Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -1,6 +1,7 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Shared.AME.SharedAMEControllerComponent;
namespace Content.Client.AME.Visualizers
@@ -11,7 +12,7 @@ namespace Content.Client.AME.Visualizers
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
sprite.LayerMapSet(Layers.Display, sprite.AddLayerState("control_on"));
sprite.LayerSetVisible(Layers.Display, false);
@@ -20,7 +21,7 @@ namespace Content.Client.AME.Visualizers
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
if (component.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state))
{
switch (state)