Send server rules over the network (#10847)

Add a new InfoSystem that sends SharedInfo from the server to client
when requested. Currently, only the rule header and rule text is sent.

Previously, the rule header and rule text was bundled in the client,
which means that the client would only display rules that it was built
with, even if the server has different rules.

This allows servers all running the same build to send different rules.
This could be useful, for example, for servers running the official
builds to send different rulesets without a client rebuild.
This commit is contained in:
Kevin Zheng
2022-08-29 19:38:56 -07:00
committed by GitHub
parent 5f5f795ae2
commit b84d19e702
7 changed files with 117 additions and 13 deletions

View File

@@ -13,6 +13,8 @@ namespace Content.Client.Info
{
[Dependency] private readonly IResourceCache _resourceManager = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[Dependency] private readonly RulesManager _rules = default!;
private OptionsMenu optionsMenu;
@@ -35,7 +37,7 @@ namespace Content.Client.Info
TabContainer.SetTabTitle(rulesList, Loc.GetString("ui-info-tab-rules"));
TabContainer.SetTabTitle(tutorialList, Loc.GetString("ui-info-tab-tutorial"));
PopulateRules(rulesList);
AddSection(rulesList, _rules.RulesSection());
PopulateTutorial(tutorialList);
Contents.AddChild(rootContainer);
@@ -43,11 +45,6 @@ namespace Content.Client.Info
SetSize = (650, 650);
}
private void PopulateRules(Info rulesList)
{
AddSection(rulesList, MakeRules(_cfgManager, _resourceManager));
}
private void PopulateTutorial(Info tutorialList)
{
AddSection(tutorialList, Loc.GetString("ui-info-header-intro"), "Intro.txt");
@@ -74,9 +71,5 @@ namespace Content.Client.Info
return new InfoSection(title, res.ContentFileReadAllText($"/Server Info/{path}"), markup);
}
public static Control MakeRules(IConfigurationManager cfg, IResourceManager res)
{
return MakeSection(Loc.GetString(cfg.GetCVar(CCVars.RulesHeader)), cfg.GetCVar(CCVars.RulesFile), true, res);
}
}
}