Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-07 00:20:07 +02:00
267 changed files with 3520 additions and 1075 deletions

View File

@@ -26,6 +26,7 @@ namespace Content.Client
{ {
_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings), _netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings),
HandlePreferencesAndSettings); HandlePreferencesAndSettings);
_netManager.RegisterNetMessage<MsgUpdateCharacter>(nameof(MsgUpdateCharacter));
} }
public void SelectCharacter(ICharacterProfile profile) public void SelectCharacter(ICharacterProfile profile)

View File

@@ -124,9 +124,12 @@ namespace Content.Client
/// Remove the character interface master from this entity now that we have detached ourselves from it /// Remove the character interface master from this entity now that we have detached ourselves from it
/// </summary> /// </summary>
public static void DetachPlayerFromEntity(EntityDetachedEventArgs eventArgs) public static void DetachPlayerFromEntity(EntityDetachedEventArgs eventArgs)
{
if (!eventArgs.OldEntity.Deleted)
{ {
eventArgs.OldEntity.RemoveComponent<CharacterInterface>(); eventArgs.OldEntity.RemoveComponent<CharacterInterface>();
} }
}
public override void PostInit() public override void PostInit()
{ {

View File

@@ -6,6 +6,7 @@ using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State; using Robust.Client.Interfaces.State;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Configuration; using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;

View File

@@ -1,4 +1,6 @@
using Content.Shared.GameObjects; using Content.Client.GameObjects.Components.Storage;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items; using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.Interfaces.ResourceManagement;

View File

@@ -1,16 +1,19 @@
using Content.Shared.GameObjects.Components.Mobs; using Content.Client.GameObjects.Components.Strap;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs namespace Content.Client.GameObjects.Components.Mobs
{ {
[RegisterComponent] [RegisterComponent]
public class BuckleComponent : SharedBuckleComponent public class BuckleComponent : SharedBuckleComponent, IClientDraggable
{ {
private bool _buckled; private bool _buckled;
private int? _originalDrawDepth; private int? _originalDrawDepth;
protected override bool Buckled => _buckled;
public override void HandleComponentState(ComponentState curState, ComponentState nextState) public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{ {
if (!(curState is BuckleComponentState buckle)) if (!(curState is BuckleComponentState buckle))
@@ -39,6 +42,14 @@ namespace Content.Client.GameObjects.Components.Mobs
} }
} }
protected override bool Buckled => _buckled; bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
{
return eventArgs.Target.HasComponent<StrapComponent>();
}
bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
{
return true;
}
} }
} }

View File

@@ -17,7 +17,7 @@ namespace Content.Client.GameObjects.Components.Mobs
return; return;
} }
if (!component.TryGetData<int>(SharedStrapComponent.StrapVisuals.RotationAngle, out var angle)) if (!component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle))
{ {
return; return;
} }

View File

@@ -1,18 +1,21 @@
using System.Collections.Generic; using System;
using Content.Client.Graphics.Overlays; using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics.Overlays; using Robust.Client.Graphics.Overlays;
using Robust.Client.Interfaces.Graphics.Overlays; using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Players; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects namespace Content.Client.GameObjects.Components.Mobs
{ {
/// <summary> /// <summary>
/// A character UI component which shows the current damage state of the mob (living/dead) /// A character UI component which shows the current damage state of the mob (living/dead)
@@ -21,48 +24,33 @@ namespace Content.Client.GameObjects
[ComponentReference(typeof(SharedOverlayEffectsComponent))] [ComponentReference(typeof(SharedOverlayEffectsComponent))]
public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI
{ {
/// <summary> /// <summary>
/// An enum representing the current state being applied to the user /// An enum representing the current state being applied to the user
/// </summary> /// </summary>
private ScreenEffects _currentEffect = ScreenEffects.None; private readonly List<OverlayContainer> _currentEffects = new List<OverlayContainer>();
[ViewVariables(VVAccess.ReadOnly)]
public List<OverlayContainer> ActiveOverlays
{
get => _currentEffects;
set => SetEffects(value);
}
#pragma warning disable 649 #pragma warning disable 649
// Required dependencies // Required dependencies
[Dependency] private readonly IOverlayManager _overlayManager; [Dependency] private readonly IOverlayManager _overlayManager;
[Dependency] private readonly IPlayerManager _playerManager; [Dependency] private readonly IReflectionManager _reflectionManager;
#pragma warning restore 649 #pragma warning restore 649
/// <summary>
/// Holds the screen effects that can be applied mapped ot their relevant overlay
/// </summary>
private Dictionary<ScreenEffects, Overlay> _effectsDictionary;
/// <summary>
/// Allows calculating if we need to act due to this component being controlled by the current mob
/// </summary>
private bool CurrentlyControlled => _playerManager.LocalPlayer.ControlledEntity == Owner;
public override void OnAdd()
{
base.OnAdd();
_effectsDictionary = new Dictionary<ScreenEffects, Overlay>()
{
{ ScreenEffects.CircleMask, new CircleMaskOverlay() },
{ ScreenEffects.GradientCircleMask, new GradientCircleMask() }
};
}
public override void HandleMessage(ComponentMessage message, IComponent component) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
switch (message) switch (message)
{ {
case PlayerAttachedMsg _: case PlayerAttachedMsg _:
SetOverlay(_currentEffect); SetEffects(ActiveOverlays);
break; break;
case PlayerDetachedMsg _: case PlayerDetachedMsg _:
RemoveOverlay(); ActiveOverlays = new List<OverlayContainer>();
break; break;
} }
} }
@@ -70,42 +58,77 @@ namespace Content.Client.GameObjects
public override void HandleComponentState(ComponentState curState, ComponentState nextState) public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{ {
base.HandleComponentState(curState, nextState); base.HandleComponentState(curState, nextState);
if (!(curState is OverlayEffectComponentState state) || _currentEffect == state.ScreenEffect) return; if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))
SetOverlay(state.ScreenEffect);
}
private void SetOverlay(ScreenEffects effect)
{
RemoveOverlay();
_currentEffect = effect;
ApplyOverlay();
}
private void RemoveOverlay()
{
if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
{
var appliedEffect = _effectsDictionary[_currentEffect];
_overlayManager.RemoveOverlay(appliedEffect.ID);
}
_currentEffect = ScreenEffects.None;
}
private void ApplyOverlay()
{
if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
{
var overlay = _effectsDictionary[_currentEffect];
if (_overlayManager.HasOverlay(overlay.ID))
{ {
return; return;
} }
_overlayManager.AddOverlay(overlay);
Logger.InfoS("overlay", $"Changed overlay to {overlay}"); ActiveOverlays = state.Overlays;
} }
private void SetEffects(List<OverlayContainer> newOverlays)
{
foreach (var container in ActiveOverlays.ShallowClone())
{
if (!newOverlays.Contains(container))
{
RemoveOverlay(container);
}
}
foreach (var container in newOverlays)
{
if (!ActiveOverlays.Contains(container))
{
AddOverlay(container);
}
}
}
private void RemoveOverlay(OverlayContainer container)
{
ActiveOverlays.Remove(container);
_overlayManager.RemoveOverlay(container.ID);
}
private void AddOverlay(OverlayContainer container)
{
ActiveOverlays.Add(container);
if (TryCreateOverlay(container, out var overlay))
{
_overlayManager.AddOverlay(overlay);
}
else
{
Logger.ErrorS("overlay", $"Could not add overlay {container.ID}");
}
}
private bool TryCreateOverlay(OverlayContainer container, out Overlay overlay)
{
var overlayTypes = _reflectionManager.GetAllChildren<Overlay>();
var foundType = overlayTypes.FirstOrDefault(t => t.Name == container.ID);
if (foundType != null)
{
overlay = Activator.CreateInstance(foundType) as Overlay;
var configurable = foundType
.GetInterfaces()
.FirstOrDefault(type =>
type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IConfigurable<>)
&& type.GenericTypeArguments.First() == container.GetType());
if (configurable != null)
{
var method = overlay?.GetType().GetMethod("Configure");
method?.Invoke(overlay, new []{ container });
}
return true;
}
overlay = default;
return false;
} }
} }
} }

View File

@@ -0,0 +1,11 @@
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
{
}
}

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Storage; using Content.Shared.GameObjects.Components.Storage;
using Content.Client.Interfaces.GameObjects; using Content.Client.Interfaces.GameObjects;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Robust.Client.Graphics.Drawing; using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.Components.Storage
/// Client version of item storage containers, contains a UI which displays stored entities and their size /// Client version of item storage containers, contains a UI which displays stored entities and their size
/// </summary> /// </summary>
[RegisterComponent] [RegisterComponent]
public class ClientStorageComponent : SharedStorageComponent public class ClientStorageComponent : SharedStorageComponent, IClientDraggable
{ {
private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>(); private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>();
private int StorageSizeUsed; private int StorageSizeUsed;
@@ -316,5 +317,17 @@ namespace Content.Client.GameObjects.Components.Storage
AddChild(hBoxContainer); AddChild(hBoxContainer);
} }
} }
public bool ClientCanDropOn(CanDropEventArgs eventArgs)
{
//can only drop on placeable surfaces to empty out contents
return eventArgs.Target.HasComponent<PlaceableSurfaceComponent>();
}
public bool ClientCanDrag(CanDragEventArgs eventArgs)
{
//always draggable, at least for now
return true;
}
} }
} }

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@@ -0,0 +1,22 @@
#nullable enable
using Content.Shared.GameObjects.Components.Strap;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Strap
{
[RegisterComponent]
public class StrapComponent : SharedStrapComponent
{
public override StrapPosition Position { get; protected set; }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (!(curState is StrapComponentState strap))
{
return;
}
Position = strap.Position;
}
}
}

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@@ -0,0 +1,397 @@
using System.Collections.Generic;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Client.State;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.EntitySystems
{
/// <summary>
/// Handles clientside drag and drop logic
/// </summary>
[UsedImplicitly]
public class DragDropSystem : EntitySystem
{
// drag will be triggered when mouse leaves this deadzone around the click position.
private const float DragDeadzone = 2f;
// how often to recheck possible targets (prevents calling expensive
// check logic each update)
private const float TargetRecheckInterval = 0.25f;
// if a drag ends up being cancelled and it has been under this
// amount of time since the mousedown, we will "replay" the original
// mousedown event so it can be treated like a regular click
private const float MaxMouseDownTimeForReplayingClick = 0.85f;
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
#pragma warning disable 649
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
// entity performing the drag action
private IEntity _dragger;
private IEntity _draggedEntity;
private IClientDraggable _draggable;
private IEntity _dragShadow;
private DragState _state;
// time since mouse down over the dragged entity
private float _mouseDownTime;
// screen pos where the mouse down began
private Vector2 _mouseDownScreenPos;
// how much time since last recheck of all possible targets
private float _targetRecheckTime;
// reserved initial mousedown event so we can replay it if no drag ends up being performed
private PointerInputCmdHandler.PointerInputCmdArgs? _savedMouseDown;
// whether we are currently replaying the original mouse down, so we
// can ignore any events sent to this system
private bool _isReplaying;
private ShaderInstance _dropTargetInRangeShader;
private ShaderInstance _dropTargetOutOfRangeShader;
private SharedInteractionSystem _interactionSystem;
private InputSystem _inputSystem;
private List<SpriteComponent> highlightedSprites = new List<SpriteComponent>();
private enum DragState
{
NotDragging,
// not dragging yet, waiting to see
// if they hold for long enough
MouseDown,
// currently dragging something
Dragging,
}
public override void Initialize()
{
_state = DragState.NotDragging;
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
_interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
_inputSystem = EntitySystem.Get<InputSystem>();
// needs to fire on mouseup and mousedown so we can detect a drag / drop
CommandBinds.Builder
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
.Register<DragDropSystem>();
}
public override void Shutdown()
{
CancelDrag(false, null);
CommandBinds.Unregister<DragDropSystem>();
base.Shutdown();
}
private bool OnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
// not currently predicted
if (_inputSystem.Predicted) return false;
// currently replaying a saved click, don't handle this because
// we already decided this click doesn't represent an actual drag attempt
if (_isReplaying) return false;
if (args.State == BoundKeyState.Down)
{
return OnUseMouseDown(args);
}
else if (args.State == BoundKeyState.Up)
{
return OnUseMouseUp(args);
}
return false;
}
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
var dragger = args.Session.AttachedEntity;
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
// the mouse, canceling the drag, but just being cautious)
CancelDrag(false, null);
// possibly initiating a drag
// check if the clicked entity is draggable
if (_entityManager.TryGetEntity(args.EntityUid, out var entity))
{
// check if the entity is reachable
if (_interactionSystem.InRangeUnobstructed(dragger.Transform.MapPosition,
entity.Transform.MapPosition, ignoredEnt: dragger) == false)
{
{
return false;
}
}
foreach (var draggable in entity.GetAllComponents<IClientDraggable>())
{
var dragEventArgs = new CanDragEventArgs(args.Session.AttachedEntity, entity);
if (draggable.ClientCanDrag(dragEventArgs))
{
// wait to initiate a drag
_dragger = dragger;
_draggedEntity = entity;
_draggable = draggable;
_mouseDownTime = 0;
_state = DragState.MouseDown;
_mouseDownScreenPos = _inputManager.MouseScreenPosition;
// don't want anything else to process the click,
// but we will save the event so we can "re-play" it if this drag does
// not turn into an actual drag so the click can be handled normally
_savedMouseDown = args;
return true;
}
}
}
return false;
}
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (_state == DragState.MouseDown)
{
// quick mouseup, definitely treat it as a normal click by
// replaying the original
CancelDrag(true, args.OriginalMessage);
return false;
}
if (_state != DragState.Dragging) return false;
// remaining CancelDrag calls will not replay the click because
// by this time we've determined the input was actually a drag attempt
// tell the server we are dropping if we are over a valid drop target in range.
// We don't use args.EntityUid here because drag interactions generally should
// work even if there's something "on top" of the drop target
if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
args.Coordinates.ToMap(_mapManager), ignoredEnt: _dragger) == false)
{
{
CancelDrag(false, null);
return false;
}
}
var entities = GameScreenBase.GetEntitiesUnderPosition(_stateManager, args.Coordinates);
foreach (var entity in entities)
{
// check if it's able to be dropped on by current dragged entity
if (_draggable.ClientCanDropOn(new CanDropEventArgs(_dragger, _draggedEntity, entity)))
{
// tell the server about the drop attempt
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _draggedEntity.Uid,
entity.Uid));
CancelDrag(false, null);
return true;
}
}
CancelDrag(false, null);
return false;
}
private void StartDragging()
{
// this is checked elsewhere but adding this as a failsafe
if (_draggedEntity == null || _draggedEntity.Deleted)
{
Logger.Error("Programming error. Cannot initiate drag, no dragged entity or entity" +
" was deleted.");
return;
}
if (_draggedEntity.TryGetComponent<SpriteComponent>(out var draggedSprite))
{
_state = DragState.Dragging;
// pop up drag shadow under mouse
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
_dragShadow = _entityManager.SpawnEntity("dragshadow", mousePos);
var dragSprite = _dragShadow.GetComponent<SpriteComponent>();
dragSprite.CopyFrom(draggedSprite);
dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
// keep it on top of everything
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
HighlightTargets();
}
else
{
Logger.Warning("Unable to display drag shadow for {0} because it" +
" has no sprite component.", _draggedEntity.Name);
}
}
private void HighlightTargets()
{
if (_state != DragState.Dragging || _draggedEntity == null ||
_draggedEntity.Deleted || _dragShadow == null || _dragShadow.Deleted)
{
Logger.Warning("Programming error. Can't highlight drag and drop targets, not currently " +
"dragging anything or dragged entity / shadow was deleted.");
return;
}
// highlights the possible targets which are visible
// and able to be dropped on by the current dragged entity
// remove current highlights
RemoveHighlights();
// find possible targets on screen even if not reachable
// TODO: Duplicated in SpriteSystem
var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
var pvsEntities = EntityManager.GetEntitiesIntersecting(_eyeManager.CurrentMap, pvsBounds, true);
foreach (var pvsEntity in pvsEntities)
{
if (pvsEntity.TryGetComponent<SpriteComponent>(out var inRangeSprite))
{
// can't highlight if there's no sprite or it's not visible
if (inRangeSprite.Visible == false) continue;
// check if it's able to be dropped on by current dragged entity
if (_draggable.ClientCanDropOn(new CanDropEventArgs(_dragger, _draggedEntity, pvsEntity)))
{
// highlight depending on whether its in or out of range
var inRange = _interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
pvsEntity.Transform.MapPosition, ignoredEnt: _dragger);
inRangeSprite.PostShader = inRange ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
highlightedSprites.Add(inRangeSprite);
}
}
}
}
private void RemoveHighlights()
{
foreach (var highlightedSprite in highlightedSprites)
{
highlightedSprite.PostShader = null;
highlightedSprite.RenderOrder = 0;
}
highlightedSprites.Clear();
}
/// <summary>
/// Cancels the drag, firing our saved drag event if instructed to do so and
/// we are within the threshold for replaying the click
/// (essentially reverting the drag attempt and allowing the original click
/// to proceed as if no drag was performed)
/// </summary>
/// <param name="cause">if fireSavedCmd is true, this should be passed with the value of
/// the pointer cmd that caused the drag to be cancelled</param>
private void CancelDrag(bool fireSavedCmd, FullInputCmdMessage cause)
{
RemoveHighlights();
if (_dragShadow != null)
{
_entityManager.DeleteEntity(_dragShadow);
}
_dragShadow = null;
_draggedEntity = null;
_draggable = null;
_dragger = null;
_state = DragState.NotDragging;
_mouseDownTime = 0;
if (fireSavedCmd && _savedMouseDown.HasValue && _mouseDownTime < MaxMouseDownTimeForReplayingClick)
{
var savedValue = _savedMouseDown.Value;
_isReplaying = true;
// adjust the timing info based on the current tick so it appears as if it happened now
var replayMsg = savedValue.OriginalMessage;
var adjustedInputMsg = new FullInputCmdMessage(cause.Tick, cause.SubTick, replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates, replayMsg.Uid);
_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use,
adjustedInputMsg, true);
_isReplaying = false;
}
_savedMouseDown = null;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_state == DragState.MouseDown)
{
var screenPos = _inputManager.MouseScreenPosition;
if (_draggedEntity == null || _draggedEntity.Deleted)
{
// something happened to the clicked entity or we moved the mouse off the target so
// we shouldn't replay the original click
CancelDrag(false, null);
return;
}
else if ((_mouseDownScreenPos - screenPos).Length > DragDeadzone)
{
// initiate actual drag
StartDragging();
_mouseDownTime = 0;
}
}
else if (_state == DragState.Dragging)
{
if (_draggedEntity == null || _draggedEntity.Deleted)
{
CancelDrag(false, null);
return;
}
// still in range of the thing we are dragging?
if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
_draggedEntity.Transform.MapPosition, ignoredEnt: _dragger) == false)
{
CancelDrag(false, null);
return;
}
// keep dragged entity under mouse
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
// TODO: would use MapPosition instead if it had a setter, but it has no setter.
// is that intentional, or should we add a setter for Transform.MapPosition?
_dragShadow.Transform.WorldPosition = mousePos.Position;
_targetRecheckTime += frameTime;
if (_targetRecheckTime > TargetRecheckInterval)
{
HighlightTargets();
_targetRecheckTime = 0;
}
}
}
}
}

View File

@@ -46,7 +46,7 @@ namespace Content.Client.GameObjects.EntitySystems
protected override void SetController(PhysicsComponent physics) protected override void SetController(PhysicsComponent physics)
{ {
((PhysicsComponent)physics).SetController<MoverController>(); physics.SetController<MoverController>();
} }
} }
} }

View File

@@ -1,4 +1,5 @@
using Robust.Client.Graphics.Drawing; using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays; using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders; using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Client.Interfaces.Graphics.ClientEye;
@@ -17,7 +18,7 @@ namespace Content.Client.Graphics.Overlays
public override OverlaySpace Space => OverlaySpace.WorldSpace; public override OverlaySpace Space => OverlaySpace.WorldSpace;
public CircleMaskOverlay() : base(nameof(CircleMaskOverlay)) public CircleMaskOverlay() : base(nameof(OverlayType.CircleMaskOverlay))
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
Shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance(); Shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();

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@@ -0,0 +1,73 @@
using System.Net.Mime;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
namespace Content.Client.Graphics.Overlays
{
public class FlashOverlay : Overlay, IConfigurable<TimedOverlayContainer>
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IClyde _displayManager;
[Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private double _startTime;
private int lastsFor = 5000;
private Texture _screenshotTexture;
public FlashOverlay() : base(nameof(OverlayType.FlashOverlay))
{
IoCManager.InjectDependencies(this);
Shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
_startTime = _gameTiming.CurTime.TotalMilliseconds;
_displayManager.Screenshot(ScreenshotType.BeforeUI, image =>
{
var rgba32Image = image.CloneAs<Rgba32>(Configuration.Default);
_screenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
});
}
protected override void Draw(DrawingHandleBase handle)
{
var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / lastsFor);
Shader?.SetParameter("percentComplete", percentComplete);
var screenSpaceHandle = handle as DrawingHandleScreen;
var screenSize = UIBox2.FromDimensions((0, 0), _displayManager.ScreenSize);
if (_screenshotTexture != null)
{
screenSpaceHandle?.DrawTextureRect(_screenshotTexture, screenSize);
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_screenshotTexture = null;
}
public void Configure(TimedOverlayContainer parameters)
{
lastsFor = parameters.Length;
}
}
}

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@@ -1,4 +1,5 @@
using Robust.Client.Graphics.Drawing; using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays; using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders; using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Client.Interfaces.Graphics.ClientEye;
@@ -8,7 +9,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Graphics.Overlays namespace Content.Client.Graphics.Overlays
{ {
public class GradientCircleMask : Overlay public class GradientCircleMaskOverlay : Overlay
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly IPrototypeManager _prototypeManager;
@@ -16,7 +17,7 @@ namespace Content.Client.Graphics.Overlays
#pragma warning restore 649 #pragma warning restore 649
public override OverlaySpace Space => OverlaySpace.WorldSpace; public override OverlaySpace Space => OverlaySpace.WorldSpace;
public GradientCircleMask() : base(nameof(GradientCircleMask)) public GradientCircleMaskOverlay() : base(nameof(OverlayType.GradientCircleMaskOverlay))
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
Shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance(); Shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();

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@@ -25,7 +25,6 @@
"ItemTeleporter", "ItemTeleporter",
"Portal", "Portal",
"EntityStorage", "EntityStorage",
"PlaceableSurface",
"Wirecutter", "Wirecutter",
"Screwdriver", "Screwdriver",
"Multitool", "Multitool",
@@ -116,7 +115,6 @@
"Utensil", "Utensil",
"UnarmedCombat", "UnarmedCombat",
"TimedSpawner", "TimedSpawner",
"Strap",
"NodeContainer", "NodeContainer",
"PowerSupplier", "PowerSupplier",
"PowerConsumer", "PowerConsumer",

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@@ -13,6 +13,7 @@ namespace Content.Client.Input
{ {
var common = contexts.GetContext("common"); var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenTutorial); common.AddFunction(ContentKeyFunctions.OpenTutorial);
common.AddFunction(ContentKeyFunctions.TakeScreenshot); common.AddFunction(ContentKeyFunctions.TakeScreenshot);

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@@ -0,0 +1,59 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.Interfaces.GameObjects.Components.Interaction
{
/// <summary>
/// This interface allows a local client to initiate dragging of the component's entity by mouse, for drag and
/// drop interactions. The actual logic of what happens on drop
/// is handled by IDragDrop
/// </summary>
public interface IClientDraggable
{
/// <summary>
/// Invoked on entities visible to the user to check if this component's entity
/// can be dropped on the indicated target entity. No need to check range / reachability in here.
/// </summary>
/// <returns>true iff target is a valid target to be dropped on by this
/// component's entity. Returning true will cause the target entity to be highlighted as a potential
/// target and allow dropping when in range.</returns>
bool ClientCanDropOn(CanDropEventArgs eventArgs);
/// <summary>
/// Invoked clientside when user is attempting to initiate a drag with this component's entity
/// in range. Return true if the drag should be initiated. It's fine to
/// return true even if there wouldn't be any valid targets - just return true
/// if this entity is in a "draggable" state.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns>true iff drag should be initiated</returns>
bool ClientCanDrag(CanDragEventArgs eventArgs);
}
public class CanDropEventArgs : EventArgs
{
public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target)
{
User = user;
Dragged = dragged;
Target = target;
}
public IEntity User { get; }
public IEntity Dragged { get; }
public IEntity Target { get; }
}
public class CanDragEventArgs : EventArgs
{
public CanDragEventArgs(IEntity user, IEntity dragged)
{
User = user;
Dragged = dragged;
}
public IEntity User { get; }
public IEntity Dragged { get; }
}
}

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@@ -8,6 +8,7 @@ using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -36,7 +37,7 @@ namespace Content.Client.Sandbox
private SandboxWindow _window; private SandboxWindow _window;
private EntitySpawnWindow _spawnWindow; private EntitySpawnWindow _spawnWindow;
private TileSpawnWindow _tilesSpawnWindow; private TileSpawnWindow _tilesSpawnWindow;
private bool _sandboxWindowToggled = false; private bool _sandboxWindowToggled;
public void Initialize() public void Initialize()
{ {
@@ -114,6 +115,7 @@ namespace Content.Client.Sandbox
{ {
_window = null; _window = null;
_gameHud.SandboxButtonDown = false; _gameHud.SandboxButtonDown = false;
_sandboxWindowToggled = false;
} }
private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args) private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)

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@@ -5,6 +5,7 @@ using Content.Shared.Input;
using Robust.Client.Interfaces.Graphics; using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Resources; using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;

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@@ -1,13 +1,19 @@
using System.Collections.Generic;
using System.Collections.Immutable;
using Content.Client.Chat; using Content.Client.Chat;
using Content.Client.Interfaces.Chat; using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Shared.Input; using Content.Shared.Input;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface; using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Client.State namespace Content.Client.State
@@ -41,6 +47,9 @@ namespace Content.Client.State
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat, _inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(s => FocusChat(_gameChat))); InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(s => FocusOOC(_gameChat)));
} }
public override void Shutdown() public override void Shutdown()
@@ -61,5 +70,16 @@ namespace Content.Client.State
chat.Input.IgnoreNext = true; chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus(); chat.Input.GrabKeyboardFocus();
} }
internal static void FocusOOC(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
chat.Input.InsertAtCursor("[");
}
} }
} }

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@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components; using Content.Client.GameObjects.Components;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Robust.Client.GameObjects.EntitySystems; using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects; using Robust.Client.Interfaces.GameObjects;
@@ -9,6 +9,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface; using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Interfaces.State;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Input; using Robust.Shared.Input;
@@ -71,7 +72,7 @@ namespace Content.Client.State
.InRangeUnobstructed(playerPos, entityPos, .InRangeUnobstructed(playerPos, entityPos,
predicate: entity => predicate: entity =>
entity == _playerManager.LocalPlayer.ControlledEntity || entity == entityToClick, entity == _playerManager.LocalPlayer.ControlledEntity || entity == entityToClick,
insideBlockerValid: true); ignoreInsideBlocker: true);
} }
InteractionOutlineComponent outline; InteractionOutlineComponent outline;
@@ -146,6 +147,25 @@ namespace Content.Client.State
return foundEntities.Select(a => a.clicked).ToList(); return foundEntities.Select(a => a.clicked).ToList();
} }
/// <summary>
/// Gets all entities intersecting the given position.
///
/// Static alternative to GetEntitiesUnderPosition to cut out
/// some of the boilerplate needed to get state manager and check the current state.
/// </summary>
/// <param name="stateManager">state manager to use to get the current game screen</param>
/// <param name="coordinates">coordinates to check</param>
/// <returns>the entities under the position, empty list if none found</returns>
public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, GridCoordinates coordinates)
{
if (stateManager.CurrentState is GameScreenBase gameScreenBase)
{
return gameScreenBase.GetEntitiesUnderPosition(coordinates);
}
return ImmutableList<IEntity>.Empty;
}
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth, uint renderOrder)> internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth, uint renderOrder)>
{ {
public int Compare((IEntity clicked, int depth, uint renderOrder) x, public int Compare((IEntity clicked, int depth, uint renderOrder) x,

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@@ -12,6 +12,7 @@ using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;

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@@ -9,6 +9,7 @@ using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components; using Content.Client.GameObjects.Components;
@@ -6,6 +6,7 @@ using Content.Client.Interfaces;
using Content.Client.Utility; using Content.Client.Utility;
using Content.Shared; using Content.Shared;
using Content.Shared.Jobs; using Content.Shared.Jobs;
using Content.Shared.Antags;
using Content.Shared.Preferences; using Content.Shared.Preferences;
using Robust.Client.Graphics.Drawing; using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
@@ -42,6 +43,7 @@ namespace Content.Client.UserInterface
private readonly FacialHairStylePicker _facialHairPicker; private readonly FacialHairStylePicker _facialHairPicker;
private readonly List<JobPrioritySelector> _jobPriorities; private readonly List<JobPrioritySelector> _jobPriorities;
private readonly OptionButton _preferenceUnavailableButton; private readonly OptionButton _preferenceUnavailableButton;
private readonly List<AntagPreferenceSelector> _antagPreferences;
private bool _isDirty; private bool _isDirty;
public int CharacterSlot; public int CharacterSlot;
@@ -320,6 +322,52 @@ namespace Content.Client.UserInterface
#endregion #endregion
#region Antags
{
var antagList = new VBoxContainer();
var antagVBox = new VBoxContainer
{
Children =
{
new ScrollContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
Children =
{
antagList
}
}
}
};
tabContainer.AddChild(antagVBox);
tabContainer.SetTabTitle(2, Loc.GetString("Antags"));
_antagPreferences = new List<AntagPreferenceSelector>();
foreach (var antag in prototypeManager.EnumeratePrototypes<AntagPrototype>().OrderBy(a => a.Name))
{
if(!antag.SetPreference)
{
continue;
}
var selector = new AntagPreferenceSelector(antag);
antagList.AddChild(selector);
_antagPreferences.Add(selector);
selector.PreferenceChanged += preference =>
{
Profile = Profile.WithAntagPreference(antag.ID, preference);
IsDirty = true;
};
}
}
#endregion
var rightColumn = new VBoxContainer(); var rightColumn = new VBoxContainer();
middleContainer.AddChild(rightColumn); middleContainer.AddChild(rightColumn);
@@ -466,6 +514,7 @@ namespace Content.Client.UserInterface
UpdateHairPickers(); UpdateHairPickers();
UpdateSaveButton(); UpdateSaveButton();
UpdateJobPriorities(); UpdateJobPriorities();
UpdateAntagPreferences();
_preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable); _preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable);
} }
@@ -533,5 +582,51 @@ namespace Content.Client.UserInterface
}); });
} }
} }
private void UpdateAntagPreferences()
{
foreach (var preferenceSelector in _antagPreferences)
{
var antagId = preferenceSelector.Antag.ID;
var preference = Profile.AntagPreferences.Contains(antagId);
preferenceSelector.Preference = preference;
}
}
private class AntagPreferenceSelector : Control
{
public AntagPrototype Antag { get; }
private readonly CheckBox _checkBox;
public bool Preference
{
get => _checkBox.Pressed;
set => _checkBox.Pressed = value;
}
public event Action<bool> PreferenceChanged;
public AntagPreferenceSelector(AntagPrototype antag)
{
Antag = antag;
_checkBox = new CheckBox {Text = $"{antag.Name}"};
_checkBox.OnToggled += OnCheckBoxToggled;
AddChild(new HBoxContainer
{
Children =
{
_checkBox
}
});
}
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
{
PreferenceChanged?.Invoke(Preference);
}
}
} }
} }

View File

@@ -75,6 +75,7 @@ Open inventory: [color=#a4885c]{7}[/color]
Open character window: [color=#a4885c]{8}[/color] Open character window: [color=#a4885c]{8}[/color]
Open crafting window: [color=#a4885c]{9}[/color] Open crafting window: [color=#a4885c]{9}[/color]
Focus chat: [color=#a4885c]{10}[/color] Focus chat: [color=#a4885c]{10}[/color]
Focus OOC: [color=#a4885c]{26}[/color]
Use hand/object in hand: [color=#a4885c]{22}[/color] Use hand/object in hand: [color=#a4885c]{22}[/color]
Do wide attack: [color=#a4885c]{23}[/color] Do wide attack: [color=#a4885c]{23}[/color]
Use targeted entity: [color=#a4885c]{11}[/color] Use targeted entity: [color=#a4885c]{11}[/color]
@@ -110,7 +111,8 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
Key(Use), Key(Use),
Key(WideAttack), Key(WideAttack),
Key(SmartEquipBackpack), Key(SmartEquipBackpack),
Key(SmartEquipBelt))); Key(SmartEquipBelt),
Key(FocusOOC)));
//Gameplay //Gameplay
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" }); VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });

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@@ -0,0 +1,185 @@
// <auto-generated />
using Content.Server.Database;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
namespace Content.Server.Database.Migrations.Postgres
{
[DbContext(typeof(PostgresPreferencesDbContext))]
[Migration("20200706172726_Antags")]
partial class Antags
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn)
.HasAnnotation("ProductVersion", "3.1.4")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.Property<int>("AntagId")
.ValueGeneratedOnAdd()
.HasColumnType("integer")
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
b.Property<string>("AntagName")
.IsRequired()
.HasColumnType("text");
b.Property<int>("HumanoidProfileId")
.HasColumnType("integer");
b.HasKey("AntagId");
b.HasIndex("HumanoidProfileId", "AntagName")
.IsUnique();
b.ToTable("Antag");
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{
b.Property<int>("HumanoidProfileId")
.ValueGeneratedOnAdd()
.HasColumnType("integer")
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
b.Property<int>("Age")
.HasColumnType("integer");
b.Property<string>("CharacterName")
.IsRequired()
.HasColumnType("text");
b.Property<string>("EyeColor")
.IsRequired()
.HasColumnType("text");
b.Property<string>("FacialHairColor")
.IsRequired()
.HasColumnType("text");
b.Property<string>("FacialHairName")
.IsRequired()
.HasColumnType("text");
b.Property<string>("HairColor")
.IsRequired()
.HasColumnType("text");
b.Property<string>("HairName")
.IsRequired()
.HasColumnType("text");
b.Property<int>("PreferenceUnavailable")
.HasColumnType("integer");
b.Property<int>("PrefsId")
.HasColumnType("integer");
b.Property<string>("Sex")
.IsRequired()
.HasColumnType("text");
b.Property<string>("SkinColor")
.IsRequired()
.HasColumnType("text");
b.Property<int>("Slot")
.HasColumnType("integer");
b.Property<string>("SlotName")
.IsRequired()
.HasColumnType("text");
b.HasKey("HumanoidProfileId");
b.HasIndex("PrefsId");
b.HasIndex("Slot", "PrefsId")
.IsUnique();
b.ToTable("HumanoidProfile");
});
modelBuilder.Entity("Content.Server.Database.Job", b =>
{
b.Property<int>("JobId")
.ValueGeneratedOnAdd()
.HasColumnType("integer")
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
b.Property<string>("JobName")
.IsRequired()
.HasColumnType("text");
b.Property<int>("Priority")
.HasColumnType("integer");
b.Property<int>("ProfileHumanoidProfileId")
.HasColumnType("integer");
b.HasKey("JobId");
b.HasIndex("ProfileHumanoidProfileId");
b.ToTable("Job");
});
modelBuilder.Entity("Content.Server.Database.Prefs", b =>
{
b.Property<int>("PrefsId")
.ValueGeneratedOnAdd()
.HasColumnType("integer")
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
b.Property<int>("SelectedCharacterSlot")
.HasColumnType("integer");
b.Property<string>("Username")
.IsRequired()
.HasColumnType("text");
b.HasKey("PrefsId");
b.HasIndex("Username")
.IsUnique();
b.ToTable("Preferences");
});
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
.WithMany("Antags")
.HasForeignKey("HumanoidProfileId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{
b.HasOne("Content.Server.Database.Prefs", "Prefs")
.WithMany("HumanoidProfiles")
.HasForeignKey("PrefsId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("Content.Server.Database.Job", b =>
{
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
.WithMany("Jobs")
.HasForeignKey("ProfileHumanoidProfileId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
#pragma warning restore 612, 618
}
}
}

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@@ -0,0 +1,43 @@
using Microsoft.EntityFrameworkCore.Migrations;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
namespace Content.Server.Database.Migrations.Postgres
{
public partial class Antags : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Antag",
columns: table => new
{
AntagId = table.Column<int>(nullable: false)
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
HumanoidProfileId = table.Column<int>(nullable: false),
AntagName = table.Column<string>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Antag", x => x.AntagId);
table.ForeignKey(
name: "FK_Antag_HumanoidProfile_HumanoidProfileId",
column: x => x.HumanoidProfileId,
principalTable: "HumanoidProfile",
principalColumn: "HumanoidProfileId",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_Antag_HumanoidProfileId_AntagName",
table: "Antag",
columns: new[] { "HumanoidProfileId", "AntagName" },
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Antag");
}
}
}

View File

@@ -18,6 +18,28 @@ namespace Content.Server.Database.Migrations.Postgres
.HasAnnotation("ProductVersion", "3.1.4") .HasAnnotation("ProductVersion", "3.1.4")
.HasAnnotation("Relational:MaxIdentifierLength", 63); .HasAnnotation("Relational:MaxIdentifierLength", 63);
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.Property<int>("AntagId")
.ValueGeneratedOnAdd()
.HasColumnType("integer")
.HasAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
b.Property<string>("AntagName")
.IsRequired()
.HasColumnType("text");
b.Property<int>("HumanoidProfileId")
.HasColumnType("integer");
b.HasKey("AntagId");
b.HasIndex("HumanoidProfileId", "AntagName")
.IsUnique();
b.ToTable("Antag");
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b => modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{ {
b.Property<int>("HumanoidProfileId") b.Property<int>("HumanoidProfileId")
@@ -129,6 +151,15 @@ namespace Content.Server.Database.Migrations.Postgres
b.ToTable("Preferences"); b.ToTable("Preferences");
}); });
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
.WithMany("Antags")
.HasForeignKey("HumanoidProfileId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b => modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{ {
b.HasOne("Content.Server.Database.Prefs", "Prefs") b.HasOne("Content.Server.Database.Prefs", "Prefs")

View File

@@ -0,0 +1,178 @@
// <auto-generated />
using Content.Server.Database;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
namespace Content.Server.Database.Migrations.Sqlite
{
[DbContext(typeof(SqlitePreferencesDbContext))]
[Migration("20200706172741_Antags")]
partial class Antags
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "3.1.4");
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.Property<int>("AntagId")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<string>("AntagName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("HumanoidProfileId")
.HasColumnType("INTEGER");
b.HasKey("AntagId");
b.HasIndex("HumanoidProfileId", "AntagName")
.IsUnique();
b.ToTable("Antag");
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{
b.Property<int>("HumanoidProfileId")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<int>("Age")
.HasColumnType("INTEGER");
b.Property<string>("CharacterName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("EyeColor")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("FacialHairColor")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("FacialHairName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("HairColor")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("HairName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("PreferenceUnavailable")
.HasColumnType("INTEGER");
b.Property<int>("PrefsId")
.HasColumnType("INTEGER");
b.Property<string>("Sex")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("SkinColor")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("Slot")
.HasColumnType("INTEGER");
b.Property<string>("SlotName")
.IsRequired()
.HasColumnType("TEXT");
b.HasKey("HumanoidProfileId");
b.HasIndex("PrefsId");
b.HasIndex("Slot", "PrefsId")
.IsUnique();
b.ToTable("HumanoidProfile");
});
modelBuilder.Entity("Content.Server.Database.Job", b =>
{
b.Property<int>("JobId")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<string>("JobName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("Priority")
.HasColumnType("INTEGER");
b.Property<int>("ProfileHumanoidProfileId")
.HasColumnType("INTEGER");
b.HasKey("JobId");
b.HasIndex("ProfileHumanoidProfileId");
b.ToTable("Job");
});
modelBuilder.Entity("Content.Server.Database.Prefs", b =>
{
b.Property<int>("PrefsId")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<int>("SelectedCharacterSlot")
.HasColumnType("INTEGER");
b.Property<string>("Username")
.IsRequired()
.HasColumnType("TEXT");
b.HasKey("PrefsId");
b.HasIndex("Username")
.IsUnique();
b.ToTable("Preferences");
});
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
.WithMany("Antags")
.HasForeignKey("HumanoidProfileId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{
b.HasOne("Content.Server.Database.Prefs", "Prefs")
.WithMany("HumanoidProfiles")
.HasForeignKey("PrefsId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("Content.Server.Database.Job", b =>
{
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
.WithMany("Jobs")
.HasForeignKey("ProfileHumanoidProfileId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -0,0 +1,42 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace Content.Server.Database.Migrations.Sqlite
{
public partial class Antags : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Antag",
columns: table => new
{
AntagId = table.Column<int>(nullable: false)
.Annotation("Sqlite:Autoincrement", true),
HumanoidProfileId = table.Column<int>(nullable: false),
AntagName = table.Column<string>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Antag", x => x.AntagId);
table.ForeignKey(
name: "FK_Antag_HumanoidProfile_HumanoidProfileId",
column: x => x.HumanoidProfileId,
principalTable: "HumanoidProfile",
principalColumn: "HumanoidProfileId",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_Antag_HumanoidProfileId_AntagName",
table: "Antag",
columns: new[] { "HumanoidProfileId", "AntagName" },
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Antag");
}
}
}

View File

@@ -15,6 +15,27 @@ namespace Content.Server.Database.Migrations
modelBuilder modelBuilder
.HasAnnotation("ProductVersion", "3.1.4"); .HasAnnotation("ProductVersion", "3.1.4");
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.Property<int>("AntagId")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<string>("AntagName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("HumanoidProfileId")
.HasColumnType("INTEGER");
b.HasKey("AntagId");
b.HasIndex("HumanoidProfileId", "AntagName")
.IsUnique();
b.ToTable("Antag");
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b => modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{ {
b.Property<int>("HumanoidProfileId") b.Property<int>("HumanoidProfileId")
@@ -123,6 +144,15 @@ namespace Content.Server.Database.Migrations
b.ToTable("Preferences"); b.ToTable("Preferences");
}); });
modelBuilder.Entity("Content.Server.Database.Antag", b =>
{
b.HasOne("Content.Server.Database.HumanoidProfile", "Profile")
.WithMany("Antags")
.HasForeignKey("HumanoidProfileId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b => modelBuilder.Entity("Content.Server.Database.HumanoidProfile", b =>
{ {
b.HasOne("Content.Server.Database.Prefs", "Prefs") b.HasOne("Content.Server.Database.Prefs", "Prefs")

View File

@@ -64,6 +64,10 @@ namespace Content.Server.Database
modelBuilder.Entity<HumanoidProfile>() modelBuilder.Entity<HumanoidProfile>()
.HasIndex(p => new {p.Slot, p.PrefsId}) .HasIndex(p => new {p.Slot, p.PrefsId})
.IsUnique(); .IsUnique();
modelBuilder.Entity<Antag>()
.HasIndex(p => new {p.HumanoidProfileId , p.AntagName})
.IsUnique();
} }
} }
@@ -90,6 +94,7 @@ namespace Content.Server.Database
public string EyeColor { get; set; } = null!; public string EyeColor { get; set; } = null!;
public string SkinColor { get; set; } = null!; public string SkinColor { get; set; } = null!;
public List<Job> Jobs { get; } = new List<Job>(); public List<Job> Jobs { get; } = new List<Job>();
public List<Antag> Antags { get; } = new List<Antag>();
public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; } public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; }
public int PrefsId { get; set; } public int PrefsId { get; set; }
@@ -114,6 +119,15 @@ namespace Content.Server.Database
High = 3 High = 3
} }
public class Antag
{
public int AntagId { get; set; }
public HumanoidProfile Profile { get; set; } = null!;
public int HumanoidProfileId { get; set; }
public string AntagName { get; set; } = null!;
}
public enum DbPreferenceUnavailableMode public enum DbPreferenceUnavailableMode
{ {
// These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared. // These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared.

View File

@@ -26,8 +26,8 @@ namespace Content.Server.Database
{ {
return await _prefsCtx return await _prefsCtx
.Preferences .Preferences
.Include(p => p.HumanoidProfiles) .Include(p => p.HumanoidProfiles).ThenInclude(h => h.Jobs)
.ThenInclude(h => h.Jobs) .Include(p => p.HumanoidProfiles).ThenInclude(h => h.Antags)
.SingleOrDefaultAsync(p => p.Username == username); .SingleOrDefaultAsync(p => p.Username == username);
} }
@@ -72,6 +72,7 @@ namespace Content.Server.Database
{ {
return await _prefsCtx.HumanoidProfile return await _prefsCtx.HumanoidProfile
.Include(p => p.Jobs) .Include(p => p.Jobs)
.Include(a => a.Antags)
.Join(_prefsCtx.Preferences, .Join(_prefsCtx.Preferences,
profile => new {profile.Slot, profile.PrefsId}, profile => new {profile.Slot, profile.PrefsId},
prefs => new {Slot = prefs.SelectedCharacterSlot, prefs.PrefsId}, prefs => new {Slot = prefs.SelectedCharacterSlot, prefs.PrefsId},

View File

@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee; using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;

View File

@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee; using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;

View File

@@ -1,8 +1,7 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;

View File

@@ -1,8 +1,7 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Containers; using Robust.Shared.Containers;

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

View File

@@ -31,7 +31,7 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed; return Outcome.Failed;
} }
if (_target.TryGetComponent(out ItemComponent itemComponent)) if (!_target.TryGetComponent(out ItemComponent itemComponent))
{ {
return Outcome.Failed; return Outcome.Failed;
} }

View File

@@ -1,6 +1,8 @@
using Content.Server.AI.Utility.Curves; using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker namespace Content.Server.AI.Utility.Considerations.ActionBlocker

View File

@@ -1,6 +1,6 @@
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Observer; using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;
using Content.Server.Observer; using Content.Server.Observer;

View File

@@ -61,6 +61,7 @@ namespace Content.Server
IoCManager.Resolve<IServerPreferencesManager>().StartInit(); IoCManager.Resolve<IServerPreferencesManager>().StartInit();
IoCManager.Resolve<INodeGroupFactory>().Initialize(); IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<INodeFactory>().Initialize(); IoCManager.Resolve<INodeFactory>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
} }
public override void PostInit() public override void PostInit()
@@ -69,7 +70,6 @@ namespace Content.Server
IoCManager.Resolve<IServerPreferencesManager>().FinishInit(); IoCManager.Resolve<IServerPreferencesManager>().FinishInit();
_gameTicker.Initialize(); _gameTicker.Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<RecipeManager>().Initialize(); IoCManager.Resolve<RecipeManager>().Initialize();
IoCManager.Resolve<BlackboardManager>().Initialize(); IoCManager.Resolve<BlackboardManager>().Initialize();
IoCManager.Resolve<IPDAUplinkManager>().Initialize(); IoCManager.Resolve<IPDAUplinkManager>().Initialize();

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Maps; using Content.Shared.Maps;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

View File

@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility; using Content.Server.Utility;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components;

View File

@@ -1,6 +1,7 @@
using Content.Server.Cargo; using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Cargo; using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Prototypes.Cargo; using Content.Shared.Prototypes.Cargo;
using JetBrains.Annotations; using JetBrains.Annotations;

View File

@@ -1,6 +1,6 @@
using System; using System;
using Content.Server.GameObjects.Components.Metabolism; using Content.Server.GameObjects.Components.Metabolism;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using Content.Server.GameObjects.Components.Nutrition; using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;

View File

@@ -2,7 +2,7 @@
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;

View File

@@ -1,5 +1,5 @@
using Content.Server.Chemistry; using Content.Server.Chemistry;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Chemistry; using Content.Shared.GameObjects.Components.Chemistry;
@@ -19,6 +19,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.EntitySystems.Click;
namespace Content.Server.GameObjects.Components.Chemistry namespace Content.Server.GameObjects.Components.Chemistry
{ {

View File

@@ -1,4 +1,4 @@
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

View File

@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameTicking; using Content.Server.Interfaces.GameTicking;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Command; using Content.Shared.GameObjects.Components.Command;

View File

@@ -1,4 +1,11 @@
using Content.Shared.Construction; using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Construction;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;

View File

@@ -1,5 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

View File

@@ -0,0 +1,68 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
namespace Content.Server.GameObjects.Components.Damage
{
[RegisterComponent]
class DamageOnToolInteractComponent : Component, IInteractUsing
{
public override string Name => "DamageOnToolInteract";
/* Set in YAML */
protected int Damage;
private List<ToolQuality> _tools = new List<ToolQuality>();
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Damage, "damage", 0);
serializer.DataField(ref _tools, "tools", new List<ToolQuality>());
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<DamageableComponent>();
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
{
foreach (var toolQuality in _tools)
{
if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent<WelderComponent>(out WelderComponent welder))
{
if (welder.WelderLit) return CallDamage(eventArgs, tool);
}
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
}
if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
}
}
return false;
}
protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
{
if (eventArgs.Target.TryGetComponent<DamageableComponent>(out var damageable))
{
if(tool.HasQuality(ToolQuality.Welding)) damageable.TakeDamage(Shared.GameObjects.DamageType.Heat, Damage, eventArgs.Using, eventArgs.User);
else
damageable.TakeDamage(Shared.GameObjects.DamageType.Brute, Damage, eventArgs.Using, eventArgs.User);
return true;
}
return false;
}
}
}

View File

@@ -1,5 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

View File

@@ -3,7 +3,7 @@ using System.Threading;
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.VendingMachines; using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Doors; using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;

View File

@@ -1,6 +1,8 @@
using System; using System;
using Content.Server.GameObjects.Components.Access; using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Doors; using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -154,7 +156,7 @@ namespace Content.Server.GameObjects
Timer.Spawn(OpenTimeOne, async () => Timer.Spawn(OpenTimeOne, async () =>
{ {
collidableComponent.CanCollide = false; collidableComponent.Hard = false;
await Timer.Delay(OpenTimeTwo, _cancellationTokenSource.Token); await Timer.Delay(OpenTimeTwo, _cancellationTokenSource.Token);
@@ -192,14 +194,14 @@ namespace Content.Server.GameObjects
public bool Close() public bool Close()
{ {
if (collidableComponent.IsColliding(Vector2.Zero)) if (collidableComponent.IsColliding(Vector2.Zero, false))
{ {
// Do nothing, somebody's in the door. // Do nothing, somebody's in the door.
return false; return false;
} }
State = DoorState.Closing; State = DoorState.Closing;
collidableComponent.CanCollide = true; collidableComponent.Hard = true;
OpenTimeCounter = 0; OpenTimeCounter = 0;
SetAppearance(DoorVisualState.Closing); SetAppearance(DoorVisualState.Closing);

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@@ -1,5 +1,5 @@
using Content.Server.Explosions; using Content.Server.Explosions;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;

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@@ -1,6 +1,7 @@
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon; using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,7 +1,7 @@
using System; using System;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;

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@@ -1,7 +1,7 @@
using System; using System;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;

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@@ -2,9 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks.Dataflow; using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.Components.Items.Clothing; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;

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@@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -2,7 +2,7 @@
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Gravity; using Content.Shared.GameObjects.Components.Gravity;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,7 +1,7 @@
using System; using System;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Mobs; using Content.Server.Mobs;
using Content.Shared.GameObjects.Components.Instruments; using Content.Shared.GameObjects.Components.Instruments;

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@@ -1,4 +1,7 @@
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;

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@@ -1,5 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps; using Content.Shared.Maps;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -3,6 +3,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Runtime.Remoting; using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;

View File

@@ -3,18 +3,17 @@
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items; using Content.Shared.GameObjects.Components.Items;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines; using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Items.Clothing namespace Content.Server.GameObjects
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(ItemComponent))] [ComponentReference(typeof(ItemComponent))]

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Audio; using Content.Shared.Audio;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Maps; using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,4 +1,8 @@
using Content.Server.GameObjects.EntitySystems; using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw; using Content.Server.Throw;
using Content.Server.Utility; using Content.Server.Utility;
@@ -89,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
var userPos = user.Transform.MapPosition; var userPos = user.Transform.MapPosition;
var itemPos = Owner.Transform.MapPosition; var itemPos = Owner.Transform.MapPosition;
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true); return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, ignoreInsideBlocker:true);
} }
public bool InteractHand(InteractHandEventArgs eventArgs) public bool InteractHand(InteractHandEventArgs eventArgs)

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Access; using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Storage; using Content.Shared.GameObjects.Components.Storage;

View File

@@ -1,8 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Storage; using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -18,10 +22,11 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Players; using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage namespace Content.Server.GameObjects
{ {
/// <summary> /// <summary>
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities /// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
@@ -29,7 +34,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(IActivate))] [ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))] [ComponentReference(typeof(IStorageComponent))]
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct,
IDragDrop
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IMapManager _mapManager;
@@ -406,5 +412,26 @@ namespace Content.Server.GameObjects.Components.Items.Storage
Owner.PopupMessage(player, "Can't insert."); Owner.PopupMessage(player, "Can't insert.");
return false; return false;
} }
public bool DragDrop(DragDropEventArgs eventArgs)
{
if (eventArgs.Target.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurface))
{
if (!placeableSurface.IsPlaceable) return false;
// empty everything out
foreach (var storedEntity in StoredEntities.ToList())
{
if (Remove(storedEntity))
{
storedEntity.Transform.WorldPosition = eventArgs.DropLocation.Position;
}
}
return true;
}
return false;
}
} }
} }

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Audio; using Content.Shared.Audio;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;

View File

@@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Medical; using Content.Shared.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;

View File

@@ -1,6 +1,6 @@
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;

View File

@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.Components.Weapon.Melee; using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Strap; using Content.Server.GameObjects.Components.Strap;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Mobs; using Content.Server.Mobs;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
@@ -22,7 +23,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs namespace Content.Server.GameObjects.Components.Mobs
{ {
[RegisterComponent] [RegisterComponent]
public class BuckleComponent : SharedBuckleComponent, IInteractHand public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystem = default!; [Dependency] private readonly IEntitySystemManager _entitySystem = default!;
@@ -305,6 +306,11 @@ namespace Content.Server.GameObjects.Components.Mobs
return TryUnbuckle(eventArgs.User); return TryUnbuckle(eventArgs.User);
} }
bool IDragDrop.DragDrop(DragDropEventArgs eventArgs)
{
return TryBuckle(eventArgs.User, eventArgs.Target);
}
[Verb] [Verb]
private sealed class BuckleVerb : Verb<BuckleComponent> private sealed class BuckleVerb : Verb<BuckleComponent>
{ {

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Mobs; using Content.Server.Mobs;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;

View File

@@ -69,21 +69,24 @@ namespace Content.Server.GameObjects
statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Health, statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Health,
"/Textures/Mob/UI/Human/human" + modifier + ".png"); "/Textures/Mob/UI/Human/human" + modifier + ".png");
overlayComponent?.ChangeOverlay(ScreenEffects.None); overlayComponent?.RemoveOverlay(OverlayType.GradientCircleMaskOverlay);
overlayComponent?.RemoveOverlay(OverlayType.CircleMaskOverlay);
return; return;
case ThresholdType.Critical: case ThresholdType.Critical:
statusEffectsComponent?.ChangeStatusEffectIcon( statusEffectsComponent?.ChangeStatusEffectIcon(
StatusEffect.Health, StatusEffect.Health,
"/Textures/Mob/UI/Human/humancrit-0.png"); "/Textures/Mob/UI/Human/humancrit-0.png");
overlayComponent?.ChangeOverlay(ScreenEffects.GradientCircleMask); overlayComponent?.ClearOverlays();
overlayComponent?.AddOverlay(OverlayType.GradientCircleMaskOverlay);
return; return;
case ThresholdType.Death: case ThresholdType.Death:
statusEffectsComponent?.ChangeStatusEffectIcon( statusEffectsComponent?.ChangeStatusEffectIcon(
StatusEffect.Health, StatusEffect.Health,
"/Textures/Mob/UI/Human/humandead.png"); "/Textures/Mob/UI/Human/humandead.png");
overlayComponent?.ChangeOverlay(ScreenEffects.CircleMask); overlayComponent?.ClearOverlays();
overlayComponent?.AddOverlay(OverlayType.CircleMaskOverlay);
return; return;
default: default:

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Observer; using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameTicking; using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs; using Content.Server.Mobs;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,5 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs namespace Content.Server.GameObjects.Components.Mobs
{ {
@@ -7,20 +12,49 @@ namespace Content.Server.GameObjects.Components.Mobs
[ComponentReference(typeof(SharedOverlayEffectsComponent))] [ComponentReference(typeof(SharedOverlayEffectsComponent))]
public sealed class ServerOverlayEffectsComponent : SharedOverlayEffectsComponent public sealed class ServerOverlayEffectsComponent : SharedOverlayEffectsComponent
{ {
private ScreenEffects _currentOverlay = ScreenEffects.None; private readonly List<OverlayContainer> _currentOverlays = new List<OverlayContainer>();
[ViewVariables(VVAccess.ReadWrite)]
private List<OverlayContainer> ActiveOverlays => _currentOverlays;
public override ComponentState GetComponentState() public override ComponentState GetComponentState()
{ {
return new OverlayEffectComponentState(_currentOverlay); return new OverlayEffectComponentState(_currentOverlays);
} }
public void ChangeOverlay(ScreenEffects effect) public void AddOverlay(OverlayContainer container)
{ {
if (effect == _currentOverlay) if (!ActiveOverlays.Contains(container))
{ {
return; ActiveOverlays.Add(container);
Dirty();
} }
_currentOverlay = effect; }
public void AddOverlay(string id) => AddOverlay(new OverlayContainer(id));
public void AddOverlay(OverlayType type) => AddOverlay(new OverlayContainer(type));
public void RemoveOverlay(OverlayContainer container)
{
if (ActiveOverlays.RemoveAll(c => c.Equals(container)) > 0)
{
Dirty();
}
}
public void RemoveOverlay(string id)
{
if (ActiveOverlays.RemoveAll(container => container.ID == id) > 0)
{
Dirty();
}
}
public void RemoveOverlay(OverlayType type) => RemoveOverlay(type.ToString());
public void ClearOverlays()
{
ActiveOverlays.Clear();
Dirty(); Dirty();
} }
} }

View File

@@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Observer; using Content.Server.Observer;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects
statusEffectsComponent?.RemoveStatusEffect(StatusEffect.Health); statusEffectsComponent?.RemoveStatusEffect(StatusEffect.Health);
Owner.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent); Owner.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent);
overlayEffectsComponent?.ChangeOverlay(ScreenEffects.None); overlayEffectsComponent?.ClearOverlays();
} }
bool IActionBlocker.CanMove() bool IActionBlocker.CanMove()

View File

@@ -1,5 +1,8 @@
using System; using System;
using System.Threading; using System.Threading;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Mobs; using Content.Server.Mobs;
using Content.Shared.Audio; using Content.Shared.Audio;

View File

@@ -1,6 +1,6 @@
using System; using System;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.NodeContainer.Nodes; using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System.Collections.Generic; using System.Collections.Generic;
@@ -10,7 +11,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
/// </summary> /// </summary>
public interface INodeGroup public interface INodeGroup
{ {
public IReadOnlyList<Node> Nodes { get; } IReadOnlyList<Node> Nodes { get; }
void AddNode(Node node); void AddNode(Node node);
@@ -25,6 +26,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
void BeforeRemakeSpread(); void BeforeRemakeSpread();
void AfterRemakeSpread(); void AfterRemakeSpread();
void RemakeGroup();
} }
[NodeGroup(NodeGroupID.Default)] [NodeGroup(NodeGroupID.Default)]
@@ -49,7 +52,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{ {
_nodes.Remove(node); _nodes.Remove(node);
OnRemoveNode(node); OnRemoveNode(node);
RemakeGroup(); IoCManager.Resolve<INodeGroupManager>().AddDirtyNodeGroup(this);
} }
public void CombineGroup(INodeGroup newGroup) public void CombineGroup(INodeGroup newGroup)
@@ -73,7 +76,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
/// Causes all <see cref="Node"/>s to remake their groups. Called when a <see cref="Node"/> is removed /// Causes all <see cref="Node"/>s to remake their groups. Called when a <see cref="Node"/> is removed
/// and may have split a group in two, so multiple new groups may need to be formed. /// and may have split a group in two, so multiple new groups may need to be formed.
/// </summary> /// </summary>
private void RemakeGroup() public void RemakeGroup()
{ {
BeforeRemake(); BeforeRemake();
foreach (var node in Nodes) foreach (var node in Nodes)
@@ -116,6 +119,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
public void AfterCombine() { } public void AfterCombine() { }
public void BeforeRemakeSpread() { } public void BeforeRemakeSpread() { }
public void AfterRemakeSpread() { } public void AfterRemakeSpread() { }
public void RemakeGroup() { }
} }
} }
} }

View File

@@ -0,0 +1,37 @@
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{
/// <summary>
/// Maintains a set of <see cref="INodeGroup"/>s that need to be remade with <see cref="INodeGroup.RemakeGroup"/>.
/// Defers remaking to reduce recalculations when a group is altered multiple times in a frame.
/// </summary>
public interface INodeGroupManager
{
/// <summary>
/// Queue up an <see cref="INodeGroup"/> to be remade.
/// </summary>
void AddDirtyNodeGroup(INodeGroup nodeGroup);
void Update(float frameTime);
}
public class NodeGroupManager : INodeGroupManager
{
private readonly HashSet<INodeGroup> _dirtyNodeGroups = new HashSet<INodeGroup>();
public void AddDirtyNodeGroup(INodeGroup nodeGroup)
{
_dirtyNodeGroups.Add(nodeGroup);
}
public void Update(float frameTime)
{
foreach (var group in _dirtyNodeGroups)
{
group.RemakeGroup();
}
_dirtyNodeGroups.Clear();
}
}
}

View File

@@ -72,7 +72,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
_deleting = true; _deleting = true;
if (Owner.TryGetComponent<PhysicsComponent>(out var physics)) if (Owner.TryGetComponent<PhysicsComponent>(out var physics))
{ {
AnchorUpdate();
physics.AnchoredChanged -= AnchorUpdate; physics.AnchoredChanged -= AnchorUpdate;
} }
NodeGroup.RemoveNode(this); NodeGroup.RemoveNode(this);

View File

@@ -1,6 +1,7 @@
using System; using System;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition; using Content.Shared.GameObjects.Components.Nutrition;
@@ -128,6 +129,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
if (!_opened) if (!_opened)
{ {
target.PopupMessage(target, Loc.GetString("Open it first!")); target.PopupMessage(target, Loc.GetString("Open it first!"));
return false;
} }
if (_contents.CurrentVolume.Float() <= 0) if (_contents.CurrentVolume.Float() <= 0)

View File

@@ -5,6 +5,8 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Utensil; using Content.Server.GameObjects.Components.Utensil;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Utensil; using Content.Shared.GameObjects.Components.Utensil;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;

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