Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -2,6 +2,7 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Nutrition.Visualizers
@@ -16,7 +17,7 @@ namespace Content.Client.Nutrition.Visualizers
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
sprite.LayerMapReserveBlank(CreamPiedVisualLayers.Pie);
sprite.LayerSetRSI(CreamPiedVisualLayers.Pie, "Effects/creampie.rsi");
@@ -35,7 +36,7 @@ namespace Content.Client.Nutrition.Visualizers
private void SetPied(AppearanceComponent component, bool pied)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
sprite.LayerSetVisible(CreamPiedVisualLayers.Pie, pied);
sprite.LayerSetState(CreamPiedVisualLayers.Pie, _state);