Inline GetComponent
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@@ -3,6 +3,7 @@ using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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@@ -51,7 +52,7 @@ namespace Content.Client.MobState
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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if (!component.TryGetData(DamageStateVisuals.State, out DamageState data))
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{
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return;
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