Inline GetComponent
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@@ -2,6 +2,7 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Construction
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{
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@@ -14,7 +15,7 @@ namespace Content.Client.Construction
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if (component.TryGetData<int>(MachineFrameVisuals.State, out var data))
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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sprite.LayerSetState(0, $"box_{data}");
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}
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