Fix xenos prying doors from afar (#10778)

This commit is contained in:
TekuNut
2022-08-23 11:31:54 +01:00
committed by GitHub
parent 9a0eef932c
commit b80708e7cc
3 changed files with 31 additions and 20 deletions

View File

@@ -30,6 +30,7 @@ public sealed class DoorSystem : SharedDoorSystem
[Dependency] private readonly AirtightSystem _airtightSystem = default!;
[Dependency] private readonly ConstructionSystem _constructionSystem = default!;
[Dependency] private readonly ToolSystem _toolSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
@@ -94,11 +95,12 @@ public sealed class DoorSystem : SharedDoorSystem
/// Selectively send sound to clients, taking care to not send the double-audio.
/// </summary>
/// <param name="uid">The audio source</param>
/// <param name="sound">The sound</param>
/// <param name="soundSpecifier">The sound</param>
/// <param name="audioParams">The audio parameters.</param>
/// <param name="predictingPlayer">The user (if any) that instigated an interaction</param>
/// <param name="predicted">Whether this interaction would have been predicted. If the predicting player is null,
/// this assumes it would have been predicted by all players in PVS range.</param>
protected override void PlaySound(EntityUid uid, string sound, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted)
protected override void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted)
{
// If this sound would have been predicted by all clients, do not play any audio.
if (predicted && predictingPlayer == null)
@@ -113,7 +115,7 @@ public sealed class DoorSystem : SharedDoorSystem
}
// send the sound to players.
SoundSystem.Play(sound, filter, uid, audioParams);
Audio.Play(soundSpecifier, filter, uid, audioParams);
}
#region DoAfters
@@ -158,7 +160,11 @@ public sealed class DoorSystem : SharedDoorSystem
private void OnDoorAltVerb(EntityUid uid, DoorComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !TryComp<ToolComponent>(args.User, out var tool) || !tool.Qualities.Contains(component.PryingQuality)) return;
if (!args.CanInteract || !args.CanAccess)
return;
if (!TryComp<ToolComponent>(args.User, out var tool) || !tool.Qualities.Contains(component.PryingQuality))
return;
args.Verbs.Add(new AlternativeVerb()
{
@@ -173,7 +179,8 @@ public sealed class DoorSystem : SharedDoorSystem
/// </summary>
private bool TryPryDoor(EntityUid target, EntityUid tool, EntityUid user, DoorComponent door, bool force = false)
{
if (door.BeingPried) return false;
if (door.BeingPried)
return false;
if (door.State == DoorState.Welded)
return false;
@@ -274,9 +281,9 @@ public sealed class DoorSystem : SharedDoorSystem
if (string.IsNullOrEmpty(door.BoardPrototype))
return;
var container = uid.EnsureContainer<Container>("board", out var existed);
var container = _containerSystem.EnsureContainer<Container>(uid, "board", out var existed);
if (existed & container.ContainedEntities.Count != 0)
if (existed && container.ContainedEntities.Count != 0)
{
// We already contain a board. Note: We don't check if it's the right one!
return;
@@ -298,7 +305,7 @@ public sealed class DoorSystem : SharedDoorSystem
if (door.State == DoorState.Closed)
{
SetState(uid, DoorState.Emagging, door);
PlaySound(uid, door.SparkSound.GetSound(), AudioParams.Default.WithVolume(8), args.UserUid, false);
PlaySound(uid, door.SparkSound, AudioParams.Default.WithVolume(8), args.UserUid, false);
args.Handled = true;
}
}
@@ -309,12 +316,12 @@ public sealed class DoorSystem : SharedDoorSystem
if (!Resolve(uid, ref door))
return;
DoorState lastState = door.State;
var lastState = door.State;
SetState(uid, DoorState.Opening, door);
if (door.OpenSound != null)
PlaySound(uid, door.OpenSound.GetSound(), AudioParams.Default.WithVolume(-5), user, predicted);
PlaySound(uid, door.OpenSound, AudioParams.Default.WithVolume(-5), user, predicted);
if(lastState == DoorState.Emagging && TryComp<AirlockComponent>(door.Owner, out var airlockComponent))
airlockComponent?.SetBoltsWithAudio(!airlockComponent.IsBolted());