Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@@ -118,7 +119,7 @@ namespace Content.IntegrationTests.Tests.Damageable
sMapManager.CreateMap(mapId);
sDamageableEntity = sEntityManager.SpawnEntity("TestDamageableEntityId", coordinates);
sDamageableComponent = sDamageableEntity.GetComponent<DamageableComponent>();
sDamageableComponent = IoCManager.Resolve<IEntityManager>().GetComponent<DamageableComponent>(sDamageableEntity.Uid);
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
group1 = sPrototypeManager.Index<DamageGroupPrototype>("TestGroup1");