Inline GetComponent
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@@ -5,6 +5,7 @@ using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Rotation
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@@ -32,7 +33,7 @@ namespace Content.Client.Rotation
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
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{
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