Inline GetComponent
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@@ -14,6 +14,7 @@ using Content.Shared.Strip.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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@@ -154,8 +155,8 @@ namespace Content.Server.Strip
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/// </summary>
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private async void PlaceActiveHandItemInInventory(IEntity user, Slots slot)
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{
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var inventory = Owner.GetComponent<InventoryComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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var inventory = IoCManager.Resolve<IEntityManager>().GetComponent<InventoryComponent>(Owner.Uid);
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var userHands = IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(user.Uid);
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var item = userHands.GetActiveHand;
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bool Check()
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@@ -219,8 +220,8 @@ namespace Content.Server.Strip
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/// </summary>
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private async void PlaceActiveHandItemInHands(IEntity user, string hand)
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{
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var hands = Owner.GetComponent<HandsComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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var hands = IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(Owner.Uid);
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var userHands = IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(user.Uid);
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var item = userHands.GetActiveHand;
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bool Check()
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@@ -285,8 +286,8 @@ namespace Content.Server.Strip
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/// </summary>
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private async void TakeItemFromInventory(IEntity user, Slots slot)
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{
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var inventory = Owner.GetComponent<InventoryComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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var inventory = IoCManager.Resolve<IEntityManager>().GetComponent<InventoryComponent>(Owner.Uid);
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var userHands = IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(user.Uid);
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bool Check()
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{
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@@ -341,8 +342,8 @@ namespace Content.Server.Strip
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/// </summary>
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private async void TakeItemFromHands(IEntity user, string hand)
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{
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var hands = Owner.GetComponent<HandsComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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var hands = IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(Owner.Uid);
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var userHands = IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(user.Uid);
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bool Check()
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{
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