|
||||
highlightedSprite.RenderOrder = 0;
|
||||
}
|
||||
highlightedSprites.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cancels the drag, firing our saved drag event if instructed to do so and
|
||||
/// we are within the threshold for replaying the click
|
||||
/// (essentially reverting the drag attempt and allowing the original click
|
||||
/// to proceed as if no drag was performed)
|
||||
/// </summary>
|
||||
/// <param name="cause">if fireSavedCmd is true, this should be passed with the value of
|
||||
/// the pointer cmd that caused the drag to be cancelled</param>
|
||||
private void CancelDrag(bool fireSavedCmd, FullInputCmdMessage cause)
|
||||
{
|
||||
RemoveHighlights();
|
||||
if (_dragShadow != null)
|
||||
{
|
||||
_entityManager.DeleteEntity(_dragShadow);
|
||||
}
|
||||
|
||||
_dragShadow = null;
|
||||
_draggedEntity = null;
|
||||
_draggable = null;
|
||||
_dragger = null;
|
||||
_state = DragState.NotDragging;
|
||||
|
||||
_mouseDownTime = 0;
|
||||
|
||||
if (fireSavedCmd && _savedMouseDown.HasValue && _mouseDownTime < MaxMouseDownTimeForReplayingClick)
|
||||
{
|
||||
var savedValue = _savedMouseDown.Value;
|
||||
_isReplaying = true;
|
||||
// adjust the timing info based on the current tick so it appears as if it happened now
|
||||
var replayMsg = savedValue.OriginalMessage;
|
||||
var adjustedInputMsg = new FullInputCmdMessage(cause.Tick, cause.SubTick, replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates, replayMsg.Uid);
|
||||
|
||||
_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use,
|
||||
adjustedInputMsg, true);
|
||||
_isReplaying = false;
|
||||
}
|
||||
|
||||
_savedMouseDown = null;
|
||||
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
if (_state == DragState.MouseDown)
|
||||
{
|
||||
var screenPos = _inputManager.MouseScreenPosition;
|
||||
if (_draggedEntity == null || _draggedEntity.Deleted)
|
||||
{
|
||||
// something happened to the clicked entity or we moved the mouse off the target so
|
||||
// we shouldn't replay the original click
|
||||
CancelDrag(false, null);
|
||||
return;
|
||||
}
|
||||
else if ((_mouseDownScreenPos - screenPos).Length > DragDeadzone)
|
||||
{
|
||||
// initiate actual drag
|
||||
StartDragging();
|
||||
_mouseDownTime = 0;
|
||||
}
|
||||
}
|
||||
else if (_state == DragState.Dragging)
|
||||
{
|
||||
if (_draggedEntity == null || _draggedEntity.Deleted)
|
||||
{
|
||||
CancelDrag(false, null);
|
||||
return;
|
||||
}
|
||||
// still in range of the thing we are dragging?
|
||||
if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
|
||||
_draggedEntity.Transform.MapPosition, ignoredEnt: _dragger) == false)
|
||||
{
|
||||
CancelDrag(false, null);
|
||||
return;
|
||||
}
|
||||
|
||||
// keep dragged entity under mouse
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
// TODO: would use MapPosition instead if it had a setter, but it has no setter.
|
||||
// is that intentional, or should we add a setter for Transform.MapPosition?
|
||||
_dragShadow.Transform.WorldPosition = mousePos.Position;
|
||||
|
||||
_targetRecheckTime += frameTime;
|
||||
if (_targetRecheckTime > TargetRecheckInterval)
|
||||
{
|
||||
HighlightTargets();
|
||||
_targetRecheckTime = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,7 +46,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
protected override void SetController(PhysicsComponent physics)
|
||||
{
|
||||
((PhysicsComponent)physics).SetController<MoverController>();
|
||||
physics.SetController<MoverController>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
@@ -17,7 +18,7 @@ namespace Content.Client.Graphics.Overlays
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public CircleMaskOverlay() : base(nameof(CircleMaskOverlay))
|
||||
public CircleMaskOverlay() : base(nameof(OverlayType.CircleMaskOverlay))
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();
|
||||
|
||||
73
Content.Client/Graphics/Overlays/FlashOverlay.cs
Normal file
73
Content.Client/Graphics/Overlays/FlashOverlay.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System.Net.Mime;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
namespace Content.Client.Graphics.Overlays
|
||||
{
|
||||
public class FlashOverlay : Overlay, IConfigurable<TimedOverlayContainer>
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IClyde _displayManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
private double _startTime;
|
||||
private int lastsFor = 5000;
|
||||
private Texture _screenshotTexture;
|
||||
|
||||
public FlashOverlay() : base(nameof(OverlayType.FlashOverlay))
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
|
||||
|
||||
_startTime = _gameTiming.CurTime.TotalMilliseconds;
|
||||
_displayManager.Screenshot(ScreenshotType.BeforeUI, image =>
|
||||
{
|
||||
var rgba32Image = image.CloneAs<Rgba32>(Configuration.Default);
|
||||
_screenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle)
|
||||
{
|
||||
var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / lastsFor);
|
||||
Shader?.SetParameter("percentComplete", percentComplete);
|
||||
|
||||
var screenSpaceHandle = handle as DrawingHandleScreen;
|
||||
var screenSize = UIBox2.FromDimensions((0, 0), _displayManager.ScreenSize);
|
||||
|
||||
if (_screenshotTexture != null)
|
||||
{
|
||||
screenSpaceHandle?.DrawTextureRect(_screenshotTexture, screenSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
_screenshotTexture = null;
|
||||
}
|
||||
|
||||
public void Configure(TimedOverlayContainer parameters)
|
||||
{
|
||||
lastsFor = parameters.Length;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
@@ -8,7 +9,7 @@ using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Graphics.Overlays
|
||||
{
|
||||
public class GradientCircleMask : Overlay
|
||||
public class GradientCircleMaskOverlay : Overlay
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
@@ -16,7 +17,7 @@ namespace Content.Client.Graphics.Overlays
|
||||
#pragma warning restore 649
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public GradientCircleMask() : base(nameof(GradientCircleMask))
|
||||
public GradientCircleMaskOverlay() : base(nameof(OverlayType.GradientCircleMaskOverlay))
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
"ItemTeleporter",
|
||||
"Portal",
|
||||
"EntityStorage",
|
||||
"PlaceableSurface",
|
||||
"Wirecutter",
|
||||
"Screwdriver",
|
||||
"Multitool",
|
||||
@@ -116,7 +115,6 @@
|
||||
"Utensil",
|
||||
"UnarmedCombat",
|
||||
"TimedSpawner",
|
||||
"Strap",
|
||||
"NodeContainer",
|
||||
"PowerSupplier",
|
||||
"PowerConsumer",
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace Content.Client.Input
|
||||
{
|
||||
var common = contexts.GetContext("common");
|
||||
common.AddFunction(ContentKeyFunctions.FocusChat);
|
||||
common.AddFunction(ContentKeyFunctions.FocusOOC);
|
||||
common.AddFunction(ContentKeyFunctions.ExamineEntity);
|
||||
common.AddFunction(ContentKeyFunctions.OpenTutorial);
|
||||
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Client.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface allows a local client to initiate dragging of the component's entity by mouse, for drag and
|
||||
/// drop interactions. The actual logic of what happens on drop
|
||||
/// is handled by IDragDrop
|
||||
/// </summary>
|
||||
public interface IClientDraggable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Invoked on entities visible to the user to check if this component's entity
|
||||
/// can be dropped on the indicated target entity. No need to check range / reachability in here.
|
||||
/// </summary>
|
||||
/// <returns>true iff target is a valid target to be dropped on by this
|
||||
/// component's entity. Returning true will cause the target entity to be highlighted as a potential
|
||||
/// target and allow dropping when in range.</returns>
|
||||
bool ClientCanDropOn(CanDropEventArgs eventArgs);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked clientside when user is attempting to initiate a drag with this component's entity
|
||||
/// in range. Return true if the drag should be initiated. It's fine to
|
||||
/// return true even if there wouldn't be any valid targets - just return true
|
||||
/// if this entity is in a "draggable" state.
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns>true iff drag should be initiated</returns>
|
||||
bool ClientCanDrag(CanDragEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class CanDropEventArgs : EventArgs
|
||||
{
|
||||
public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target)
|
||||
{
|
||||
User = user;
|
||||
Dragged = dragged;
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public IEntity Dragged { get; }
|
||||
public IEntity Target { get; }
|
||||
}
|
||||
|
||||
public class CanDragEventArgs : EventArgs
|
||||
{
|
||||
public CanDragEventArgs(IEntity user, IEntity dragged)
|
||||
{
|
||||
User = user;
|
||||
Dragged = dragged;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public IEntity Dragged { get; }
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -36,7 +37,7 @@ namespace Content.Client.Sandbox
|
||||
private SandboxWindow _window;
|
||||
private EntitySpawnWindow _spawnWindow;
|
||||
private TileSpawnWindow _tilesSpawnWindow;
|
||||
private bool _sandboxWindowToggled = false;
|
||||
private bool _sandboxWindowToggled;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -114,6 +115,7 @@ namespace Content.Client.Sandbox
|
||||
{
|
||||
_window = null;
|
||||
_gameHud.SandboxButtonDown = false;
|
||||
_sandboxWindowToggled = false;
|
||||
}
|
||||
|
||||
private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Shared.Input;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
@@ -1,13 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using Content.Client.Chat;
|
||||
using Content.Client.Interfaces.Chat;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.State
|
||||
@@ -41,6 +47,9 @@ namespace Content.Client.State
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
|
||||
InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
|
||||
InputCmdHandler.FromDelegate(s => FocusOOC(_gameChat)));
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
@@ -61,5 +70,16 @@ namespace Content.Client.State
|
||||
chat.Input.IgnoreNext = true;
|
||||
chat.Input.GrabKeyboardFocus();
|
||||
}
|
||||
internal static void FocusOOC(ChatBox chat)
|
||||
{
|
||||
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
chat.Input.IgnoreNext = true;
|
||||
chat.Input.GrabKeyboardFocus();
|
||||
chat.Input.InsertAtCursor("[");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.Components;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
@@ -9,6 +9,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
@@ -71,7 +72,7 @@ namespace Content.Client.State
|
||||
.InRangeUnobstructed(playerPos, entityPos,
|
||||
predicate: entity =>
|
||||
entity == _playerManager.LocalPlayer.ControlledEntity || entity == entityToClick,
|
||||
insideBlockerValid: true);
|
||||
ignoreInsideBlocker: true);
|
||||
}
|
||||
|
||||
InteractionOutlineComponent outline;
|
||||
@@ -146,6 +147,25 @@ namespace Content.Client.State
|
||||
return foundEntities.Select(a => a.clicked).ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all entities intersecting the given position.
|
||||
///
|
||||
/// Static alternative to GetEntitiesUnderPosition to cut out
|
||||
/// some of the boilerplate needed to get state manager and check the current state.
|
||||
/// </summary>
|
||||
/// <param name="stateManager">state manager to use to get the current game screen</param>
|
||||
/// <param name="coordinates">coordinates to check</param>
|
||||
/// <returns>the entities under the position, empty list if none found</returns>
|
||||
public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, GridCoordinates coordinates)
|
||||
{
|
||||
if (stateManager.CurrentState is GameScreenBase gameScreenBase)
|
||||
{
|
||||
return gameScreenBase.GetEntitiesUnderPosition(coordinates);
|
||||
}
|
||||
|
||||
return ImmutableList<IEntity>.Empty;
|
||||
}
|
||||
|
||||
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth, uint renderOrder)>
|
||||
{
|
||||
public int Compare((IEntity clicked, int depth, uint renderOrder) x,
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.Components;
|
||||
@@ -6,6 +6,7 @@ using Content.Client.Interfaces;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared;
|
||||
using Content.Shared.Jobs;
|
||||
using Content.Shared.Antags;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -42,6 +43,7 @@ namespace Content.Client.UserInterface
|
||||
private readonly FacialHairStylePicker _facialHairPicker;
|
||||
private readonly List<JobPrioritySelector> _jobPriorities;
|
||||
private readonly OptionButton _preferenceUnavailableButton;
|
||||
private readonly List<AntagPreferenceSelector> _antagPreferences;
|
||||
|
||||
private bool _isDirty;
|
||||
public int CharacterSlot;
|
||||
@@ -320,6 +322,52 @@ namespace Content.Client.UserInterface
|
||||
|
||||
#endregion
|
||||
|
||||
#region Antags
|
||||
|
||||
{
|
||||
var antagList = new VBoxContainer();
|
||||
|
||||
var antagVBox = new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new ScrollContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
antagList
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
tabContainer.AddChild(antagVBox);
|
||||
|
||||
tabContainer.SetTabTitle(2, Loc.GetString("Antags"));
|
||||
|
||||
_antagPreferences = new List<AntagPreferenceSelector>();
|
||||
|
||||
foreach (var antag in prototypeManager.EnumeratePrototypes<AntagPrototype>().OrderBy(a => a.Name))
|
||||
{
|
||||
if(!antag.SetPreference)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var selector = new AntagPreferenceSelector(antag);
|
||||
antagList.AddChild(selector);
|
||||
_antagPreferences.Add(selector);
|
||||
|
||||
selector.PreferenceChanged += preference =>
|
||||
{
|
||||
Profile = Profile.WithAntagPreference(antag.ID, preference);
|
||||
IsDirty = true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
var rightColumn = new VBoxContainer();
|
||||
middleContainer.AddChild(rightColumn);
|
||||
|
||||
@@ -466,6 +514,7 @@ namespace Content.Client.UserInterface
|
||||
UpdateHairPickers();
|
||||
UpdateSaveButton();
|
||||
UpdateJobPriorities();
|
||||
UpdateAntagPreferences();
|
||||
|
||||
_preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable);
|
||||
}
|
||||
@@ -533,5 +582,51 @@ namespace Content.Client.UserInterface
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAntagPreferences()
|
||||
{
|
||||
foreach (var preferenceSelector in _antagPreferences)
|
||||
{
|
||||
var antagId = preferenceSelector.Antag.ID;
|
||||
|
||||
var preference = Profile.AntagPreferences.Contains(antagId);
|
||||
|
||||
preferenceSelector.Preference = preference;
|
||||
}
|
||||
}
|
||||
|
||||
private class AntagPreferenceSelector : Control
|
||||
{
|
||||
public AntagPrototype Antag { get; }
|
||||
private readonly CheckBox _checkBox;
|
||||
|
||||
public bool Preference
|
||||
{
|
||||
get => _checkBox.Pressed;
|
||||
set => _checkBox.Pressed = value;
|
||||
}
|
||||
|
||||
public event Action<bool> PreferenceChanged;
|
||||
|
||||
public AntagPreferenceSelector(AntagPrototype antag)
|
||||
{
|
||||
Antag = antag;
|
||||
|
||||
_checkBox = new CheckBox {Text = $"{antag.Name}"};
|
||||
_checkBox.OnToggled += OnCheckBoxToggled;
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
_checkBox
|
||||
}
|
||||
});
|
||||
}
|
||||
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
PreferenceChanged?.Invoke(Preference);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,6 +75,7 @@ Open inventory: [color=#a4885c]{7}[/color]
|
||||
Open character window: [color=#a4885c]{8}[/color]
|
||||
Open crafting window: [color=#a4885c]{9}[/color]
|
||||
Focus chat: [color=#a4885c]{10}[/color]
|
||||
Focus OOC: [color=#a4885c]{26}[/color]
|
||||
Use hand/object in hand: [color=#a4885c]{22}[/color]
|
||||
Do wide attack: [color=#a4885c]{23}[/color]
|
||||
Use targeted entity: [color=#a4885c]{11}[/color]
|
||||
@@ -110,7 +111,8 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
|
||||
Key(Use),
|
||||
Key(WideAttack),
|
||||
Key(SmartEquipBackpack),
|
||||
Key(SmartEquipBelt)));
|
||||
Key(SmartEquipBelt),
|
||||
Key(FocusOOC)));
|
||||
|
||||
//Gameplay
|
||||
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
|
||||
|
||||
185
Content.Server.Database/Migrations/Postgres/20200706172726_Antags.Designer.cs
generated
Normal file
185
Content.Server.Database/Migrations/Postgres/20200706172726_Antags.Designer.cs
generated
Normal file
@@ -0,0 +1,185 @@
|
||||
// <auto-generated />
|
||||
using Content.Server.Database;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
namespace Content.Server.Database.Migrations.Postgres
|
||||
{
|
||||
[DbContext(typeof(PostgresPreferencesDbContext))]
|
||||
[Migration("20200706172726_Antags")]
|
||||
partial class Antags
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn)
|
||||
.HasAnnotation("ProductVersion", "3.1.4")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.Property<int>("AntagId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer")
|
||||
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
|
||||
b.Property<string>("AntagName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("AntagId");
|
||||
|
||||
b.HasIndex("HumanoidProfileId", "AntagName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Antag");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer")
|
||||
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
|
||||
b.Property<int>("Age")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("CharacterName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("EyeColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("FacialHairColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("FacialHairName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("HairColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("HairName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("PreferenceUnavailable")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("PrefsId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("Sex")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<string>("SkinColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("Slot")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("SlotName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("HumanoidProfileId");
|
||||
|
||||
b.HasIndex("PrefsId");
|
||||
|
||||
b.HasIndex("Slot", "PrefsId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("HumanoidProfile");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Job", b =>
|
||||
{
|
||||
b.Property<int>("JobId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer")
|
||||
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
|
||||
b.Property<string>("JobName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("Priority")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("ProfileHumanoidProfileId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("JobId");
|
||||
|
||||
b.HasIndex("ProfileHumanoidProfileId");
|
||||
|
||||
b.ToTable("Job");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Prefs", b =>
|
||||
{
|
||||
b.Property<int>("PrefsId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer")
|
||||
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
|
||||
b.Property<int>("SelectedCharacterSlot")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("Username")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("PrefsId");
|
||||
|
||||
b.HasIndex("Username")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Preferences");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
|
||||
.WithMany("Antags")
|
||||
.HasForeignKey("HumanoidProfileId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.Prefs", "Prefs")
|
||||
.WithMany("HumanoidProfiles")
|
||||
.HasForeignKey("PrefsId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Job", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
|
||||
.WithMany("Jobs")
|
||||
.HasForeignKey("ProfileHumanoidProfileId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
namespace Content.Server.Database.Migrations.Postgres
|
||||
{
|
||||
public partial class Antags : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Antag",
|
||||
columns: table => new
|
||||
{
|
||||
AntagId = table.Column<int>(nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
HumanoidProfileId = table.Column<int>(nullable: false),
|
||||
AntagName = table.Column<string>(nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Antag", x => x.AntagId);
|
||||
table.ForeignKey(
|
||||
name: "FK_Antag_HumanoidProfile_HumanoidProfileId",
|
||||
column: x => x.HumanoidProfileId,
|
||||
principalTable: "HumanoidProfile",
|
||||
principalColumn: "HumanoidProfileId",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Antag_HumanoidProfileId_AntagName",
|
||||
table: "Antag",
|
||||
columns: new[] { "HumanoidProfileId", "AntagName" },
|
||||
unique: true);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "Antag");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,28 @@ namespace Content.Server.Database.Migrations.Postgres
|
||||
.HasAnnotation("ProductVersion", "3.1.4")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.Property<int>("AntagId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer")
|
||||
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
|
||||
|
||||
b.Property<string>("AntagName")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("AntagId");
|
||||
|
||||
b.HasIndex("HumanoidProfileId", "AntagName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Antag");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
@@ -129,6 +151,15 @@ namespace Content.Server.Database.Migrations.Postgres
|
||||
b.ToTable("Preferences");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
|
||||
.WithMany("Antags")
|
||||
.HasForeignKey("HumanoidProfileId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.Prefs", "Prefs")
|
||||
|
||||
178
Content.Server.Database/Migrations/Sqlite/20200706172741_Antags.Designer.cs
generated
Normal file
178
Content.Server.Database/Migrations/Sqlite/20200706172741_Antags.Designer.cs
generated
Normal file
@@ -0,0 +1,178 @@
|
||||
// <auto-generated />
|
||||
using Content.Server.Database;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
namespace Content.Server.Database.Migrations.Sqlite
|
||||
{
|
||||
[DbContext(typeof(SqlitePreferencesDbContext))]
|
||||
[Migration("20200706172741_Antags")]
|
||||
partial class Antags
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "3.1.4");
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.Property<int>("AntagId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("AntagName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AntagId");
|
||||
|
||||
b.HasIndex("HumanoidProfileId", "AntagName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Antag");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Age")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CharacterName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("EyeColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("FacialHairColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("FacialHairName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("HairColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("HairName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("PreferenceUnavailable")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("PrefsId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Sex")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("SkinColor")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Slot")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("SlotName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("HumanoidProfileId");
|
||||
|
||||
b.HasIndex("PrefsId");
|
||||
|
||||
b.HasIndex("Slot", "PrefsId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("HumanoidProfile");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Job", b =>
|
||||
{
|
||||
b.Property<int>("JobId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("JobName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Priority")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("ProfileHumanoidProfileId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("JobId");
|
||||
|
||||
b.HasIndex("ProfileHumanoidProfileId");
|
||||
|
||||
b.ToTable("Job");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Prefs", b =>
|
||||
{
|
||||
b.Property<int>("PrefsId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SelectedCharacterSlot")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Username")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("PrefsId");
|
||||
|
||||
b.HasIndex("Username")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Preferences");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
|
||||
.WithMany("Antags")
|
||||
.HasForeignKey("HumanoidProfileId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.Prefs", "Prefs")
|
||||
.WithMany("HumanoidProfiles")
|
||||
.HasForeignKey("PrefsId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Job", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
|
||||
.WithMany("Jobs")
|
||||
.HasForeignKey("ProfileHumanoidProfileId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace Content.Server.Database.Migrations.Sqlite
|
||||
{
|
||||
public partial class Antags : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Antag",
|
||||
columns: table => new
|
||||
{
|
||||
AntagId = table.Column<int>(nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
HumanoidProfileId = table.Column<int>(nullable: false),
|
||||
AntagName = table.Column<string>(nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Antag", x => x.AntagId);
|
||||
table.ForeignKey(
|
||||
name: "FK_Antag_HumanoidProfile_HumanoidProfileId",
|
||||
column: x => x.HumanoidProfileId,
|
||||
principalTable: "HumanoidProfile",
|
||||
principalColumn: "HumanoidProfileId",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Antag_HumanoidProfileId_AntagName",
|
||||
table: "Antag",
|
||||
columns: new[] { "HumanoidProfileId", "AntagName" },
|
||||
unique: true);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "Antag");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,27 @@ namespace Content.Server.Database.Migrations
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "3.1.4");
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.Property<int>("AntagId")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("AntagName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AntagId");
|
||||
|
||||
b.HasIndex("HumanoidProfileId", "AntagName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Antag");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.Property<int>("HumanoidProfileId")
|
||||
@@ -123,6 +144,15 @@ namespace Content.Server.Database.Migrations
|
||||
b.ToTable("Preferences");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.Antag", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
|
||||
.WithMany("Antags")
|
||||
.HasForeignKey("HumanoidProfileId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
|
||||
{
|
||||
b.HasOne("Content.Server.Database.Prefs", "Prefs")
|
||||
|
||||
@@ -64,6 +64,10 @@ namespace Content.Server.Database
|
||||
modelBuilder.Entity<HumanoidProfile>()
|
||||
.HasIndex(p => new {p.Slot, p.PrefsId})
|
||||
.IsUnique();
|
||||
|
||||
modelBuilder.Entity<Antag>()
|
||||
.HasIndex(p => new {p.HumanoidProfileId , p.AntagName})
|
||||
.IsUnique();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,6 +94,7 @@ namespace Content.Server.Database
|
||||
public string EyeColor { get; set; } = null!;
|
||||
public string SkinColor { get; set; } = null!;
|
||||
public List<Job> Jobs { get; } = new List<Job>();
|
||||
public List<Antag> Antags { get; } = new List<Antag>();
|
||||
public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; }
|
||||
|
||||
public int PrefsId { get; set; }
|
||||
@@ -114,6 +119,15 @@ namespace Content.Server.Database
|
||||
High = 3
|
||||
}
|
||||
|
||||
public class Antag
|
||||
{
|
||||
public int AntagId { get; set; }
|
||||
public HumanoidProfile Profile { get; set; } = null!;
|
||||
public int HumanoidProfileId { get; set; }
|
||||
|
||||
public string AntagName { get; set; } = null!;
|
||||
}
|
||||
|
||||
public enum DbPreferenceUnavailableMode
|
||||
{
|
||||
// These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared.
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace Content.Server.Database
|
||||
{
|
||||
return await _prefsCtx
|
||||
.Preferences
|
||||
.Include(p => p.HumanoidProfiles)
|
||||
.ThenInclude(h => h.Jobs)
|
||||
.Include(p => p.HumanoidProfiles).ThenInclude(h => h.Jobs)
|
||||
.Include(p => p.HumanoidProfiles).ThenInclude(h => h.Antags)
|
||||
.SingleOrDefaultAsync(p => p.Username == username);
|
||||
}
|
||||
|
||||
@@ -72,6 +72,7 @@ namespace Content.Server.Database
|
||||
{
|
||||
return await _prefsCtx.HumanoidProfile
|
||||
.Include(p => p.Jobs)
|
||||
.Include(a => a.Antags)
|
||||
.Join(_prefsCtx.Preferences,
|
||||
profile => new {profile.Slot, profile.PrefsId},
|
||||
prefs => new {Slot = prefs.SelectedCharacterSlot, prefs.PrefsId},
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Content.Server.AI.Utility;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Utility;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Content.Server.AI.Utility;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Utility;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.Server.AI.Operators.Inventory
|
||||
return Outcome.Failed;
|
||||
}
|
||||
|
||||
if (_target.TryGetComponent(out ItemComponent itemComponent))
|
||||
if (!_target.TryGetComponent(out ItemComponent itemComponent))
|
||||
{
|
||||
return Outcome.Failed;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.AI.Utility.Curves;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.ActionBlocker
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Server.Observer;
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace Content.Server
|
||||
IoCManager.Resolve<IServerPreferencesManager>().StartInit();
|
||||
IoCManager.Resolve<INodeGroupFactory>().Initialize();
|
||||
IoCManager.Resolve<INodeFactory>().Initialize();
|
||||
IoCManager.Resolve<ISandboxManager>().Initialize();
|
||||
}
|
||||
|
||||
public override void PostInit()
|
||||
@@ -69,7 +70,6 @@ namespace Content.Server
|
||||
|
||||
IoCManager.Resolve<IServerPreferencesManager>().FinishInit();
|
||||
_gameTicker.Initialize();
|
||||
IoCManager.Resolve<ISandboxManager>().Initialize();
|
||||
IoCManager.Resolve<RecipeManager>().Initialize();
|
||||
IoCManager.Resolve<BlackboardManager>().Initialize();
|
||||
IoCManager.Resolve<IPDAUplinkManager>().Initialize();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Utility;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.Cargo;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.Components.Cargo;
|
||||
using Content.Shared.Prototypes.Cargo;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Metabolism;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
@@ -19,6 +19,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Command;
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
using Content.Shared.Construction;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Construction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Damage
|
||||
{
|
||||
[RegisterComponent]
|
||||
class DamageOnToolInteractComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "DamageOnToolInteract";
|
||||
|
||||
/* Set in YAML */
|
||||
protected int Damage;
|
||||
private List<ToolQuality> _tools = new List<ToolQuality>();
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref Damage, "damage", 0);
|
||||
|
||||
serializer.DataField(ref _tools, "tools", new List<ToolQuality>());
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Owner.EnsureComponent<DamageableComponent>();
|
||||
}
|
||||
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
|
||||
{
|
||||
foreach (var toolQuality in _tools)
|
||||
{
|
||||
if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent<WelderComponent>(out WelderComponent welder))
|
||||
{
|
||||
if (welder.WelderLit) return CallDamage(eventArgs, tool);
|
||||
}
|
||||
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
|
||||
}
|
||||
|
||||
if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
|
||||
{
|
||||
if (eventArgs.Target.TryGetComponent<DamageableComponent>(out var damageable))
|
||||
{
|
||||
if(tool.HasQuality(ToolQuality.Welding)) damageable.TakeDamage(Shared.GameObjects.DamageType.Heat, Damage, eventArgs.Using, eventArgs.User);
|
||||
else
|
||||
damageable.TakeDamage(Shared.GameObjects.DamageType.Brute, Damage, eventArgs.Using, eventArgs.User);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Threading;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.VendingMachines;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects.Components.Doors;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Access;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Doors;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -154,7 +156,7 @@ namespace Content.Server.GameObjects
|
||||
|
||||
Timer.Spawn(OpenTimeOne, async () =>
|
||||
{
|
||||
collidableComponent.CanCollide = false;
|
||||
collidableComponent.Hard = false;
|
||||
|
||||
await Timer.Delay(OpenTimeTwo, _cancellationTokenSource.Token);
|
||||
|
||||
@@ -192,14 +194,14 @@ namespace Content.Server.GameObjects
|
||||
|
||||
public bool Close()
|
||||
{
|
||||
if (collidableComponent.IsColliding(Vector2.Zero))
|
||||
if (collidableComponent.IsColliding(Vector2.Zero, false))
|
||||
{
|
||||
// Do nothing, somebody's in the door.
|
||||
return false;
|
||||
}
|
||||
|
||||
State = DoorState.Closing;
|
||||
collidableComponent.CanCollide = true;
|
||||
collidableComponent.Hard = true;
|
||||
OpenTimeCounter = 0;
|
||||
SetAppearance(DoorVisualState.Closing);
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.Explosions;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Weapon;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces;
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks.Dataflow;
|
||||
using Content.Server.GameObjects.Components.Items.Clothing;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
|
||||
@@ -6,6 +6,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Instruments;
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -3,6 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Runtime.Remoting;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
|
||||
@@ -3,18 +3,17 @@
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Clothing
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(ItemComponent))]
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Destructible;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Throw;
|
||||
using Content.Server.Utility;
|
||||
@@ -89,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
var userPos = user.Transform.MapPosition;
|
||||
var itemPos = Owner.Transform.MapPosition;
|
||||
|
||||
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
|
||||
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, ignoreInsideBlocker:true);
|
||||
}
|
||||
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Access;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -18,10 +22,11 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
|
||||
@@ -29,7 +34,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct
|
||||
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct,
|
||||
IDragDrop
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -406,5 +412,26 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
Owner.PopupMessage(player, "Can't insert.");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DragDrop(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Target.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurface))
|
||||
{
|
||||
if (!placeableSurface.IsPlaceable) return false;
|
||||
|
||||
// empty everything out
|
||||
foreach (var storedEntity in StoredEntities.ToList())
|
||||
{
|
||||
if (Remove(storedEntity))
|
||||
{
|
||||
storedEntity.Transform.WorldPosition = eventArgs.DropLocation.Position;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.Interfaces;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Medical;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Content.Server.GameObjects.Components.Strap;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
@@ -22,7 +23,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class BuckleComponent : SharedBuckleComponent, IInteractHand
|
||||
public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
||||
@@ -305,6 +306,11 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
return TryUnbuckle(eventArgs.User);
|
||||
}
|
||||
|
||||
bool IDragDrop.DragDrop(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return TryBuckle(eventArgs.User, eventArgs.Target);
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class BuckleVerb : Verb<BuckleComponent>
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
|
||||
@@ -69,21 +69,24 @@ namespace Content.Server.GameObjects
|
||||
statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Health,
|
||||
"/Textures/Mob/UI/Human/human" + modifier + ".png");
|
||||
|
||||
overlayComponent?.ChangeOverlay(ScreenEffects.None);
|
||||
overlayComponent?.RemoveOverlay(OverlayType.GradientCircleMaskOverlay);
|
||||
overlayComponent?.RemoveOverlay(OverlayType.CircleMaskOverlay);
|
||||
|
||||
return;
|
||||
case ThresholdType.Critical:
|
||||
statusEffectsComponent?.ChangeStatusEffectIcon(
|
||||
StatusEffect.Health,
|
||||
"/Textures/Mob/UI/Human/humancrit-0.png");
|
||||
overlayComponent?.ChangeOverlay(ScreenEffects.GradientCircleMask);
|
||||
overlayComponent?.ClearOverlays();
|
||||
overlayComponent?.AddOverlay(OverlayType.GradientCircleMaskOverlay);
|
||||
|
||||
return;
|
||||
case ThresholdType.Death:
|
||||
statusEffectsComponent?.ChangeStatusEffectIcon(
|
||||
StatusEffect.Health,
|
||||
"/Textures/Mob/UI/Human/humandead.png");
|
||||
overlayComponent?.ChangeOverlay(ScreenEffects.CircleMask);
|
||||
overlayComponent?.ClearOverlays();
|
||||
overlayComponent?.AddOverlay(OverlayType.CircleMaskOverlay);
|
||||
|
||||
return;
|
||||
default:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
@@ -7,20 +12,49 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
[ComponentReference(typeof(SharedOverlayEffectsComponent))]
|
||||
public sealed class ServerOverlayEffectsComponent : SharedOverlayEffectsComponent
|
||||
{
|
||||
private ScreenEffects _currentOverlay = ScreenEffects.None;
|
||||
private readonly List<OverlayContainer> _currentOverlays = new List<OverlayContainer>();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private List<OverlayContainer> ActiveOverlays => _currentOverlays;
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new OverlayEffectComponentState(_currentOverlay);
|
||||
return new OverlayEffectComponentState(_currentOverlays);
|
||||
}
|
||||
|
||||
public void ChangeOverlay(ScreenEffects effect)
|
||||
public void AddOverlay(OverlayContainer container)
|
||||
{
|
||||
if (effect == _currentOverlay)
|
||||
if (!ActiveOverlays.Contains(container))
|
||||
{
|
||||
return;
|
||||
ActiveOverlays.Add(container);
|
||||
Dirty();
|
||||
}
|
||||
_currentOverlay = effect;
|
||||
}
|
||||
|
||||
public void AddOverlay(string id) => AddOverlay(new OverlayContainer(id));
|
||||
public void AddOverlay(OverlayType type) => AddOverlay(new OverlayContainer(type));
|
||||
|
||||
public void RemoveOverlay(OverlayContainer container)
|
||||
{
|
||||
if (ActiveOverlays.RemoveAll(c => c.Equals(container)) > 0)
|
||||
{
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveOverlay(string id)
|
||||
{
|
||||
if (ActiveOverlays.RemoveAll(container => container.ID == id) > 0)
|
||||
{
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveOverlay(OverlayType type) => RemoveOverlay(type.ToString());
|
||||
|
||||
public void ClearOverlays()
|
||||
{
|
||||
ActiveOverlays.Clear();
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Observer;
|
||||
using Content.Shared.GameObjects;
|
||||
@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects
|
||||
statusEffectsComponent?.RemoveStatusEffect(StatusEffect.Health);
|
||||
|
||||
Owner.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent);
|
||||
overlayEffectsComponent?.ChangeOverlay(ScreenEffects.None);
|
||||
overlayEffectsComponent?.ClearOverlays();
|
||||
}
|
||||
|
||||
bool IActionBlocker.CanMove()
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.Audio;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -10,7 +11,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
/// </summary>
|
||||
public interface INodeGroup
|
||||
{
|
||||
public IReadOnlyList<Node> Nodes { get; }
|
||||
IReadOnlyList<Node> Nodes { get; }
|
||||
|
||||
void AddNode(Node node);
|
||||
|
||||
@@ -25,6 +26,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
void BeforeRemakeSpread();
|
||||
|
||||
void AfterRemakeSpread();
|
||||
|
||||
void RemakeGroup();
|
||||
}
|
||||
|
||||
[NodeGroup(NodeGroupID.Default)]
|
||||
@@ -49,7 +52,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
{
|
||||
_nodes.Remove(node);
|
||||
OnRemoveNode(node);
|
||||
RemakeGroup();
|
||||
IoCManager.Resolve<INodeGroupManager>().AddDirtyNodeGroup(this);
|
||||
}
|
||||
|
||||
public void CombineGroup(INodeGroup newGroup)
|
||||
@@ -73,7 +76,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
/// Causes all <see cref="Node"/>s to remake their groups. Called when a <see cref="Node"/> is removed
|
||||
/// and may have split a group in two, so multiple new groups may need to be formed.
|
||||
/// </summary>
|
||||
private void RemakeGroup()
|
||||
public void RemakeGroup()
|
||||
{
|
||||
BeforeRemake();
|
||||
foreach (var node in Nodes)
|
||||
@@ -116,6 +119,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
public void AfterCombine() { }
|
||||
public void BeforeRemakeSpread() { }
|
||||
public void AfterRemakeSpread() { }
|
||||
public void RemakeGroup() { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Maintains a set of <see cref="INodeGroup"/>s that need to be remade with <see cref="INodeGroup.RemakeGroup"/>.
|
||||
/// Defers remaking to reduce recalculations when a group is altered multiple times in a frame.
|
||||
/// </summary>
|
||||
public interface INodeGroupManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Queue up an <see cref="INodeGroup"/> to be remade.
|
||||
/// </summary>
|
||||
void AddDirtyNodeGroup(INodeGroup nodeGroup);
|
||||
|
||||
void Update(float frameTime);
|
||||
}
|
||||
|
||||
public class NodeGroupManager : INodeGroupManager
|
||||
{
|
||||
private readonly HashSet<INodeGroup> _dirtyNodeGroups = new HashSet<INodeGroup>();
|
||||
|
||||
public void AddDirtyNodeGroup(INodeGroup nodeGroup)
|
||||
{
|
||||
_dirtyNodeGroups.Add(nodeGroup);
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
foreach (var group in _dirtyNodeGroups)
|
||||
{
|
||||
group.RemakeGroup();
|
||||
}
|
||||
_dirtyNodeGroups.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -72,7 +72,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
_deleting = true;
|
||||
if (Owner.TryGetComponent<PhysicsComponent>(out var physics))
|
||||
{
|
||||
AnchorUpdate();
|
||||
physics.AnchoredChanged -= AnchorUpdate;
|
||||
}
|
||||
NodeGroup.RemoveNode(this);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Nutrition;
|
||||
@@ -128,6 +129,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
if (!_opened)
|
||||
{
|
||||
target.PopupMessage(target, Loc.GetString("Open it first!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_contents.CurrentVolume.Float() <= 0)
|
||||
|
||||
@@ -5,6 +5,8 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Utensil;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Utility;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Utensil;
|
||||
using Content.Shared.Interfaces;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user