@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Flash.Components;
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/// <summary>
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/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
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/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FlashedComponent : Component { }
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public sealed partial class FlashedComponent : Component;
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