Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -4,6 +4,7 @@ using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
@@ -88,7 +89,7 @@ namespace Content.Client.Disposal.Visualizers
case VisualState.Flushing:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
var animPlayer = appearance.Owner.GetComponent<AnimationPlayerComponent>();
var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(appearance.Owner.Uid);
if (!animPlayer.HasRunningAnimation(AnimationKey))
{