Inline GetComponent
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@@ -3,6 +3,7 @@ using Content.Shared.Atmos.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Atmos.Visualizers
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@@ -26,7 +27,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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sprite.LayerMapReserveBlank(FireVisualLayers.Fire);
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sprite.LayerSetVisible(FireVisualLayers.Fire, false);
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@@ -49,7 +50,7 @@ namespace Content.Client.Atmos.Visualizers
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private void SetOnFire(AppearanceComponent component, bool onFire, float fireStacks)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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if (_sprite != null)
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{
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