Inline GetComponent
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@@ -1,6 +1,7 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.AME.SharedAMEControllerComponent;
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namespace Content.Client.AME.Visualizers
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@@ -11,7 +12,7 @@ namespace Content.Client.AME.Visualizers
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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sprite.LayerMapSet(Layers.Display, sprite.AddLayerState("control_on"));
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sprite.LayerSetVisible(Layers.Display, false);
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@@ -20,7 +21,7 @@ namespace Content.Client.AME.Visualizers
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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if (component.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state))
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{
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switch (state)
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