Remove manual container ejection checking code.
This fixes map load when something is in a storage component.
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@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components;
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using Robust.Server.GameObjects.EntitySystemMessages;
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namespace Content.Server.GameObjects
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{
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@@ -82,14 +83,21 @@ namespace Content.Server.GameObjects
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public bool Remove(IEntity toremove)
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{
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_ensureInitialCalculated();
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if (storage.Remove(toremove))
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return storage.Remove(toremove);
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}
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internal void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
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{
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if (message.Container != storage)
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{
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Logger.InfoS("Storage", "Storage (UID {0}) had entity (UID {1}) removed from it.", Owner.Uid, toremove.Uid);
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StorageUsed -= toremove.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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return true;
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return;
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}
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return false;
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) had entity (UID {1}) removed from it.", Owner.Uid,
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message.Entity.Uid);
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StorageUsed -= message.Entity.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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}
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/// <summary>
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@@ -99,14 +107,21 @@ namespace Content.Server.GameObjects
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/// <returns></returns>
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public bool Insert(IEntity toinsert)
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{
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if (CanInsert(toinsert) && storage.Insert(toinsert))
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return CanInsert(toinsert) && storage.Insert(toinsert);
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}
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internal void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
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{
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if (message.Container != storage)
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{
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Logger.InfoS("Storage", "Storage (UID {0}) had entity (UID {1}) inserted into it.", Owner.Uid, toinsert.Uid);
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StorageUsed += toinsert.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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return true;
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return;
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}
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return false;
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) had entity (UID {1}) inserted into it.", Owner.Uid,
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message.Entity.Uid);
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StorageUsed += message.Entity.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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}
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/// <summary>
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@@ -328,6 +343,11 @@ namespace Content.Server.GameObjects
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StorageUsed = 0;
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if (storage == null)
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{
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return;
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}
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foreach (var entity in storage.ContainedEntities)
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{
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var item = entity.GetComponent<ItemComponent>();
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