Openable refactor (#19750)
This commit is contained in:
@@ -1,6 +1,6 @@
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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@@ -23,11 +23,14 @@ namespace Content.Server.Fluids.EntitySystems;
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public sealed partial class PuddleSystem
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{
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[Dependency] private readonly OpenableSystem _openable = default!;
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private void InitializeSpillable()
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{
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SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
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SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit);
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// openable handles the event if its closed
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SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
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SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow);
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@@ -54,6 +57,9 @@ public sealed partial class PuddleSystem
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private void SplashOnMeleeHit(EntityUid uid, SpillableComponent component, MeleeHitEvent args)
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{
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if (args.Handled)
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return;
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// When attacking someone reactive with a spillable entity,
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// splash a little on them (touch react)
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// If this also has solution transfer, then assume the transfer amount is how much we want to spill.
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@@ -62,9 +68,6 @@ public sealed partial class PuddleSystem
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if (!_solutionContainerSystem.TryGetDrainableSolution(uid, out var solution))
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return;
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if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
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return;
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var hitCount = args.HitEntities.Count;
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var totalSplit = FixedPoint2.Min(solution.MaxVolume * 0.25, solution.Volume);
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@@ -80,6 +83,7 @@ public sealed partial class PuddleSystem
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if (totalSplit == 0)
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return;
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args.Handled = true;
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foreach (var hit in args.HitEntities)
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{
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if (!HasComp<ReactiveComponent>(hit))
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@@ -135,7 +139,7 @@ public sealed partial class PuddleSystem
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
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return;
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if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
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if (_openable.IsClosed(uid))
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return;
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if (args.User != null)
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@@ -156,7 +160,7 @@ public sealed partial class PuddleSystem
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if (!_solutionContainerSystem.TryGetSolution(args.Target, component.SolutionName, out var solution))
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return;
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if (TryComp<DrinkComponent>(args.Target, out var drink) && (!drink.Opened))
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if (_openable.IsClosed(args.Target))
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return;
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if (solution.Volume == FixedPoint2.Zero)
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@@ -5,7 +5,7 @@ using Content.Shared.Item;
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using Content.Shared.Glue;
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using Content.Shared.Interaction;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Robust.Shared.Timing;
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@@ -26,7 +26,7 @@ public sealed class GlueSystem : SharedGlueSystem
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{
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base.Initialize();
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SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract);
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SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<GluedComponent, ComponentInit>(OnGluedInit);
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SubscribeLocalEvent<GluedComponent, GotEquippedHandEvent>(OnHandPickUp);
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}
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@@ -40,11 +40,6 @@ public sealed class GlueSystem : SharedGlueSystem
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if (!args.CanReach || args.Target is not { Valid: true } target)
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return;
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if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
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{
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return;
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}
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if (TryGlue(uid, component, target, args.User))
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{
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args.Handled = true;
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@@ -1,6 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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@@ -23,7 +23,7 @@ public sealed class LubeSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<LubeComponent, AfterInteractEvent>(OnInteract);
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SubscribeLocalEvent<LubeComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
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}
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private void OnInteract(EntityUid uid, LubeComponent component, AfterInteractEvent args)
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@@ -34,11 +34,6 @@ public sealed class LubeSystem : EntitySystem
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if (!args.CanReach || args.Target is not { Valid: true } target)
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return;
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if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
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{
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return;
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}
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if (TryLube(uid, component, target, args.User))
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{
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args.Handled = true;
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@@ -4,7 +4,7 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Construction;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.GameTicking;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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@@ -29,6 +29,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedBodySystem _body = default!; //bobby
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@@ -85,8 +86,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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if (TryComp<SolutionContainerManagerComponent>(args.Used, out var managerComponent) &&
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managerComponent.Solutions.Any(s => s.Value.AvailableVolume > 0))
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{
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if (TryComp<DrinkComponent>(args.Used, out var drink) &&
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!drink.Opened)
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if (_openable.IsClosed(args.Used))
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return;
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if (TryComp<SolutionTransferComponent>(args.Used, out var transfer) &&
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@@ -40,6 +40,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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@@ -156,6 +157,10 @@ public sealed class NPCUtilitySystem : EntitySystem
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if (!TryComp<FoodComponent>(targetUid, out var food))
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return 0f;
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// mice can't eat unpeeled bananas, need monkey's help
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if (_openable.IsClosed(targetUid))
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return 0f;
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if (!_food.IsDigestibleBy(owner, targetUid, food))
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return 0f;
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@@ -173,7 +178,11 @@ public sealed class NPCUtilitySystem : EntitySystem
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}
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case DrinkValueCon:
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{
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if (!TryComp<DrinkComponent>(targetUid, out var drink) || !drink.Opened)
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if (!TryComp<DrinkComponent>(targetUid, out var drink))
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return 0f;
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// can't drink closed drinks
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if (_openable.IsClosed(targetUid))
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return 0f;
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// only drink when thirsty
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@@ -1,54 +1,41 @@
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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namespace Content.Server.Nutrition.Components
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namespace Content.Server.Nutrition.Components;
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[RegisterComponent, Access(typeof(DrinkSystem))]
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public sealed partial class DrinkComponent : Component
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{
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[RegisterComponent]
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[Access(typeof(DrinkSystem))]
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public sealed partial class DrinkComponent : Component
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{
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[DataField("solution")]
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public string SolutionName { get; set; } = DefaultSolutionName;
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public const string DefaultSolutionName = "drink";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string Solution = "drink";
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[DataField("useSound")]
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public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
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[DataField]
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public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
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[DataField("isOpen")]
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internal bool DefaultToOpened;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public FixedPoint2 TransferAmount { get; [UsedImplicitly] private set; } = FixedPoint2.New(5);
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/// <summary>
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/// How long it takes to drink this yourself.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float Delay = 1;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Opened;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Examinable = true;
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[DataField("openSounds")]
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public SoundSpecifier OpenSounds = new SoundCollectionSpecifier("canOpenSounds");
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/// <summary>
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/// If true, trying to drink when empty will not handle the event.
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/// This means other systems such as equipping on use can run.
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/// Example usecase is the bucket.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool IgnoreEmpty;
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[DataField("pressurized")]
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public bool Pressurized;
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[DataField("burstSound")]
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public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg");
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/// <summary>
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/// How long it takes to drink this yourself.
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/// </summary>
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[DataField("delay")]
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public float Delay = 1;
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[DataField("examinable")]
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public bool Examinable = true;
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/// <summary>
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/// This is how many seconds it takes to force feed someone this drink.
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/// </summary>
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[DataField("forceFeedDelay")]
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public float ForceFeedDelay = 3;
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}
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/// <summary>
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/// This is how many seconds it takes to force feed someone this drink.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ForceFeedDelay = 3;
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}
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@@ -6,87 +6,67 @@ using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Nutrition.Components
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namespace Content.Server.Nutrition.Components;
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[RegisterComponent, Access(typeof(FoodSystem))]
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public sealed partial class FoodComponent : Component
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{
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[RegisterComponent, Access(typeof(FoodSystem))]
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public sealed partial class FoodComponent : Component
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{
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[DataField("solution")]
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public string SolutionName { get; set; } = "food";
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[DataField]
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public string Solution = "food";
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[DataField("useSound")]
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public SoundSpecifier UseSound { get; set; } = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
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[DataField]
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public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
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[DataField("trash", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? TrashPrototype { get; set; }
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[DataField]
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public EntProtoId? TrashPrototype;
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[DataField("transferAmount")]
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public FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
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[DataField]
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public FixedPoint2? TransferAmount = FixedPoint2.New(5);
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/// <summary>
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/// Acceptable utensil to use
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/// </summary>
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[DataField("utensil")]
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public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
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/// <summary>
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/// Acceptable utensil to use
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/// </summary>
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[DataField]
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public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
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/// <summary>
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/// Is utensil required to eat this food
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/// </summary>
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[DataField("utensilRequired")]
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public bool UtensilRequired = false;
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/// <summary>
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/// Is utensil required to eat this food
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/// </summary>
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[DataField]
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public bool UtensilRequired;
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/// <summary>
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/// If this is set to true, food can only be eaten if you have a stomach with a
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/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
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/// rather than just being digestible by anything that can eat food.
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/// Whitelist the food component to allow eating of normal food.
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/// </summary>
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[DataField("requiresSpecialDigestion")]
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public bool RequiresSpecialDigestion = false;
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/// <summary>
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/// If this is set to true, food can only be eaten if you have a stomach with a
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/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
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/// rather than just being digestible by anything that can eat food.
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/// Whitelist the food component to allow eating of normal food.
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/// </summary>
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[DataField]
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public bool RequiresSpecialDigestion;
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/// <summary>
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/// Stomachs required to digest this entity.
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/// Used to simulate 'ruminant' digestive systems (which can digest grass)
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/// </summary>
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[DataField("requiredStomachs")]
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public int RequiredStomachs = 1;
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/// <summary>
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/// Stomachs required to digest this entity.
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/// Used to simulate 'ruminant' digestive systems (which can digest grass)
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/// </summary>
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[DataField]
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public int RequiredStomachs = 1;
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/// <summary>
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/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
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/// </summary>
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[DataField("eatMessage")]
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public string EatMessage = "food-nom";
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/// <summary>
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/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
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/// </summary>
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[DataField]
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public string EatMessage = "food-nom";
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/// <summary>
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/// How long it takes to eat the food personally.
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/// </summary>
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[DataField("delay")]
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public float Delay = 1;
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/// <summary>
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/// How long it takes to eat the food personally.
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/// </summary>
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[DataField]
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public float Delay = 1;
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/// <summary>
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/// This is how many seconds it takes to force feed someone this food.
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/// Should probably be smaller for small items like pills.
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/// </summary>
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[DataField("forceFeedDelay")]
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public float ForceFeedDelay = 3;
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[ViewVariables]
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public int UsesRemaining
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{
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get
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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{
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return 0;
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}
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if (TransferAmount == null)
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return solution.Volume == 0 ? 0 : 1;
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return solution.Volume == 0
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? 0
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: Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2)TransferAmount).Float()));
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}
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}
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}
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/// <summary>
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/// This is how many seconds it takes to force feed someone this food.
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/// Should probably be smaller for small items like pills.
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/// </summary>
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[DataField]
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public float ForceFeedDelay = 3;
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}
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46
Content.Server/Nutrition/Components/OpenableComponent.cs
Normal file
46
Content.Server/Nutrition/Components/OpenableComponent.cs
Normal file
@@ -0,0 +1,46 @@
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Audio;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// A drink or food that can be opened.
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/// Starts closed, open it with Z or E.
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/// </summary>
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[RegisterComponent, Access(typeof(OpenableSystem))]
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public sealed partial class OpenableComponent : Component
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{
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/// <summary>
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/// Whether this drink or food is opened or not.
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/// Drinks can only be drunk or poured from/into when open, and food can only be eaten when open.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Opened;
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/// <summary>
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/// If this is false you cant press Z to open it.
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/// Requires an OpenBehavior damage threshold or other logic to open.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool OpenableByHand = true;
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/// <summary>
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/// Text shown when examining and its open.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string ExamineText = "drink-component-on-examine-is-opened";
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/// <summary>
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/// The locale id for the popup shown when IsClosed is called and closed. Needs a "owner" entity argument passed to it.
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/// Defaults to the popup drink uses since its "correct".
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/// It's still generic enough that you should change it if you make openable non-drinks, i.e. unwrap it first, peel it first.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string ClosedPopup = "drink-component-try-use-drink-not-open";
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||||
|
||||
/// <summary>
|
||||
/// Sound played when opening.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier Sound = new SoundCollectionSpecifier("canOpenSounds");
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Nutrition.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Lets a drink burst open when thrown while closed.
|
||||
/// Requires <see cref="DrinkComponent"/> and <see cref="OpenableComponent"/> to work.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(DrinkSystem))]
|
||||
public sealed partial class PressurizedDrinkComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Chance for the drink to burst when thrown while closed.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BurstChance = 0.25f;
|
||||
|
||||
/// <summary>
|
||||
/// Sound played when the drink bursts.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVolume(-4)
|
||||
};
|
||||
}
|
||||
@@ -41,7 +41,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out FoodComponent? foodComp))
|
||||
{
|
||||
if (_solutions.TryGetSolution(uid, foodComp.SolutionName, out var solution))
|
||||
if (_solutions.TryGetSolution(uid, foodComp.Solution, out var solution))
|
||||
{
|
||||
_puddle.TrySpillAt(uid, solution, out _, false);
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Chemistry.ReagentEffects;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Server.Forensics;
|
||||
using Content.Server.Inventory;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Administration.Logs;
|
||||
@@ -19,7 +20,6 @@ using Content.Shared.FixedPoint;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Nutrition;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
@@ -36,14 +36,15 @@ namespace Content.Server.Nutrition.EntitySystems;
|
||||
public sealed class DrinkSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly BodySystem _body = default!;
|
||||
[Dependency] private readonly FoodSystem _food = default!;
|
||||
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
|
||||
[Dependency] private readonly FoodSystem _food = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly OpenableSystem _openable = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
|
||||
[Dependency] private readonly PuddleSystem _puddle = default!;
|
||||
[Dependency] private readonly ReactiveSystem _reaction = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
@@ -59,13 +60,16 @@ public sealed class DrinkSystem : EntitySystem
|
||||
// TODO add InteractNoHandEvent for entities like mice.
|
||||
SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
|
||||
SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
|
||||
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse);
|
||||
// run before inventory so for bucket it always tries to drink before equipping (when empty)
|
||||
// run after openable so its always open -> drink
|
||||
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: new[] { typeof(ServerInventorySystem) }, after: new[] { typeof(OpenableSystem) });
|
||||
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
|
||||
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
|
||||
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<DrinkComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
|
||||
// put drink amount after opened
|
||||
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(OpenableSystem) });
|
||||
SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
|
||||
|
||||
SubscribeLocalEvent<PressurizedDrinkComponent, LandEvent>(OnPressurizedDrinkLand);
|
||||
}
|
||||
|
||||
private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
|
||||
@@ -73,7 +77,7 @@ public sealed class DrinkSystem : EntitySystem
|
||||
if (!Resolve(uid, ref component))
|
||||
return FixedPoint2.Zero;
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out var sol))
|
||||
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol))
|
||||
return FixedPoint2.Zero;
|
||||
|
||||
return sol.Volume;
|
||||
@@ -95,7 +99,7 @@ public sealed class DrinkSystem : EntitySystem
|
||||
if (!Resolve(uid, ref comp))
|
||||
return 0f;
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(uid, comp.SolutionName, out var solution))
|
||||
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out var solution))
|
||||
return 0f;
|
||||
|
||||
var total = 0f;
|
||||
@@ -123,51 +127,36 @@ public sealed class DrinkSystem : EntitySystem
|
||||
|
||||
private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (!component.Opened || !args.IsInDetailsRange || !component.Examinable)
|
||||
var hasOpenable = TryComp<OpenableComponent>(uid, out var openable);
|
||||
if (_openable.IsClosed(uid, null, openable) || !args.IsInDetailsRange || !component.Examinable)
|
||||
return;
|
||||
|
||||
var color = IsEmpty(uid, component) ? "gray" : "yellow";
|
||||
var openedText =
|
||||
Loc.GetString(IsEmpty(uid, component) ? "drink-component-on-examine-is-empty" : "drink-component-on-examine-is-opened");
|
||||
args.Message.AddMarkup($"\n{Loc.GetString("drink-component-on-examine-details-text", ("colorName", color), ("text", openedText))}");
|
||||
if (!IsEmpty(uid, component))
|
||||
// put Empty / Xu after Opened, or start a new line
|
||||
args.Message.AddMarkup(hasOpenable ? " - " : "\n");
|
||||
|
||||
var empty = IsEmpty(uid, component);
|
||||
if (empty)
|
||||
{
|
||||
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
|
||||
{
|
||||
//provide exact measurement for beakers
|
||||
args.Message.AddMarkup($" - {Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component)))}");
|
||||
}
|
||||
else
|
||||
{
|
||||
//general approximation
|
||||
var remainingString = (int) _solutionContainer.PercentFull(uid) switch
|
||||
{
|
||||
100 => "drink-component-on-examine-is-full",
|
||||
> 66 => "drink-component-on-examine-is-mostly-full",
|
||||
> 33 => HalfEmptyOrHalfFull(args),
|
||||
_ => "drink-component-on-examine-is-mostly-empty",
|
||||
};
|
||||
args.Message.AddMarkup($" - {Loc.GetString(remainingString)}");
|
||||
}
|
||||
args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetOpen(EntityUid uid, bool opened = false, DrinkComponent? component = null)
|
||||
{
|
||||
if(!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (opened == component.Opened)
|
||||
return;
|
||||
|
||||
component.Opened = opened;
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out _))
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
|
||||
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
|
||||
{
|
||||
_appearance.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
|
||||
//provide exact measurement for beakers
|
||||
args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component))));
|
||||
}
|
||||
else
|
||||
{
|
||||
//general approximation
|
||||
var remainingString = (int) _solutionContainer.PercentFull(uid) switch
|
||||
{
|
||||
100 => "drink-component-on-examine-is-full",
|
||||
> 66 => "drink-component-on-examine-is-mostly-full",
|
||||
> 33 => HalfEmptyOrHalfFull(args),
|
||||
_ => "drink-component-on-examine-is-mostly-empty",
|
||||
};
|
||||
args.Message.AddMarkup(Loc.GetString(remainingString));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,56 +173,47 @@ public sealed class DrinkSystem : EntitySystem
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!component.Opened)
|
||||
{
|
||||
//Do the opening stuff like playing the sounds.
|
||||
_audio.PlayPvs(_audio.GetSound(component.OpenSounds), args.User);
|
||||
|
||||
SetOpen(uid, true, component);
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = TryDrink(args.User, args.User, component, uid);
|
||||
}
|
||||
|
||||
private void HandleLand(EntityUid uid, DrinkComponent component, ref LandEvent args)
|
||||
private void OnPressurizedDrinkLand(EntityUid uid, PressurizedDrinkComponent comp, ref LandEvent args)
|
||||
{
|
||||
if (component.Pressurized &&
|
||||
!component.Opened &&
|
||||
_random.Prob(0.25f) &&
|
||||
_solutionContainer.TryGetSolution(uid, component.SolutionName, out var interactions))
|
||||
if (!TryComp<DrinkComponent>(uid, out var drink) || !TryComp<OpenableComponent>(uid, out var openable))
|
||||
return;
|
||||
|
||||
if (!openable.Opened &&
|
||||
_random.Prob(comp.BurstChance) &&
|
||||
_solutionContainer.TryGetSolution(uid, drink.Solution, out var interactions))
|
||||
{
|
||||
component.Opened = true;
|
||||
UpdateAppearance(uid, component);
|
||||
// using SetOpen instead of TryOpen to not play 2 sounds
|
||||
_openable.SetOpen(uid, true, openable);
|
||||
|
||||
var solution = _solutionContainer.SplitSolution(uid, interactions, interactions.Volume);
|
||||
_puddleSystem.TrySpillAt(uid, solution, out _);
|
||||
_puddle.TrySpillAt(uid, solution, out _);
|
||||
|
||||
_audio.PlayPvs(_audio.GetSound(component.BurstSound), uid, AudioParams.Default.WithVolume(-4));
|
||||
_audio.PlayPvs(comp.BurstSound, uid);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
|
||||
{
|
||||
SetOpen(uid, component.DefaultToOpened, component);
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out DrainableSolutionComponent? existingDrainable))
|
||||
if (TryComp<DrainableSolutionComponent>(uid, out var existingDrainable))
|
||||
{
|
||||
// Beakers have Drink component but they should use the existing Drainable
|
||||
component.SolutionName = existingDrainable.Solution;
|
||||
component.Solution = existingDrainable.Solution;
|
||||
}
|
||||
else
|
||||
{
|
||||
_solutionContainer.EnsureSolution(uid, component.SolutionName);
|
||||
_solutionContainer.EnsureSolution(uid, component.Solution);
|
||||
}
|
||||
|
||||
UpdateAppearance(uid, component);
|
||||
|
||||
if (TryComp(uid, out RefillableSolutionComponent? refillComp))
|
||||
refillComp.Solution = component.SolutionName;
|
||||
refillComp.Solution = component.Solution;
|
||||
|
||||
if (TryComp(uid, out DrainableSolutionComponent? drainComp))
|
||||
drainComp.Solution = component.SolutionName;
|
||||
drainComp.Solution = component.Solution;
|
||||
}
|
||||
|
||||
private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
|
||||
@@ -251,34 +231,23 @@ public sealed class DrinkSystem : EntitySystem
|
||||
|
||||
var drainAvailable = DrinkVolume(uid, component);
|
||||
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
|
||||
_appearance.SetData(uid, DrinkCanStateVisual.Opened, component.Opened, appearance);
|
||||
}
|
||||
|
||||
private void OnTransferAttempt(EntityUid uid, DrinkComponent component, SolutionTransferAttemptEvent args)
|
||||
{
|
||||
if (!component.Opened)
|
||||
{
|
||||
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
|
||||
{
|
||||
if (!EntityManager.HasComponent<BodyComponent>(target))
|
||||
if (!HasComp<BodyComponent>(target))
|
||||
return false;
|
||||
|
||||
if (!drink.Opened)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
|
||||
("owner", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
|
||||
if (_openable.IsClosed(item, user))
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(item, drink.SolutionName, out var drinkSolution) ||
|
||||
if (!_solutionContainer.TryGetSolution(item, drink.Solution, out var drinkSolution) ||
|
||||
drinkSolution.Volume <= 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
|
||||
("entity", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
|
||||
if (drink.IgnoreEmpty)
|
||||
return false;
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -297,8 +266,7 @@ public sealed class DrinkSystem : EntitySystem
|
||||
{
|
||||
var userName = Identity.Entity(user, EntityManager);
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
|
||||
user, target);
|
||||
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
|
||||
|
||||
// logging
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
|
||||
@@ -365,11 +333,11 @@ public sealed class DrinkSystem : EntitySystem
|
||||
|
||||
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
|
||||
{
|
||||
_popup.PopupEntity(forceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
|
||||
_popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
|
||||
|
||||
if (HasComp<RefillableSolutionComponent>(args.Target.Value))
|
||||
{
|
||||
_puddleSystem.TrySpillAt(args.User, drained, out _);
|
||||
_puddle.TrySpillAt(args.User, drained, out _);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -387,7 +355,7 @@ public sealed class DrinkSystem : EntitySystem
|
||||
if (forceDrink)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
|
||||
_puddleSystem.TrySpillAt(args.Target.Value, drained, out _);
|
||||
_puddle.TrySpillAt(args.Target.Value, drained, out _);
|
||||
}
|
||||
else
|
||||
_solutionContainer.TryAddSolution(uid, solution, drained);
|
||||
@@ -423,7 +391,7 @@ public sealed class DrinkSystem : EntitySystem
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(uid):drink}");
|
||||
}
|
||||
|
||||
_audio.PlayPvs(_audio.GetSound(component.UseSound), args.Target.Value, AudioParams.Default.WithVolume(-2f));
|
||||
_audio.PlayPvs(component.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
|
||||
//TODO: Grab the stomach UIDs somehow without using Owner
|
||||
@@ -442,11 +410,12 @@ public sealed class DrinkSystem : EntitySystem
|
||||
if (uid == ev.User ||
|
||||
!ev.CanInteract ||
|
||||
!ev.CanAccess ||
|
||||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
|
||||
!TryComp<BodyComponent>(ev.User, out var body) ||
|
||||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
|
||||
// no drinking from living drinks, have to kill them first.
|
||||
if (_mobState.IsAlive(uid))
|
||||
return;
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
|
||||
@@ -19,7 +19,6 @@ using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Nutrition;
|
||||
using Content.Shared.Verbs;
|
||||
@@ -30,469 +29,488 @@ using Robust.Shared.Utility;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems
|
||||
namespace Content.Server.Nutrition.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles feeding attempts both on yourself and on the target.
|
||||
/// </summary>
|
||||
public sealed class FoodSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles feeding attempts both on yourself and on the target.
|
||||
/// </summary>
|
||||
public sealed class FoodSystem : EntitySystem
|
||||
[Dependency] private readonly BodySystem _body = default!;
|
||||
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly OpenableSystem _openable = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly ReactiveSystem _reaction = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
|
||||
[Dependency] private readonly StackSystem _stack = default!;
|
||||
[Dependency] private readonly StomachSystem _stomach = default!;
|
||||
[Dependency] private readonly UtensilSystem _utensil = default!;
|
||||
|
||||
public const float MaxFeedDistance = 1.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly StomachSystem _stomachSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
[Dependency] private readonly UtensilSystem _utensilSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly ReactiveSystem _reaction = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly StackSystem _stack = default!;
|
||||
base.Initialize();
|
||||
|
||||
public const float MaxFeedDistance = 1.0f;
|
||||
// TODO add InteractNoHandEvent for entities like mice.
|
||||
// run after openable for wrapped/peelable foods
|
||||
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand, after: new[] { typeof(OpenableSystem) });
|
||||
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
|
||||
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
|
||||
SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
|
||||
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
/// <summary>
|
||||
/// Eat item
|
||||
/// </summary>
|
||||
private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
|
||||
{
|
||||
if (ev.Handled)
|
||||
return;
|
||||
|
||||
var result = TryFeed(ev.User, ev.User, uid, foodComponent);
|
||||
ev.Handled = result.Handled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Feed someone else
|
||||
/// </summary>
|
||||
private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled || args.Target == null || !args.CanReach)
|
||||
return;
|
||||
|
||||
var result = TryFeed(args.User, args.Target.Value, uid, foodComponent);
|
||||
args.Handled = result.Handled;
|
||||
}
|
||||
|
||||
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
|
||||
{
|
||||
//Suppresses eating yourself and alive mobs
|
||||
if (food == user || _mobState.IsAlive(food))
|
||||
return (false, false);
|
||||
|
||||
// Target can't be fed or they're already eating
|
||||
if (!TryComp<BodyComponent>(target, out var body))
|
||||
return (false, false);
|
||||
|
||||
if (_openable.IsClosed(food, user))
|
||||
return (false, true);
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(food, foodComp.Solution, out var foodSolution) || foodSolution.Name == null)
|
||||
return (false, false);
|
||||
|
||||
if (!_body.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
|
||||
return (false, false);
|
||||
|
||||
// Check for special digestibles
|
||||
if (!IsDigestibleBy(food, foodComp, stomachs))
|
||||
return (false, false);
|
||||
|
||||
if (!TryGetRequiredUtensils(user, foodComp, out _))
|
||||
return (false, false);
|
||||
|
||||
// Check for used storage on the food item
|
||||
if (TryComp<StorageComponent>(food, out var storageState) && storageState.StorageUsed != 0)
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// TODO add InteractNoHandEvent for entities like mice.
|
||||
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
|
||||
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
|
||||
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
|
||||
SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
|
||||
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
|
||||
_popup.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eat item
|
||||
/// </summary>
|
||||
private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
|
||||
{
|
||||
if (ev.Handled)
|
||||
return;
|
||||
var flavors = _flavorProfile.GetLocalizedFlavorsMessage(food, user, foodSolution);
|
||||
|
||||
var result = TryFeed(ev.User, ev.User, uid, foodComponent);
|
||||
ev.Handled = result.Handled;
|
||||
if (GetUsesRemaining(food, foodComp) <= 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
|
||||
DeleteAndSpawnTrash(foodComp, food, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Feed someone else
|
||||
/// </summary>
|
||||
private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled || args.Target == null || !args.CanReach)
|
||||
return;
|
||||
if (IsMouthBlocked(target, user))
|
||||
return (false, true);
|
||||
|
||||
var result = TryFeed(args.User, args.Target.Value, uid, foodComponent);
|
||||
args.Handled = result.Handled;
|
||||
if (!_interaction.InRangeUnobstructed(user, food, popup: true))
|
||||
return (false, true);
|
||||
|
||||
if (!_interaction.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
|
||||
return (false, true);
|
||||
|
||||
// TODO make do-afters account for fixtures in the range check.
|
||||
if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance))
|
||||
{
|
||||
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
|
||||
_popup.PopupEntity(message, user, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
|
||||
var forceFeed = user != target;
|
||||
if (forceFeed)
|
||||
{
|
||||
//Suppresses self-eating
|
||||
if (food == user || TryComp<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
|
||||
return (false, false);
|
||||
var userName = Identity.Entity(user, EntityManager);
|
||||
_popup.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
|
||||
user, target);
|
||||
|
||||
// Target can't be fed or they're already eating
|
||||
if (!TryComp<BodyComponent>(target, out var body))
|
||||
return (false, false);
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
|
||||
return (false, false);
|
||||
|
||||
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
|
||||
return (false, false);
|
||||
|
||||
var forceFeed = user != target;
|
||||
|
||||
// Check for special digestibles
|
||||
if (!IsDigestibleBy(food, foodComp, stomachs))
|
||||
{
|
||||
_popupSystem.PopupEntity(
|
||||
forceFeed
|
||||
? Loc.GetString("food-system-cant-digest-other", ("entity", food))
|
||||
: Loc.GetString("food-system-cant-digest", ("entity", food)), user, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
// Check for used storage on the food item
|
||||
if (TryComp<StorageComponent>(food, out var storageState) && storageState.StorageUsed != 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
|
||||
|
||||
if (foodComp.UsesRemaining <= 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
|
||||
DeleteAndSpawnTrash(foodComp, food, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
if (IsMouthBlocked(target, user))
|
||||
return (false, true);
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
|
||||
return (false, true);
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
|
||||
return (false, true);
|
||||
|
||||
// TODO make do-afters account for fixtures in the range check.
|
||||
if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance))
|
||||
{
|
||||
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
|
||||
_popupSystem.PopupEntity(message, user, user);
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
if (!TryGetRequiredUtensils(user, foodComp, out _))
|
||||
return (false, true);
|
||||
|
||||
if (forceFeed)
|
||||
{
|
||||
var userName = Identity.Entity(user, EntityManager);
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
|
||||
user, target);
|
||||
|
||||
// logging
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// log voluntary eating
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
|
||||
}
|
||||
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager,
|
||||
user,
|
||||
forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
|
||||
new ConsumeDoAfterEvent(foodSolution.Name, flavors),
|
||||
eventTarget: food,
|
||||
target: target,
|
||||
used: food)
|
||||
{
|
||||
BreakOnUserMove = forceFeed,
|
||||
BreakOnDamage = true,
|
||||
BreakOnTargetMove = forceFeed,
|
||||
MovementThreshold = 0.01f,
|
||||
DistanceThreshold = MaxFeedDistance,
|
||||
// Mice and the like can eat without hands.
|
||||
// TODO maybe set this based on some CanEatWithoutHands event or component?
|
||||
NeedHand = forceFeed,
|
||||
};
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
||||
return (true, true);
|
||||
// logging
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// log voluntary eating
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager,
|
||||
user,
|
||||
forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
|
||||
new ConsumeDoAfterEvent(foodSolution.Name, flavors),
|
||||
eventTarget: food,
|
||||
target: target,
|
||||
used: food)
|
||||
{
|
||||
if (args.Cancelled || args.Handled || component.Deleted || args.Target == null)
|
||||
return;
|
||||
BreakOnUserMove = forceFeed,
|
||||
BreakOnDamage = true,
|
||||
BreakOnTargetMove = forceFeed,
|
||||
MovementThreshold = 0.01f,
|
||||
DistanceThreshold = MaxFeedDistance,
|
||||
// Mice and the like can eat without hands.
|
||||
// TODO maybe set this based on some CanEatWithoutHands event or component?
|
||||
NeedHand = forceFeed,
|
||||
};
|
||||
|
||||
if (!TryComp<BodyComponent>(args.Target.Value, out var body))
|
||||
return;
|
||||
_doAfter.TryStartDoAfter(doAfterArgs);
|
||||
return (true, true);
|
||||
}
|
||||
|
||||
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
|
||||
return;
|
||||
private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled || args.Handled || component.Deleted || args.Target == null)
|
||||
return;
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
|
||||
return;
|
||||
if (!TryComp<BodyComponent>(args.Target.Value, out var body))
|
||||
return;
|
||||
|
||||
if (!TryGetRequiredUtensils(args.User, component, out var utensils))
|
||||
return;
|
||||
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
|
||||
return;
|
||||
|
||||
// TODO this should really be checked every tick.
|
||||
if (IsMouthBlocked(args.Target.Value))
|
||||
return;
|
||||
if (!_solutionContainer.TryGetSolution(args.Used, args.Solution, out var solution))
|
||||
return;
|
||||
|
||||
// TODO this should really be checked every tick.
|
||||
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
|
||||
return;
|
||||
if (!TryGetRequiredUtensils(args.User, component, out var utensils))
|
||||
return;
|
||||
|
||||
var forceFeed = args.User != args.Target;
|
||||
// TODO this should really be checked every tick.
|
||||
if (IsMouthBlocked(args.Target.Value))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
|
||||
// TODO this should really be checked every tick.
|
||||
if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
|
||||
return;
|
||||
|
||||
var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
|
||||
var forceFeed = args.User != args.Target;
|
||||
|
||||
//TODO: Get the stomach UID somehow without nabbing owner
|
||||
// Get the stomach with the highest available solution volume
|
||||
var highestAvailable = FixedPoint2.Zero;
|
||||
StomachComponent? stomachToUse = null;
|
||||
foreach (var (stomach, _) in stomachs)
|
||||
{
|
||||
var owner = stomach.Owner;
|
||||
if (!_stomachSystem.CanTransferSolution(owner, split))
|
||||
continue;
|
||||
args.Handled = true;
|
||||
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(owner, StomachSystem.DefaultSolutionName,
|
||||
out var stomachSol))
|
||||
continue;
|
||||
var split = _solutionContainer.SplitSolution(uid, solution, transferAmount);
|
||||
|
||||
if (stomachSol.AvailableVolume <= highestAvailable)
|
||||
continue;
|
||||
//TODO: Get the stomach UID somehow without nabbing owner
|
||||
// Get the stomach with the highest available solution volume
|
||||
var highestAvailable = FixedPoint2.Zero;
|
||||
StomachComponent? stomachToUse = null;
|
||||
foreach (var (stomach, _) in stomachs)
|
||||
{
|
||||
var owner = stomach.Owner;
|
||||
if (!_stomach.CanTransferSolution(owner, split))
|
||||
continue;
|
||||
|
||||
stomachToUse = stomach;
|
||||
highestAvailable = stomachSol.AvailableVolume;
|
||||
}
|
||||
if (!_solutionContainer.TryGetSolution(owner, StomachSystem.DefaultSolutionName,
|
||||
out var stomachSol))
|
||||
continue;
|
||||
|
||||
// No stomach so just popup a message that they can't eat.
|
||||
if (stomachToUse == null)
|
||||
{
|
||||
_solutionContainerSystem.TryAddSolution(uid, solution, split);
|
||||
_popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
|
||||
return;
|
||||
}
|
||||
if (stomachSol.AvailableVolume <= highestAvailable)
|
||||
continue;
|
||||
|
||||
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
|
||||
_stomachSystem.TryTransferSolution(stomachToUse.Owner, split, stomachToUse);
|
||||
|
||||
var flavors = args.FlavorMessage;
|
||||
|
||||
if (forceFeed)
|
||||
{
|
||||
var targetName = Identity.Entity(args.Target.Value, EntityManager);
|
||||
var userName = Identity.Entity(args.User, EntityManager);
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)),
|
||||
uid, uid);
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
|
||||
|
||||
// log successful force feed
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(uid):food}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", uid), ("flavors", flavors)), args.User, args.User);
|
||||
|
||||
// log successful voluntary eating
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(uid):food}");
|
||||
}
|
||||
|
||||
_audio.Play(component.UseSound, Filter.Pvs(args.Target.Value), args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
|
||||
|
||||
// Try to break all used utensils
|
||||
foreach (var utensil in utensils)
|
||||
{
|
||||
_utensilSystem.TryBreak(utensil, args.User);
|
||||
}
|
||||
|
||||
args.Repeat = !forceFeed;
|
||||
|
||||
if (TryComp<StackComponent>(uid, out var stack))
|
||||
{
|
||||
//Not deleting whole stack piece will make troubles with grinding object
|
||||
if (stack.Count > 1)
|
||||
{
|
||||
_stack.SetCount(uid, stack.Count - 1);
|
||||
_solutionContainerSystem.TryAddSolution(uid, solution, split);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (component.UsesRemaining > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ev = new BeforeFullyEatenEvent
|
||||
{
|
||||
User = args.User
|
||||
};
|
||||
RaiseLocalEvent(uid, ev);
|
||||
if (ev.Cancelled)
|
||||
return;
|
||||
|
||||
if (string.IsNullOrEmpty(component.TrashPrototype))
|
||||
QueueDel(uid);
|
||||
else
|
||||
DeleteAndSpawnTrash(component, uid, args.User);
|
||||
stomachToUse = stomach;
|
||||
highestAvailable = stomachSol.AvailableVolume;
|
||||
}
|
||||
|
||||
public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
|
||||
// No stomach so just popup a message that they can't eat.
|
||||
if (stomachToUse == null)
|
||||
{
|
||||
//We're empty. Become trash.
|
||||
var position = Transform(food).MapPosition;
|
||||
var finisher = EntityManager.SpawnEntity(component.TrashPrototype, position);
|
||||
_solutionContainer.TryAddSolution(uid, solution, split);
|
||||
_popup.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
// If the user is holding the item
|
||||
if (user != null && _handsSystem.IsHolding(user.Value, food, out var hand))
|
||||
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
|
||||
_stomach.TryTransferSolution(stomachToUse.Owner, split, stomachToUse);
|
||||
|
||||
var flavors = args.FlavorMessage;
|
||||
|
||||
if (forceFeed)
|
||||
{
|
||||
var targetName = Identity.Entity(args.Target.Value, EntityManager);
|
||||
var userName = Identity.Entity(args.User, EntityManager);
|
||||
_popup.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)),
|
||||
uid, uid);
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
|
||||
|
||||
// log successful force feed
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(uid):food}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString(component.EatMessage, ("food", uid), ("flavors", flavors)), args.User, args.User);
|
||||
|
||||
// log successful voluntary eating
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(uid):food}");
|
||||
}
|
||||
|
||||
_audio.Play(component.UseSound, Filter.Pvs(args.Target.Value), args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
|
||||
|
||||
// Try to break all used utensils
|
||||
foreach (var utensil in utensils)
|
||||
{
|
||||
_utensil.TryBreak(utensil, args.User);
|
||||
}
|
||||
|
||||
args.Repeat = !forceFeed;
|
||||
|
||||
if (TryComp<StackComponent>(uid, out var stack))
|
||||
{
|
||||
//Not deleting whole stack piece will make troubles with grinding object
|
||||
if (stack.Count > 1)
|
||||
{
|
||||
EntityManager.DeleteEntity(food);
|
||||
|
||||
// Put the trash in the user's hand
|
||||
_handsSystem.TryPickup(user.Value, finisher, hand);
|
||||
_stack.SetCount(uid, stack.Count - 1);
|
||||
_solutionContainer.TryAddSolution(uid, solution, split);
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager.QueueDeleteEntity(food);
|
||||
}
|
||||
else if (GetUsesRemaining(uid, component) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent<AlternativeVerb> ev)
|
||||
var ev = new BeforeFullyEatenEvent
|
||||
{
|
||||
if (uid == ev.User ||
|
||||
!ev.CanInteract ||
|
||||
!ev.CanAccess ||
|
||||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
|
||||
!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
|
||||
return;
|
||||
User = args.User
|
||||
};
|
||||
RaiseLocalEvent(uid, ev);
|
||||
if (ev.Cancelled)
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
|
||||
return;
|
||||
if (string.IsNullOrEmpty(component.TrashPrototype))
|
||||
QueueDel(uid);
|
||||
else
|
||||
DeleteAndSpawnTrash(component, uid, args.User);
|
||||
}
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
|
||||
{
|
||||
//We're empty. Become trash.
|
||||
var position = Transform(food).MapPosition;
|
||||
var finisher = Spawn(component.TrashPrototype, position);
|
||||
|
||||
// If the user is holding the item
|
||||
if (user != null && _hands.IsHolding(user.Value, food, out var hand))
|
||||
{
|
||||
Del(food);
|
||||
|
||||
// Put the trash in the user's hand
|
||||
_hands.TryPickup(user.Value, finisher, hand);
|
||||
return;
|
||||
}
|
||||
|
||||
QueueDel(food);
|
||||
}
|
||||
|
||||
private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent<AlternativeVerb> ev)
|
||||
{
|
||||
if (uid == ev.User ||
|
||||
!ev.CanInteract ||
|
||||
!ev.CanAccess ||
|
||||
!TryComp<BodyComponent>(ev.User, out var body) ||
|
||||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
|
||||
return;
|
||||
|
||||
// have to kill mouse before eating it
|
||||
if (_mobState.IsAlive(uid))
|
||||
return;
|
||||
|
||||
// only give moths eat verb for clothes since it would just fail otherwise
|
||||
if (!IsDigestibleBy(uid, component, stomachs))
|
||||
return;
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
TryFeed(ev.User, ev.User, uid, component);
|
||||
},
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
|
||||
Text = Loc.GetString("food-system-verb-eat"),
|
||||
Priority = -1
|
||||
};
|
||||
TryFeed(ev.User, ev.User, uid, component);
|
||||
},
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
|
||||
Text = Loc.GetString("food-system-verb-eat"),
|
||||
Priority = -1
|
||||
};
|
||||
|
||||
ev.Verbs.Add(verb);
|
||||
}
|
||||
ev.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the food item can be digested by the user.
|
||||
/// </summary>
|
||||
public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
|
||||
/// <summary>
|
||||
/// Returns true if the food item can be digested by the user.
|
||||
/// </summary>
|
||||
public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
|
||||
{
|
||||
if (!Resolve(food, ref foodComp, false))
|
||||
return false;
|
||||
|
||||
if (!_body.TryGetBodyOrganComponents<StomachComponent>(uid, out var stomachs))
|
||||
return false;
|
||||
|
||||
return IsDigestibleBy(food, foodComp, stomachs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent.SpecialDigestible"/> that whitelists
|
||||
/// this <paramref name="food"/> (or if they even have enough stomachs in the first place).
|
||||
/// </summary>
|
||||
private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<(StomachComponent, OrganComponent)> stomachs)
|
||||
{
|
||||
var digestible = true;
|
||||
|
||||
// Does the mob have enough stomachs?
|
||||
if (stomachs.Count < component.RequiredStomachs)
|
||||
return false;
|
||||
|
||||
// Run through the mobs' stomachs
|
||||
foreach (var (comp, _) in stomachs)
|
||||
{
|
||||
if (!Resolve(food, ref foodComp, false))
|
||||
return false;
|
||||
|
||||
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(uid, out var stomachs))
|
||||
return false;
|
||||
|
||||
return IsDigestibleBy(food, foodComp, stomachs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent.SpecialDigestible"/> that whitelists
|
||||
/// this <paramref name="food"/> (or if they even have enough stomachs in the first place).
|
||||
/// </summary>
|
||||
private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<(StomachComponent, OrganComponent)> stomachs)
|
||||
{
|
||||
var digestible = true;
|
||||
|
||||
// Does the mob have enough stomachs?
|
||||
if (stomachs.Count < component.RequiredStomachs)
|
||||
return false;
|
||||
|
||||
// Run through the mobs' stomachs
|
||||
foreach (var (comp, _) in stomachs)
|
||||
{
|
||||
// Find a stomach with a SpecialDigestible
|
||||
if (comp.SpecialDigestible == null)
|
||||
continue;
|
||||
// Check if the food is in the whitelist
|
||||
if (comp.SpecialDigestible.IsValid(food, EntityManager))
|
||||
return true;
|
||||
// They can only eat whitelist food and the food isn't in the whitelist. It's not edible.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.RequiresSpecialDigestion)
|
||||
return false;
|
||||
|
||||
return digestible;
|
||||
}
|
||||
|
||||
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
|
||||
out List<EntityUid> utensils, HandsComponent? hands = null)
|
||||
{
|
||||
utensils = new List<EntityUid>();
|
||||
|
||||
if (component.Utensil != UtensilType.None)
|
||||
// Find a stomach with a SpecialDigestible
|
||||
if (comp.SpecialDigestible == null)
|
||||
continue;
|
||||
// Check if the food is in the whitelist
|
||||
if (comp.SpecialDigestible.IsValid(food, EntityManager))
|
||||
return true;
|
||||
// They can only eat whitelist food and the food isn't in the whitelist. It's not edible.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Resolve(user, ref hands, false))
|
||||
if (component.RequiresSpecialDigestion)
|
||||
return false;
|
||||
|
||||
var usedTypes = UtensilType.None;
|
||||
return digestible;
|
||||
}
|
||||
|
||||
foreach (var item in _handsSystem.EnumerateHeld(user, hands))
|
||||
{
|
||||
// Is utensil?
|
||||
if (!EntityManager.TryGetComponent(item, out UtensilComponent? utensil))
|
||||
continue;
|
||||
|
||||
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
|
||||
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
|
||||
{
|
||||
// Add to used list
|
||||
usedTypes |= utensil.Types;
|
||||
utensils.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
// If "required" field is set, try to block eating without proper utensils used
|
||||
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
|
||||
return false;
|
||||
}
|
||||
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
|
||||
out List<EntityUid> utensils, HandsComponent? hands = null)
|
||||
{
|
||||
utensils = new List<EntityUid>();
|
||||
|
||||
if (component.Utensil != UtensilType.None)
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Block ingestion attempts based on the equipped mask or head-wear
|
||||
/// </summary>
|
||||
private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args)
|
||||
if (!Resolve(user, ref hands, false))
|
||||
return false;
|
||||
|
||||
var usedTypes = UtensilType.None;
|
||||
|
||||
foreach (var item in _hands.EnumerateHeld(user, hands))
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
// Is utensil?
|
||||
if (!TryComp<UtensilComponent>(item, out var utensil))
|
||||
continue;
|
||||
|
||||
IngestionBlockerComponent? blocker;
|
||||
|
||||
if (_inventorySystem.TryGetSlotEntity(uid, "mask", out var maskUid) &&
|
||||
EntityManager.TryGetComponent(maskUid, out blocker) &&
|
||||
blocker.Enabled)
|
||||
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
|
||||
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
|
||||
{
|
||||
args.Blocker = maskUid;
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_inventorySystem.TryGetSlotEntity(uid, "head", out var headUid) &&
|
||||
EntityManager.TryGetComponent(headUid, out blocker) &&
|
||||
blocker.Enabled)
|
||||
{
|
||||
args.Blocker = headUid;
|
||||
args.Cancel();
|
||||
// Add to used list
|
||||
usedTypes |= utensil.Types;
|
||||
utensils.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
|
||||
/// </summary>
|
||||
/// <param name="uid">The target whose equipment is checked</param>
|
||||
/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
|
||||
/// piece of equipment.</param>
|
||||
/// <returns></returns>
|
||||
public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
|
||||
// If "required" field is set, try to block eating without proper utensils used
|
||||
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
|
||||
{
|
||||
var attempt = new IngestionAttemptEvent();
|
||||
RaiseLocalEvent(uid, attempt, false);
|
||||
if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
|
||||
{
|
||||
var name = EntityManager.GetComponent<MetaDataComponent>(attempt.Blocker.Value).EntityName;
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", name)),
|
||||
uid, popupUid.Value);
|
||||
}
|
||||
_popup.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
|
||||
return false;
|
||||
}
|
||||
|
||||
return attempt.Cancelled;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Block ingestion attempts based on the equipped mask or head-wear
|
||||
/// </summary>
|
||||
private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
IngestionBlockerComponent? blocker;
|
||||
|
||||
if (_inventory.TryGetSlotEntity(uid, "mask", out var maskUid) &&
|
||||
TryComp(maskUid, out blocker) &&
|
||||
blocker.Enabled)
|
||||
{
|
||||
args.Blocker = maskUid;
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_inventory.TryGetSlotEntity(uid, "head", out var headUid) &&
|
||||
TryComp(headUid, out blocker) &&
|
||||
blocker.Enabled)
|
||||
{
|
||||
args.Blocker = headUid;
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
|
||||
/// </summary>
|
||||
/// <param name="uid">The target whose equipment is checked</param>
|
||||
/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
|
||||
/// piece of equipment.</param>
|
||||
/// <returns></returns>
|
||||
public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
|
||||
{
|
||||
var attempt = new IngestionAttemptEvent();
|
||||
RaiseLocalEvent(uid, attempt, false);
|
||||
if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", attempt.Blocker.Value)),
|
||||
uid, popupUid.Value);
|
||||
}
|
||||
|
||||
return attempt.Cancelled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of bites this food has left, based on how much food solution there is and how much of it to eat per bite.
|
||||
/// </summary>
|
||||
public int GetUsesRemaining(EntityUid uid, FoodComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return 0;
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out var solution) || solution.Volume == 0)
|
||||
return 0;
|
||||
|
||||
// eat all in 1 go, so non empty is 1 bite
|
||||
if (comp.TransferAmount == null)
|
||||
return 1;
|
||||
|
||||
return Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2) comp.TransferAmount).Float()));
|
||||
}
|
||||
}
|
||||
|
||||
140
Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
Normal file
140
Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
Normal file
@@ -0,0 +1,140 @@
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// Provides API for openable food and drinks, handles opening on use and preventing transfer when closed.
|
||||
/// </summary>
|
||||
public sealed class OpenableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<OpenableComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<OpenableComponent, UseInHandEvent>(OnUse);
|
||||
SubscribeLocalEvent<OpenableComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(PuddleSystem) });
|
||||
SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
|
||||
SubscribeLocalEvent<OpenableComponent, MeleeHitEvent>(HandleIfClosed);
|
||||
SubscribeLocalEvent<OpenableComponent, AfterInteractEvent>(HandleIfClosed);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
|
||||
{
|
||||
UpdateAppearance(uid, comp);
|
||||
}
|
||||
|
||||
private void OnUse(EntityUid uid, OpenableComponent comp, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled || !comp.OpenableByHand)
|
||||
return;
|
||||
|
||||
args.Handled = TryOpen(uid, comp);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, OpenableComponent comp, ExaminedEvent args)
|
||||
{
|
||||
if (!comp.Opened || !args.IsInDetailsRange)
|
||||
return;
|
||||
|
||||
var text = Loc.GetString(comp.ExamineText);
|
||||
args.PushMarkup(text);
|
||||
}
|
||||
|
||||
private void OnTransferAttempt(EntityUid uid, OpenableComponent comp, SolutionTransferAttemptEvent args)
|
||||
{
|
||||
if (!comp.Opened)
|
||||
{
|
||||
// message says its just for drinks, shouldn't matter since you typically dont have a food that is openable and can be poured out
|
||||
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleIfClosed(EntityUid uid, OpenableComponent comp, HandledEntityEventArgs args)
|
||||
{
|
||||
// prevent spilling/pouring/whatever drinks when closed
|
||||
args.Handled = !comp.Opened;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the entity either does not have OpenableComponent or it is opened.
|
||||
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
|
||||
/// </summary>
|
||||
public bool IsOpen(EntityUid uid, OpenableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp, false))
|
||||
return true;
|
||||
|
||||
return comp.Opened;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the entity both has OpenableComponent and is not opened.
|
||||
/// Drinks that don't have OpenableComponent are automatically open, so it returns false.
|
||||
/// If user is not null a popup will be shown to them.
|
||||
/// </summary>
|
||||
public bool IsClosed(EntityUid uid, EntityUid? user = null, OpenableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp, false))
|
||||
return false;
|
||||
|
||||
if (comp.Opened)
|
||||
return false;
|
||||
|
||||
if (user != null)
|
||||
_popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update open visuals to the current value.
|
||||
/// </summary>
|
||||
public void UpdateAppearance(EntityUid uid, OpenableComponent? comp = null, AppearanceComponent? appearance = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the opened field and updates open visuals.
|
||||
/// </summary>
|
||||
public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp) || opened == comp.Opened)
|
||||
return;
|
||||
|
||||
comp.Opened = opened;
|
||||
|
||||
UpdateAppearance(uid, comp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If closed, opens it and plays the sound.
|
||||
/// </summary>
|
||||
/// <returns>Whether it got opened</returns>
|
||||
public bool TryOpen(EntityUid uid, OpenableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp) || comp.Opened)
|
||||
return false;
|
||||
|
||||
SetOpen(uid, true, comp);
|
||||
_audio.PlayPvs(comp.Sound, uid);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -47,7 +47,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(uid, food.SolutionName, out var solution))
|
||||
if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var solution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -136,7 +136,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
{
|
||||
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
|
||||
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
|
||||
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.SolutionName, out var itsSolution))
|
||||
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSolution))
|
||||
{
|
||||
_solutionContainerSystem.RemoveAllSolution(sliceUid, itsSolution);
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
var foodComp = EnsureComp<FoodComponent>(uid);
|
||||
|
||||
EnsureComp<SolutionContainerManagerComponent>(uid);
|
||||
_solutionContainerSystem.EnsureSolution(uid, foodComp.SolutionName);
|
||||
_solutionContainerSystem.EnsureSolution(uid, foodComp.Solution);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, SliceableFoodComponent component, ExaminedEvent args)
|
||||
|
||||
@@ -11,9 +11,9 @@ namespace Content.Shared.Nutrition.Components
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum DrinkCanStateVisual : byte
|
||||
public enum OpenableVisuals : byte
|
||||
{
|
||||
Closed,
|
||||
Opened
|
||||
Opened,
|
||||
Layer
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
drink-component-on-use-is-empty = {$owner} is empty!
|
||||
drink-component-on-examine-is-empty = Empty
|
||||
drink-component-on-examine-is-opened = Opened
|
||||
drink-component-on-examine-details-text = [color={$colorName}]{$text}[/color]
|
||||
drink-component-on-examine-is-empty = [color=gray]Empty[/color]
|
||||
drink-component-on-examine-is-opened = [color=yellow]Opened[/color]
|
||||
drink-component-on-examine-is-full = Full
|
||||
drink-component-on-examine-is-mostly-full = Mostly Full
|
||||
drink-component-on-examine-is-half-full = Halfway Full
|
||||
|
||||
@@ -152,7 +152,6 @@
|
||||
!type:SpreaderNode
|
||||
nodeGroupID: Spreader
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
delay: 3
|
||||
transferAmount: 1
|
||||
solution: puddle
|
||||
|
||||
@@ -40,8 +40,6 @@
|
||||
id: DrinkGlassBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Glass
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
id: DrinkBottleBaseFull
|
||||
abstract: true
|
||||
components:
|
||||
- type: Drink
|
||||
openSounds:
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: bottleOpenSounds
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
@@ -130,8 +130,9 @@
|
||||
reagents:
|
||||
- ReagentId: Grenadine
|
||||
Quantity: 100
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
# intended use is to spike drinks so starts open
|
||||
- type: Openable
|
||||
opened: true
|
||||
- type: Sprite
|
||||
sprite: Objects/Consumable/Drinks/grenadinebottle.rsi
|
||||
|
||||
|
||||
@@ -4,9 +4,8 @@
|
||||
abstract: true
|
||||
components:
|
||||
- type: Drink
|
||||
openSounds:
|
||||
collection: canOpenSounds
|
||||
pressurized: true
|
||||
- type: Openable
|
||||
- type: PressurizedDrink
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
drink:
|
||||
@@ -25,7 +24,7 @@
|
||||
state: icon
|
||||
layers:
|
||||
- state: icon
|
||||
map: ["drinkCanIcon"]
|
||||
map: ["enum.OpenableVisuals.Layer"]
|
||||
- type: FitsInDispenser
|
||||
solution: drink
|
||||
- type: DrawableSolution
|
||||
@@ -37,8 +36,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.DrinkCanStateVisual.Opened:
|
||||
drinkCanIcon:
|
||||
enum.OpenableVisuals.Opened:
|
||||
enum.OpenableVisuals.Layer:
|
||||
True: {state: "icon_open"}
|
||||
False: {state: "icon"}
|
||||
- type: Spillable
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
- key: enum.TransferAmountUiKey.Key
|
||||
type: TransferAmountBoundUserInterface
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Spillable
|
||||
|
||||
@@ -4,9 +4,8 @@
|
||||
name: space glue tube
|
||||
description: High performance glue intended for maintenance of extremely complex mechanical equipment. DON'T DRINK!
|
||||
components:
|
||||
- type: Drink
|
||||
isOpen: false
|
||||
openSounds:
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: packetOpenSounds
|
||||
- type: Sprite
|
||||
sprite: Objects/Consumable/Drinks/glue-tube.rsi
|
||||
@@ -40,9 +39,8 @@
|
||||
name: space lube tube
|
||||
description: High performance lubricant intended for maintenance of extremely complex mechanical equipment.
|
||||
components:
|
||||
- type: Drink
|
||||
isOpen: false
|
||||
openSounds:
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: packetOpenSounds
|
||||
- type: Sprite
|
||||
sprite: Objects/Consumable/Drinks/lube-tube.rsi
|
||||
@@ -65,4 +63,4 @@
|
||||
- type: SolutionContainerVisuals
|
||||
maxFillLevels: 6
|
||||
fillBaseName: fill
|
||||
- type: Lube
|
||||
- type: Lube
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
drink:
|
||||
maxVol: 100
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
- type: FitsInDispenser
|
||||
solution: drink
|
||||
- type: DrawableSolution
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
canChangeTransferAmount: true
|
||||
maxTransferAmount: 5
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
- type: MeleeWeapon
|
||||
soundNoDamage:
|
||||
path: "/Audio/Effects/Fluids/splat.ogg"
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
Blunt: 5
|
||||
- type: Drink
|
||||
solution: food
|
||||
isOpen: true
|
||||
- type: DrawableSolution
|
||||
solution: food
|
||||
- type: Damageable
|
||||
|
||||
@@ -31,7 +31,8 @@
|
||||
- type: Drink
|
||||
solution: food
|
||||
refillable: false
|
||||
openSounds:
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: packetOpenSounds
|
||||
# Since this one is closed, the only way to insert liquid is with a syringe.
|
||||
- type: InjectableSolution
|
||||
@@ -372,7 +373,8 @@
|
||||
components:
|
||||
- type: Drink
|
||||
solution: food
|
||||
openSounds:
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: pop
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
@@ -552,7 +554,6 @@
|
||||
components:
|
||||
- type: Drink
|
||||
solution: food
|
||||
isOpen: true
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
food:
|
||||
|
||||
@@ -24,10 +24,11 @@
|
||||
solution: food
|
||||
- type: Drink
|
||||
solution: food
|
||||
openSounds:
|
||||
collection: packetOpenSounds
|
||||
useSound:
|
||||
path: /Audio/Items/eating_1.ogg
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: packetOpenSounds
|
||||
- type: Spillable
|
||||
solution: food
|
||||
- type: MeleeWeapon
|
||||
|
||||
@@ -1024,9 +1024,8 @@
|
||||
name: crazy glue
|
||||
description: A bottle of crazy glue manufactured by Honk! Co.
|
||||
components:
|
||||
- type: Drink
|
||||
isOpen: false
|
||||
openSounds:
|
||||
- type: Openable
|
||||
sound:
|
||||
collection: packetOpenSounds
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/glue.rsi
|
||||
|
||||
@@ -160,7 +160,6 @@
|
||||
- MobLayer
|
||||
- type: Pullable
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
solution: bucket
|
||||
- type: Appearance
|
||||
- type: SolutionContainerVisuals
|
||||
@@ -414,7 +413,6 @@
|
||||
- key: enum.StorageUiKey.Key
|
||||
type: StorageBoundUserInterface
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
solution: bucket
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
- key: enum.TransferAmountUiKey.Key
|
||||
type: TransferAmountBoundUserInterface
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
solution: beaker
|
||||
- type: Spillable
|
||||
solution: beaker
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
maxFillLevels: 6
|
||||
fillBaseName: bottle-1-
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
drink: # This solution name and target volume is hard-coded in ChemMasterComponent
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
- key: enum.TransferAmountUiKey.Key
|
||||
type: TransferAmountBoundUserInterface
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
solution: beaker
|
||||
- type: Appearance
|
||||
- type: SolutionContainerVisuals
|
||||
@@ -136,7 +135,6 @@
|
||||
- key: enum.TransferAmountUiKey.Key
|
||||
type: TransferAmountBoundUserInterface
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
solution: beaker
|
||||
- type: Appearance
|
||||
- type: SolutionContainerVisuals
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
description: It's a boring old bucket.
|
||||
components:
|
||||
- type: Drink
|
||||
isOpen: true
|
||||
solution: bucket
|
||||
ignoreEmpty: true
|
||||
- type: Clickable
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/bucket.rsi
|
||||
|
||||
Reference in New Issue
Block a user