Inline GetComponent
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Server.Items;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -42,7 +43,7 @@ namespace Content.Server.Inventory.Components
|
||||
|
||||
if (slotMask == SlotFlags.POCKET)
|
||||
{
|
||||
var itemComponent = entity.GetComponent<ItemComponent>();
|
||||
var itemComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(entity.Uid);
|
||||
|
||||
// If this item is small enough then it always fits in pockets.
|
||||
if (itemComponent.Size <= (int) ReferenceSizes.Pocket)
|
||||
|
||||
Reference in New Issue
Block a user