Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -7,6 +7,7 @@ using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
@@ -33,7 +34,7 @@ namespace Content.Client.Gravity.UI
OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
EntityView.Sprite = component.Owner.GetComponent<SpriteComponent>();
EntityView.Sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner.Uid);
}
public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)