Fix build and warnings
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@@ -20,9 +20,6 @@ namespace Content.Server.GameTicking.GameRules
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public class RuleTraitor : GameRule
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public class RuleTraitor : GameRule
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{
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public override void Added()
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public override void Added()
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{
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{
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@@ -8,7 +8,7 @@ namespace Content.Server.Objectives.Interfaces
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/// <summary>
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/// <summary>
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/// Returns all objectives the provided mind is valid for.
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/// Returns all objectives the provided mind is valid for.
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/// </summary>
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/// </summary>
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IReadOnlyList<ObjectivePrototype> GetAllPossibleObjectives(Mind mind);
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IEnumerable<ObjectivePrototype> GetAllPossibleObjectives(Mind mind);
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/// <summary>
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/// <summary>
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/// Returns a randomly picked objective the provided mind is valid for.
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/// Returns a randomly picked objective the provided mind is valid for.
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@@ -16,14 +16,14 @@ namespace Content.Server.Objectives
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[Dependency] private IPrototypeManager _prototypeManager = default!;
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[Dependency] private IPrototypeManager _prototypeManager = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private IRobustRandom _random = default!;
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public List<ObjectivePrototype> GetAllPossibleObjectives(Mind mind)
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public IEnumerable<ObjectivePrototype> GetAllPossibleObjectives(Mind mind)
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{
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{
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return _prototypeManager.EnumeratePrototypes<ObjectivePrototype>().Where(objectivePrototype => objectivePrototype.CanBeAssigned(mind)).ToList();
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return _prototypeManager.EnumeratePrototypes<ObjectivePrototype>().Where(objectivePrototype => objectivePrototype.CanBeAssigned(mind));
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}
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}
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public ObjectivePrototype? GetRandomObjective(Mind mind)
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public ObjectivePrototype? GetRandomObjective(Mind mind)
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{
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{
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var objectives = GetAllPossibleObjectives(mind);
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var objectives = GetAllPossibleObjectives(mind).ToList();
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_random.Shuffle(objectives);
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_random.Shuffle(objectives);
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//to prevent endless loops
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//to prevent endless loops
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