Merge branch 'master' into buckle-locker-fix-1262
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@@ -1,4 +1,8 @@
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using Content.Server.GameObjects.EntitySystems;
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using System;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Destructible;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Throw;
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using Content.Server.Utility;
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@@ -89,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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var userPos = user.Transform.MapPosition;
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var itemPos = Owner.Transform.MapPosition;
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return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
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return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, ignoreInsideBlocker:true);
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}
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public bool InteractHand(InteractHandEventArgs eventArgs)
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