Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Items;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.Inventory.EquipmentSlotDefines;
@@ -42,7 +43,7 @@ namespace Content.Server.Inventory.Components
if (slotMask == SlotFlags.POCKET)
{
var itemComponent = entity.GetComponent<ItemComponent>();
var itemComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(entity.Uid);
// If this item is small enough then it always fits in pockets.
if (itemComponent.Size <= (int) ReferenceSizes.Pocket)