Inline GetComponent
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@@ -7,6 +7,7 @@ using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -33,7 +34,7 @@ namespace Content.Client.Gravity.UI
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OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
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OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
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EntityView.Sprite = component.Owner.GetComponent<SpriteComponent>();
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EntityView.Sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner.Uid);
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}
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public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)
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