Openable refactor (#19750)

This commit is contained in:
deltanedas
2023-09-23 03:10:04 +01:00
committed by GitHub
parent 71ab660885
commit b7cff81587
33 changed files with 842 additions and 687 deletions

View File

@@ -1,6 +1,6 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
@@ -23,11 +23,14 @@ namespace Content.Server.Fluids.EntitySystems;
public sealed partial class PuddleSystem
{
[Dependency] private readonly OpenableSystem _openable = default!;
private void InitializeSpillable()
{
SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit);
// openable handles the event if its closed
SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow);
@@ -54,6 +57,9 @@ public sealed partial class PuddleSystem
private void SplashOnMeleeHit(EntityUid uid, SpillableComponent component, MeleeHitEvent args)
{
if (args.Handled)
return;
// When attacking someone reactive with a spillable entity,
// splash a little on them (touch react)
// If this also has solution transfer, then assume the transfer amount is how much we want to spill.
@@ -62,9 +68,6 @@ public sealed partial class PuddleSystem
if (!_solutionContainerSystem.TryGetDrainableSolution(uid, out var solution))
return;
if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
return;
var hitCount = args.HitEntities.Count;
var totalSplit = FixedPoint2.Min(solution.MaxVolume * 0.25, solution.Volume);
@@ -80,6 +83,7 @@ public sealed partial class PuddleSystem
if (totalSplit == 0)
return;
args.Handled = true;
foreach (var hit in args.HitEntities)
{
if (!HasComp<ReactiveComponent>(hit))
@@ -135,7 +139,7 @@ public sealed partial class PuddleSystem
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
return;
if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
if (_openable.IsClosed(uid))
return;
if (args.User != null)
@@ -156,7 +160,7 @@ public sealed partial class PuddleSystem
if (!_solutionContainerSystem.TryGetSolution(args.Target, component.SolutionName, out var solution))
return;
if (TryComp<DrinkComponent>(args.Target, out var drink) && (!drink.Opened))
if (_openable.IsClosed(args.Target))
return;
if (solution.Volume == FixedPoint2.Zero)

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@@ -5,7 +5,7 @@ using Content.Shared.Item;
using Content.Shared.Glue;
using Content.Shared.Interaction;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Hands;
using Robust.Shared.Timing;
@@ -26,7 +26,7 @@ public sealed class GlueSystem : SharedGlueSystem
{
base.Initialize();
SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<GluedComponent, ComponentInit>(OnGluedInit);
SubscribeLocalEvent<GluedComponent, GotEquippedHandEvent>(OnHandPickUp);
}
@@ -40,11 +40,6 @@ public sealed class GlueSystem : SharedGlueSystem
if (!args.CanReach || args.Target is not { Valid: true } target)
return;
if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
{
return;
}
if (TryGlue(uid, component, target, args.User))
{
args.Handled = true;

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@@ -1,6 +1,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
@@ -23,7 +23,7 @@ public sealed class LubeSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<LubeComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<LubeComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
}
private void OnInteract(EntityUid uid, LubeComponent component, AfterInteractEvent args)
@@ -34,11 +34,6 @@ public sealed class LubeSystem : EntitySystem
if (!args.CanReach || args.Target is not { Valid: true } target)
return;
if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
{
return;
}
if (TryLube(uid, component, target, args.User))
{
args.Handled = true;

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@@ -4,7 +4,7 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Construction;
using Content.Server.Fluids.EntitySystems;
using Content.Server.GameTicking;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Stack;
@@ -29,6 +29,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedBodySystem _body = default!; //bobby
@@ -85,8 +86,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
if (TryComp<SolutionContainerManagerComponent>(args.Used, out var managerComponent) &&
managerComponent.Solutions.Any(s => s.Value.AvailableVolume > 0))
{
if (TryComp<DrinkComponent>(args.Used, out var drink) &&
!drink.Opened)
if (_openable.IsClosed(args.Used))
return;
if (TryComp<SolutionTransferComponent>(args.Used, out var transfer) &&

View File

@@ -40,6 +40,7 @@ public sealed class NPCUtilitySystem : EntitySystem
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
@@ -156,6 +157,10 @@ public sealed class NPCUtilitySystem : EntitySystem
if (!TryComp<FoodComponent>(targetUid, out var food))
return 0f;
// mice can't eat unpeeled bananas, need monkey's help
if (_openable.IsClosed(targetUid))
return 0f;
if (!_food.IsDigestibleBy(owner, targetUid, food))
return 0f;
@@ -173,7 +178,11 @@ public sealed class NPCUtilitySystem : EntitySystem
}
case DrinkValueCon:
{
if (!TryComp<DrinkComponent>(targetUid, out var drink) || !drink.Opened)
if (!TryComp<DrinkComponent>(targetUid, out var drink))
return 0f;
// can't drink closed drinks
if (_openable.IsClosed(targetUid))
return 0f;
// only drink when thirsty

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@@ -1,54 +1,41 @@
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.Audio;
namespace Content.Server.Nutrition.Components
namespace Content.Server.Nutrition.Components;
[RegisterComponent, Access(typeof(DrinkSystem))]
public sealed partial class DrinkComponent : Component
{
[RegisterComponent]
[Access(typeof(DrinkSystem))]
public sealed partial class DrinkComponent : Component
{
[DataField("solution")]
public string SolutionName { get; set; } = DefaultSolutionName;
public const string DefaultSolutionName = "drink";
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution = "drink";
[DataField("useSound")]
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
[DataField]
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
[DataField("isOpen")]
internal bool DefaultToOpened;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
public FixedPoint2 TransferAmount { get; [UsedImplicitly] private set; } = FixedPoint2.New(5);
/// <summary>
/// How long it takes to drink this yourself.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Delay = 1;
[ViewVariables(VVAccess.ReadWrite)]
public bool Opened;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Examinable = true;
[DataField("openSounds")]
public SoundSpecifier OpenSounds = new SoundCollectionSpecifier("canOpenSounds");
/// <summary>
/// If true, trying to drink when empty will not handle the event.
/// This means other systems such as equipping on use can run.
/// Example usecase is the bucket.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool IgnoreEmpty;
[DataField("pressurized")]
public bool Pressurized;
[DataField("burstSound")]
public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg");
/// <summary>
/// How long it takes to drink this yourself.
/// </summary>
[DataField("delay")]
public float Delay = 1;
[DataField("examinable")]
public bool Examinable = true;
/// <summary>
/// This is how many seconds it takes to force feed someone this drink.
/// </summary>
[DataField("forceFeedDelay")]
public float ForceFeedDelay = 3;
}
/// <summary>
/// This is how many seconds it takes to force feed someone this drink.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ForceFeedDelay = 3;
}

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@@ -6,87 +6,67 @@ using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Nutrition.Components
namespace Content.Server.Nutrition.Components;
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed partial class FoodComponent : Component
{
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed partial class FoodComponent : Component
{
[DataField("solution")]
public string SolutionName { get; set; } = "food";
[DataField]
public string Solution = "food";
[DataField("useSound")]
public SoundSpecifier UseSound { get; set; } = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
[DataField]
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
[DataField("trash", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? TrashPrototype { get; set; }
[DataField]
public EntProtoId? TrashPrototype;
[DataField("transferAmount")]
public FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
[DataField]
public FixedPoint2? TransferAmount = FixedPoint2.New(5);
/// <summary>
/// Acceptable utensil to use
/// </summary>
[DataField("utensil")]
public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
/// <summary>
/// Acceptable utensil to use
/// </summary>
[DataField]
public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
/// <summary>
/// Is utensil required to eat this food
/// </summary>
[DataField("utensilRequired")]
public bool UtensilRequired = false;
/// <summary>
/// Is utensil required to eat this food
/// </summary>
[DataField]
public bool UtensilRequired;
/// <summary>
/// If this is set to true, food can only be eaten if you have a stomach with a
/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
/// rather than just being digestible by anything that can eat food.
/// Whitelist the food component to allow eating of normal food.
/// </summary>
[DataField("requiresSpecialDigestion")]
public bool RequiresSpecialDigestion = false;
/// <summary>
/// If this is set to true, food can only be eaten if you have a stomach with a
/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
/// rather than just being digestible by anything that can eat food.
/// Whitelist the food component to allow eating of normal food.
/// </summary>
[DataField]
public bool RequiresSpecialDigestion;
/// <summary>
/// Stomachs required to digest this entity.
/// Used to simulate 'ruminant' digestive systems (which can digest grass)
/// </summary>
[DataField("requiredStomachs")]
public int RequiredStomachs = 1;
/// <summary>
/// Stomachs required to digest this entity.
/// Used to simulate 'ruminant' digestive systems (which can digest grass)
/// </summary>
[DataField]
public int RequiredStomachs = 1;
/// <summary>
/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
/// </summary>
[DataField("eatMessage")]
public string EatMessage = "food-nom";
/// <summary>
/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
/// </summary>
[DataField]
public string EatMessage = "food-nom";
/// <summary>
/// How long it takes to eat the food personally.
/// </summary>
[DataField("delay")]
public float Delay = 1;
/// <summary>
/// How long it takes to eat the food personally.
/// </summary>
[DataField]
public float Delay = 1;
/// <summary>
/// This is how many seconds it takes to force feed someone this food.
/// Should probably be smaller for small items like pills.
/// </summary>
[DataField("forceFeedDelay")]
public float ForceFeedDelay = 3;
[ViewVariables]
public int UsesRemaining
{
get
{
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
{
return 0;
}
if (TransferAmount == null)
return solution.Volume == 0 ? 0 : 1;
return solution.Volume == 0
? 0
: Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2)TransferAmount).Float()));
}
}
}
/// <summary>
/// This is how many seconds it takes to force feed someone this food.
/// Should probably be smaller for small items like pills.
/// </summary>
[DataField]
public float ForceFeedDelay = 3;
}

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@@ -0,0 +1,46 @@
using Content.Server.Nutrition.EntitySystems;
using Robust.Shared.Audio;
namespace Content.Server.Nutrition.Components;
/// <summary>
/// A drink or food that can be opened.
/// Starts closed, open it with Z or E.
/// </summary>
[RegisterComponent, Access(typeof(OpenableSystem))]
public sealed partial class OpenableComponent : Component
{
/// <summary>
/// Whether this drink or food is opened or not.
/// Drinks can only be drunk or poured from/into when open, and food can only be eaten when open.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Opened;
/// <summary>
/// If this is false you cant press Z to open it.
/// Requires an OpenBehavior damage threshold or other logic to open.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool OpenableByHand = true;
/// <summary>
/// Text shown when examining and its open.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string ExamineText = "drink-component-on-examine-is-opened";
/// <summary>
/// The locale id for the popup shown when IsClosed is called and closed. Needs a "owner" entity argument passed to it.
/// Defaults to the popup drink uses since its "correct".
/// It's still generic enough that you should change it if you make openable non-drinks, i.e. unwrap it first, peel it first.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string ClosedPopup = "drink-component-try-use-drink-not-open";
/// <summary>
/// Sound played when opening.
/// </summary>
[DataField]
public SoundSpecifier Sound = new SoundCollectionSpecifier("canOpenSounds");
}

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@@ -0,0 +1,27 @@
using Content.Server.Nutrition.EntitySystems;
using Robust.Shared.Audio;
namespace Content.Server.Nutrition.Components;
/// <summary>
/// Lets a drink burst open when thrown while closed.
/// Requires <see cref="DrinkComponent"/> and <see cref="OpenableComponent"/> to work.
/// </summary>
[RegisterComponent, Access(typeof(DrinkSystem))]
public sealed partial class PressurizedDrinkComponent : Component
{
/// <summary>
/// Chance for the drink to burst when thrown while closed.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float BurstChance = 0.25f;
/// <summary>
/// Sound played when the drink bursts.
/// </summary>
[DataField]
public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg")
{
Params = AudioParams.Default.WithVolume(-4)
};
}

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@@ -41,7 +41,7 @@ namespace Content.Server.Nutrition.EntitySystems
if (EntityManager.TryGetComponent(uid, out FoodComponent? foodComp))
{
if (_solutions.TryGetSolution(uid, foodComp.SolutionName, out var solution))
if (_solutions.TryGetSolution(uid, foodComp.Solution, out var solution))
{
_puddle.TrySpillAt(uid, solution, out _, false);
}

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@@ -5,6 +5,7 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.ReagentEffects;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Inventory;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
@@ -19,7 +20,6 @@ using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
@@ -36,14 +36,15 @@ namespace Content.Server.Nutrition.EntitySystems;
public sealed class DrinkSystem : EntitySystem
{
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -59,13 +60,16 @@ public sealed class DrinkSystem : EntitySystem
// TODO add InteractNoHandEvent for entities like mice.
SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse);
// run before inventory so for bucket it always tries to drink before equipping (when empty)
// run after openable so its always open -> drink
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: new[] { typeof(ServerInventorySystem) }, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DrinkComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
// put drink amount after opened
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<PressurizedDrinkComponent, LandEvent>(OnPressurizedDrinkLand);
}
private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
@@ -73,7 +77,7 @@ public sealed class DrinkSystem : EntitySystem
if (!Resolve(uid, ref component))
return FixedPoint2.Zero;
if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out var sol))
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol))
return FixedPoint2.Zero;
return sol.Volume;
@@ -95,7 +99,7 @@ public sealed class DrinkSystem : EntitySystem
if (!Resolve(uid, ref comp))
return 0f;
if (!_solutionContainer.TryGetSolution(uid, comp.SolutionName, out var solution))
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out var solution))
return 0f;
var total = 0f;
@@ -123,51 +127,36 @@ public sealed class DrinkSystem : EntitySystem
private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args)
{
if (!component.Opened || !args.IsInDetailsRange || !component.Examinable)
var hasOpenable = TryComp<OpenableComponent>(uid, out var openable);
if (_openable.IsClosed(uid, null, openable) || !args.IsInDetailsRange || !component.Examinable)
return;
var color = IsEmpty(uid, component) ? "gray" : "yellow";
var openedText =
Loc.GetString(IsEmpty(uid, component) ? "drink-component-on-examine-is-empty" : "drink-component-on-examine-is-opened");
args.Message.AddMarkup($"\n{Loc.GetString("drink-component-on-examine-details-text", ("colorName", color), ("text", openedText))}");
if (!IsEmpty(uid, component))
// put Empty / Xu after Opened, or start a new line
args.Message.AddMarkup(hasOpenable ? " - " : "\n");
var empty = IsEmpty(uid, component);
if (empty)
{
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
{
//provide exact measurement for beakers
args.Message.AddMarkup($" - {Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component)))}");
}
else
{
//general approximation
var remainingString = (int) _solutionContainer.PercentFull(uid) switch
{
100 => "drink-component-on-examine-is-full",
> 66 => "drink-component-on-examine-is-mostly-full",
> 33 => HalfEmptyOrHalfFull(args),
_ => "drink-component-on-examine-is-mostly-empty",
};
args.Message.AddMarkup($" - {Loc.GetString(remainingString)}");
}
args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
return;
}
}
private void SetOpen(EntityUid uid, bool opened = false, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return;
if (opened == component.Opened)
return;
component.Opened = opened;
if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out _))
return;
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
{
_appearance.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
//provide exact measurement for beakers
args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component))));
}
else
{
//general approximation
var remainingString = (int) _solutionContainer.PercentFull(uid) switch
{
100 => "drink-component-on-examine-is-full",
> 66 => "drink-component-on-examine-is-mostly-full",
> 33 => HalfEmptyOrHalfFull(args),
_ => "drink-component-on-examine-is-mostly-empty",
};
args.Message.AddMarkup(Loc.GetString(remainingString));
}
}
@@ -184,56 +173,47 @@ public sealed class DrinkSystem : EntitySystem
if (args.Handled)
return;
if (!component.Opened)
{
//Do the opening stuff like playing the sounds.
_audio.PlayPvs(_audio.GetSound(component.OpenSounds), args.User);
SetOpen(uid, true, component);
return;
}
args.Handled = TryDrink(args.User, args.User, component, uid);
}
private void HandleLand(EntityUid uid, DrinkComponent component, ref LandEvent args)
private void OnPressurizedDrinkLand(EntityUid uid, PressurizedDrinkComponent comp, ref LandEvent args)
{
if (component.Pressurized &&
!component.Opened &&
_random.Prob(0.25f) &&
_solutionContainer.TryGetSolution(uid, component.SolutionName, out var interactions))
if (!TryComp<DrinkComponent>(uid, out var drink) || !TryComp<OpenableComponent>(uid, out var openable))
return;
if (!openable.Opened &&
_random.Prob(comp.BurstChance) &&
_solutionContainer.TryGetSolution(uid, drink.Solution, out var interactions))
{
component.Opened = true;
UpdateAppearance(uid, component);
// using SetOpen instead of TryOpen to not play 2 sounds
_openable.SetOpen(uid, true, openable);
var solution = _solutionContainer.SplitSolution(uid, interactions, interactions.Volume);
_puddleSystem.TrySpillAt(uid, solution, out _);
_puddle.TrySpillAt(uid, solution, out _);
_audio.PlayPvs(_audio.GetSound(component.BurstSound), uid, AudioParams.Default.WithVolume(-4));
_audio.PlayPvs(comp.BurstSound, uid);
}
}
private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
{
SetOpen(uid, component.DefaultToOpened, component);
if (EntityManager.TryGetComponent(uid, out DrainableSolutionComponent? existingDrainable))
if (TryComp<DrainableSolutionComponent>(uid, out var existingDrainable))
{
// Beakers have Drink component but they should use the existing Drainable
component.SolutionName = existingDrainable.Solution;
component.Solution = existingDrainable.Solution;
}
else
{
_solutionContainer.EnsureSolution(uid, component.SolutionName);
_solutionContainer.EnsureSolution(uid, component.Solution);
}
UpdateAppearance(uid, component);
if (TryComp(uid, out RefillableSolutionComponent? refillComp))
refillComp.Solution = component.SolutionName;
refillComp.Solution = component.Solution;
if (TryComp(uid, out DrainableSolutionComponent? drainComp))
drainComp.Solution = component.SolutionName;
drainComp.Solution = component.Solution;
}
private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
@@ -251,34 +231,23 @@ public sealed class DrinkSystem : EntitySystem
var drainAvailable = DrinkVolume(uid, component);
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
_appearance.SetData(uid, DrinkCanStateVisual.Opened, component.Opened, appearance);
}
private void OnTransferAttempt(EntityUid uid, DrinkComponent component, SolutionTransferAttemptEvent args)
{
if (!component.Opened)
{
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
}
}
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{
if (!EntityManager.HasComponent<BodyComponent>(target))
if (!HasComp<BodyComponent>(target))
return false;
if (!drink.Opened)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
("owner", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
if (_openable.IsClosed(item, user))
return true;
}
if (!_solutionContainer.TryGetSolution(item, drink.SolutionName, out var drinkSolution) ||
if (!_solutionContainer.TryGetSolution(item, drink.Solution, out var drinkSolution) ||
drinkSolution.Volume <= 0)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
("entity", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
if (drink.IgnoreEmpty)
return false;
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
return true;
}
@@ -297,8 +266,7 @@ public sealed class DrinkSystem : EntitySystem
{
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
user, target);
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
@@ -365,11 +333,11 @@ public sealed class DrinkSystem : EntitySystem
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
{
_popup.PopupEntity(forceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
_popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
if (HasComp<RefillableSolutionComponent>(args.Target.Value))
{
_puddleSystem.TrySpillAt(args.User, drained, out _);
_puddle.TrySpillAt(args.User, drained, out _);
return;
}
@@ -387,7 +355,7 @@ public sealed class DrinkSystem : EntitySystem
if (forceDrink)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
_puddleSystem.TrySpillAt(args.Target.Value, drained, out _);
_puddle.TrySpillAt(args.Target.Value, drained, out _);
}
else
_solutionContainer.TryAddSolution(uid, solution, drained);
@@ -423,7 +391,7 @@ public sealed class DrinkSystem : EntitySystem
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(uid):drink}");
}
_audio.PlayPvs(_audio.GetSound(component.UseSound), args.Target.Value, AudioParams.Default.WithVolume(-2f));
_audio.PlayPvs(component.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
//TODO: Grab the stomach UIDs somehow without using Owner
@@ -442,11 +410,12 @@ public sealed class DrinkSystem : EntitySystem
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
!TryComp<BodyComponent>(ev.User, out var body) ||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
// no drinking from living drinks, have to kill them first.
if (_mobState.IsAlive(uid))
return;
AlternativeVerb verb = new()

View File

@@ -19,7 +19,6 @@ using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Verbs;
@@ -30,469 +29,488 @@ using Robust.Shared.Utility;
using Content.Shared.Tag;
using Content.Shared.Storage;
namespace Content.Server.Nutrition.EntitySystems
namespace Content.Server.Nutrition.EntitySystems;
/// <summary>
/// Handles feeding attempts both on yourself and on the target.
/// </summary>
public sealed class FoodSystem : EntitySystem
{
/// <summary>
/// Handles feeding attempts both on yourself and on the target.
/// </summary>
public sealed class FoodSystem : EntitySystem
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly StomachSystem _stomach = default!;
[Dependency] private readonly UtensilSystem _utensil = default!;
public const float MaxFeedDistance = 1.0f;
public override void Initialize()
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly StomachSystem _stomachSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly UtensilSystem _utensilSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StackSystem _stack = default!;
base.Initialize();
public const float MaxFeedDistance = 1.0f;
// TODO add InteractNoHandEvent for entities like mice.
// run after openable for wrapped/peelable foods
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
}
public override void Initialize()
/// <summary>
/// Eat item
/// </summary>
private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
{
if (ev.Handled)
return;
var result = TryFeed(ev.User, ev.User, uid, foodComponent);
ev.Handled = result.Handled;
}
/// <summary>
/// Feed someone else
/// </summary>
private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
var result = TryFeed(args.User, args.Target.Value, uid, foodComponent);
args.Handled = result.Handled;
}
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
{
//Suppresses eating yourself and alive mobs
if (food == user || _mobState.IsAlive(food))
return (false, false);
// Target can't be fed or they're already eating
if (!TryComp<BodyComponent>(target, out var body))
return (false, false);
if (_openable.IsClosed(food, user))
return (false, true);
if (!_solutionContainer.TryGetSolution(food, foodComp.Solution, out var foodSolution) || foodSolution.Name == null)
return (false, false);
if (!_body.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
return (false, false);
// Check for special digestibles
if (!IsDigestibleBy(food, foodComp, stomachs))
return (false, false);
if (!TryGetRequiredUtensils(user, foodComp, out _))
return (false, false);
// Check for used storage on the food item
if (TryComp<StorageComponent>(food, out var storageState) && storageState.StorageUsed != 0)
{
base.Initialize();
// TODO add InteractNoHandEvent for entities like mice.
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
_popup.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
return (false, true);
}
/// <summary>
/// Eat item
/// </summary>
private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
{
if (ev.Handled)
return;
var flavors = _flavorProfile.GetLocalizedFlavorsMessage(food, user, foodSolution);
var result = TryFeed(ev.User, ev.User, uid, foodComponent);
ev.Handled = result.Handled;
if (GetUsesRemaining(food, foodComp) <= 0)
{
_popup.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
DeleteAndSpawnTrash(foodComp, food, user);
return (false, true);
}
/// <summary>
/// Feed someone else
/// </summary>
private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
if (IsMouthBlocked(target, user))
return (false, true);
var result = TryFeed(args.User, args.Target.Value, uid, foodComponent);
args.Handled = result.Handled;
if (!_interaction.InRangeUnobstructed(user, food, popup: true))
return (false, true);
if (!_interaction.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
return (false, true);
// TODO make do-afters account for fixtures in the range check.
if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance))
{
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
_popup.PopupEntity(message, user, user);
return (false, true);
}
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
var forceFeed = user != target;
if (forceFeed)
{
//Suppresses self-eating
if (food == user || TryComp<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
return (false, false);
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
user, target);
// Target can't be fed or they're already eating
if (!TryComp<BodyComponent>(target, out var body))
return (false, false);
if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
return (false, false);
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
return (false, false);
var forceFeed = user != target;
// Check for special digestibles
if (!IsDigestibleBy(food, foodComp, stomachs))
{
_popupSystem.PopupEntity(
forceFeed
? Loc.GetString("food-system-cant-digest-other", ("entity", food))
: Loc.GetString("food-system-cant-digest", ("entity", food)), user, user);
return (false, true);
}
// Check for used storage on the food item
if (TryComp<StorageComponent>(food, out var storageState) && storageState.StorageUsed != 0)
{
_popupSystem.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
return (false, true);
}
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
if (foodComp.UsesRemaining <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
DeleteAndSpawnTrash(foodComp, food, user);
return (false, true);
}
if (IsMouthBlocked(target, user))
return (false, true);
if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
return (false, true);
if (!_interactionSystem.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
return (false, true);
// TODO make do-afters account for fixtures in the range check.
if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance))
{
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
_popupSystem.PopupEntity(message, user, user);
return (false, true);
}
if (!TryGetRequiredUtensils(user, foodComp, out _))
return (false, true);
if (forceFeed)
{
var userName = Identity.Entity(user, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
}
else
{
// log voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
}
var doAfterArgs = new DoAfterArgs(EntityManager,
user,
forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
new ConsumeDoAfterEvent(foodSolution.Name, flavors),
eventTarget: food,
target: target,
used: food)
{
BreakOnUserMove = forceFeed,
BreakOnDamage = true,
BreakOnTargetMove = forceFeed,
MovementThreshold = 0.01f,
DistanceThreshold = MaxFeedDistance,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
return (true, true);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
}
else
{
// log voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
}
private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
var doAfterArgs = new DoAfterArgs(EntityManager,
user,
forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
new ConsumeDoAfterEvent(foodSolution.Name, flavors),
eventTarget: food,
target: target,
used: food)
{
if (args.Cancelled || args.Handled || component.Deleted || args.Target == null)
return;
BreakOnUserMove = forceFeed,
BreakOnDamage = true,
BreakOnTargetMove = forceFeed,
MovementThreshold = 0.01f,
DistanceThreshold = MaxFeedDistance,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
};
if (!TryComp<BodyComponent>(args.Target.Value, out var body))
return;
_doAfter.TryStartDoAfter(doAfterArgs);
return (true, true);
}
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
return;
private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
{
if (args.Cancelled || args.Handled || component.Deleted || args.Target == null)
return;
if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
return;
if (!TryComp<BodyComponent>(args.Target.Value, out var body))
return;
if (!TryGetRequiredUtensils(args.User, component, out var utensils))
return;
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
return;
// TODO this should really be checked every tick.
if (IsMouthBlocked(args.Target.Value))
return;
if (!_solutionContainer.TryGetSolution(args.Used, args.Solution, out var solution))
return;
// TODO this should really be checked every tick.
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
return;
if (!TryGetRequiredUtensils(args.User, component, out var utensils))
return;
var forceFeed = args.User != args.Target;
// TODO this should really be checked every tick.
if (IsMouthBlocked(args.Target.Value))
return;
args.Handled = true;
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
// TODO this should really be checked every tick.
if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
return;
var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
var forceFeed = args.User != args.Target;
//TODO: Get the stomach UID somehow without nabbing owner
// Get the stomach with the highest available solution volume
var highestAvailable = FixedPoint2.Zero;
StomachComponent? stomachToUse = null;
foreach (var (stomach, _) in stomachs)
{
var owner = stomach.Owner;
if (!_stomachSystem.CanTransferSolution(owner, split))
continue;
args.Handled = true;
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
if (!_solutionContainerSystem.TryGetSolution(owner, StomachSystem.DefaultSolutionName,
out var stomachSol))
continue;
var split = _solutionContainer.SplitSolution(uid, solution, transferAmount);
if (stomachSol.AvailableVolume <= highestAvailable)
continue;
//TODO: Get the stomach UID somehow without nabbing owner
// Get the stomach with the highest available solution volume
var highestAvailable = FixedPoint2.Zero;
StomachComponent? stomachToUse = null;
foreach (var (stomach, _) in stomachs)
{
var owner = stomach.Owner;
if (!_stomach.CanTransferSolution(owner, split))
continue;
stomachToUse = stomach;
highestAvailable = stomachSol.AvailableVolume;
}
if (!_solutionContainer.TryGetSolution(owner, StomachSystem.DefaultSolutionName,
out var stomachSol))
continue;
// No stomach so just popup a message that they can't eat.
if (stomachToUse == null)
{
_solutionContainerSystem.TryAddSolution(uid, solution, split);
_popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
return;
}
if (stomachSol.AvailableVolume <= highestAvailable)
continue;
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
_stomachSystem.TryTransferSolution(stomachToUse.Owner, split, stomachToUse);
var flavors = args.FlavorMessage;
if (forceFeed)
{
var targetName = Identity.Entity(args.Target.Value, EntityManager);
var userName = Identity.Entity(args.User, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)),
uid, uid);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
// log successful force feed
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(uid):food}");
}
else
{
_popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", uid), ("flavors", flavors)), args.User, args.User);
// log successful voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(uid):food}");
}
_audio.Play(component.UseSound, Filter.Pvs(args.Target.Value), args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
// Try to break all used utensils
foreach (var utensil in utensils)
{
_utensilSystem.TryBreak(utensil, args.User);
}
args.Repeat = !forceFeed;
if (TryComp<StackComponent>(uid, out var stack))
{
//Not deleting whole stack piece will make troubles with grinding object
if (stack.Count > 1)
{
_stack.SetCount(uid, stack.Count - 1);
_solutionContainerSystem.TryAddSolution(uid, solution, split);
return;
}
}
else if (component.UsesRemaining > 0)
{
return;
}
var ev = new BeforeFullyEatenEvent
{
User = args.User
};
RaiseLocalEvent(uid, ev);
if (ev.Cancelled)
return;
if (string.IsNullOrEmpty(component.TrashPrototype))
QueueDel(uid);
else
DeleteAndSpawnTrash(component, uid, args.User);
stomachToUse = stomach;
highestAvailable = stomachSol.AvailableVolume;
}
public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
// No stomach so just popup a message that they can't eat.
if (stomachToUse == null)
{
//We're empty. Become trash.
var position = Transform(food).MapPosition;
var finisher = EntityManager.SpawnEntity(component.TrashPrototype, position);
_solutionContainer.TryAddSolution(uid, solution, split);
_popup.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
return;
}
// If the user is holding the item
if (user != null && _handsSystem.IsHolding(user.Value, food, out var hand))
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
_stomach.TryTransferSolution(stomachToUse.Owner, split, stomachToUse);
var flavors = args.FlavorMessage;
if (forceFeed)
{
var targetName = Identity.Entity(args.Target.Value, EntityManager);
var userName = Identity.Entity(args.User, EntityManager);
_popup.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)),
uid, uid);
_popup.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
// log successful force feed
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(uid):food}");
}
else
{
_popup.PopupEntity(Loc.GetString(component.EatMessage, ("food", uid), ("flavors", flavors)), args.User, args.User);
// log successful voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(uid):food}");
}
_audio.Play(component.UseSound, Filter.Pvs(args.Target.Value), args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
// Try to break all used utensils
foreach (var utensil in utensils)
{
_utensil.TryBreak(utensil, args.User);
}
args.Repeat = !forceFeed;
if (TryComp<StackComponent>(uid, out var stack))
{
//Not deleting whole stack piece will make troubles with grinding object
if (stack.Count > 1)
{
EntityManager.DeleteEntity(food);
// Put the trash in the user's hand
_handsSystem.TryPickup(user.Value, finisher, hand);
_stack.SetCount(uid, stack.Count - 1);
_solutionContainer.TryAddSolution(uid, solution, split);
return;
}
EntityManager.QueueDeleteEntity(food);
}
else if (GetUsesRemaining(uid, component) > 0)
{
return;
}
private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent<AlternativeVerb> ev)
var ev = new BeforeFullyEatenEvent
{
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
User = args.User
};
RaiseLocalEvent(uid, ev);
if (ev.Cancelled)
return;
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
return;
if (string.IsNullOrEmpty(component.TrashPrototype))
QueueDel(uid);
else
DeleteAndSpawnTrash(component, uid, args.User);
}
AlternativeVerb verb = new()
public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
{
//We're empty. Become trash.
var position = Transform(food).MapPosition;
var finisher = Spawn(component.TrashPrototype, position);
// If the user is holding the item
if (user != null && _hands.IsHolding(user.Value, food, out var hand))
{
Del(food);
// Put the trash in the user's hand
_hands.TryPickup(user.Value, finisher, hand);
return;
}
QueueDel(food);
}
private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent<AlternativeVerb> ev)
{
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!TryComp<BodyComponent>(ev.User, out var body) ||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
// have to kill mouse before eating it
if (_mobState.IsAlive(uid))
return;
// only give moths eat verb for clothes since it would just fail otherwise
if (!IsDigestibleBy(uid, component, stomachs))
return;
AlternativeVerb verb = new()
{
Act = () =>
{
Act = () =>
{
TryFeed(ev.User, ev.User, uid, component);
},
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
Text = Loc.GetString("food-system-verb-eat"),
Priority = -1
};
TryFeed(ev.User, ev.User, uid, component);
},
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
Text = Loc.GetString("food-system-verb-eat"),
Priority = -1
};
ev.Verbs.Add(verb);
}
ev.Verbs.Add(verb);
}
/// <summary>
/// Returns true if the food item can be digested by the user.
/// </summary>
public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
/// <summary>
/// Returns true if the food item can be digested by the user.
/// </summary>
public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
{
if (!Resolve(food, ref foodComp, false))
return false;
if (!_body.TryGetBodyOrganComponents<StomachComponent>(uid, out var stomachs))
return false;
return IsDigestibleBy(food, foodComp, stomachs);
}
/// <summary>
/// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent.SpecialDigestible"/> that whitelists
/// this <paramref name="food"/> (or if they even have enough stomachs in the first place).
/// </summary>
private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<(StomachComponent, OrganComponent)> stomachs)
{
var digestible = true;
// Does the mob have enough stomachs?
if (stomachs.Count < component.RequiredStomachs)
return false;
// Run through the mobs' stomachs
foreach (var (comp, _) in stomachs)
{
if (!Resolve(food, ref foodComp, false))
return false;
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(uid, out var stomachs))
return false;
return IsDigestibleBy(food, foodComp, stomachs);
}
/// <summary>
/// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent.SpecialDigestible"/> that whitelists
/// this <paramref name="food"/> (or if they even have enough stomachs in the first place).
/// </summary>
private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<(StomachComponent, OrganComponent)> stomachs)
{
var digestible = true;
// Does the mob have enough stomachs?
if (stomachs.Count < component.RequiredStomachs)
return false;
// Run through the mobs' stomachs
foreach (var (comp, _) in stomachs)
{
// Find a stomach with a SpecialDigestible
if (comp.SpecialDigestible == null)
continue;
// Check if the food is in the whitelist
if (comp.SpecialDigestible.IsValid(food, EntityManager))
return true;
// They can only eat whitelist food and the food isn't in the whitelist. It's not edible.
return false;
}
if (component.RequiresSpecialDigestion)
return false;
return digestible;
}
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
out List<EntityUid> utensils, HandsComponent? hands = null)
{
utensils = new List<EntityUid>();
if (component.Utensil != UtensilType.None)
// Find a stomach with a SpecialDigestible
if (comp.SpecialDigestible == null)
continue;
// Check if the food is in the whitelist
if (comp.SpecialDigestible.IsValid(food, EntityManager))
return true;
// They can only eat whitelist food and the food isn't in the whitelist. It's not edible.
return false;
}
if (!Resolve(user, ref hands, false))
if (component.RequiresSpecialDigestion)
return false;
var usedTypes = UtensilType.None;
return digestible;
}
foreach (var item in _handsSystem.EnumerateHeld(user, hands))
{
// Is utensil?
if (!EntityManager.TryGetComponent(item, out UtensilComponent? utensil))
continue;
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
{
// Add to used list
usedTypes |= utensil.Types;
utensils.Add(item);
}
}
// If "required" field is set, try to block eating without proper utensils used
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
{
_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
return false;
}
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
out List<EntityUid> utensils, HandsComponent? hands = null)
{
utensils = new List<EntityUid>();
if (component.Utensil != UtensilType.None)
return true;
}
/// <summary>
/// Block ingestion attempts based on the equipped mask or head-wear
/// </summary>
private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args)
if (!Resolve(user, ref hands, false))
return false;
var usedTypes = UtensilType.None;
foreach (var item in _hands.EnumerateHeld(user, hands))
{
if (args.Cancelled)
return;
// Is utensil?
if (!TryComp<UtensilComponent>(item, out var utensil))
continue;
IngestionBlockerComponent? blocker;
if (_inventorySystem.TryGetSlotEntity(uid, "mask", out var maskUid) &&
EntityManager.TryGetComponent(maskUid, out blocker) &&
blocker.Enabled)
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
{
args.Blocker = maskUid;
args.Cancel();
return;
}
if (_inventorySystem.TryGetSlotEntity(uid, "head", out var headUid) &&
EntityManager.TryGetComponent(headUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = headUid;
args.Cancel();
// Add to used list
usedTypes |= utensil.Types;
utensils.Add(item);
}
}
/// <summary>
/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
/// </summary>
/// <param name="uid">The target whose equipment is checked</param>
/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
/// piece of equipment.</param>
/// <returns></returns>
public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
// If "required" field is set, try to block eating without proper utensils used
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
{
var attempt = new IngestionAttemptEvent();
RaiseLocalEvent(uid, attempt, false);
if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
{
var name = EntityManager.GetComponent<MetaDataComponent>(attempt.Blocker.Value).EntityName;
_popupSystem.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", name)),
uid, popupUid.Value);
}
_popup.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
return false;
}
return attempt.Cancelled;
return true;
}
/// <summary>
/// Block ingestion attempts based on the equipped mask or head-wear
/// </summary>
private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args)
{
if (args.Cancelled)
return;
IngestionBlockerComponent? blocker;
if (_inventory.TryGetSlotEntity(uid, "mask", out var maskUid) &&
TryComp(maskUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = maskUid;
args.Cancel();
return;
}
if (_inventory.TryGetSlotEntity(uid, "head", out var headUid) &&
TryComp(headUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = headUid;
args.Cancel();
}
}
/// <summary>
/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
/// </summary>
/// <param name="uid">The target whose equipment is checked</param>
/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
/// piece of equipment.</param>
/// <returns></returns>
public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
{
var attempt = new IngestionAttemptEvent();
RaiseLocalEvent(uid, attempt, false);
if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
{
_popup.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", attempt.Blocker.Value)),
uid, popupUid.Value);
}
return attempt.Cancelled;
}
/// <summary>
/// Get the number of bites this food has left, based on how much food solution there is and how much of it to eat per bite.
/// </summary>
public int GetUsesRemaining(EntityUid uid, FoodComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return 0;
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out var solution) || solution.Volume == 0)
return 0;
// eat all in 1 go, so non empty is 1 bite
if (comp.TransferAmount == null)
return 1;
return Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2) comp.TransferAmount).Float()));
}
}

View File

@@ -0,0 +1,140 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems;
/// <summary>
/// Provides API for openable food and drinks, handles opening on use and preventing transfer when closed.
/// </summary>
public sealed class OpenableSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<OpenableComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<OpenableComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<OpenableComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(PuddleSystem) });
SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
SubscribeLocalEvent<OpenableComponent, MeleeHitEvent>(HandleIfClosed);
SubscribeLocalEvent<OpenableComponent, AfterInteractEvent>(HandleIfClosed);
}
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
{
UpdateAppearance(uid, comp);
}
private void OnUse(EntityUid uid, OpenableComponent comp, UseInHandEvent args)
{
if (args.Handled || !comp.OpenableByHand)
return;
args.Handled = TryOpen(uid, comp);
}
private void OnExamined(EntityUid uid, OpenableComponent comp, ExaminedEvent args)
{
if (!comp.Opened || !args.IsInDetailsRange)
return;
var text = Loc.GetString(comp.ExamineText);
args.PushMarkup(text);
}
private void OnTransferAttempt(EntityUid uid, OpenableComponent comp, SolutionTransferAttemptEvent args)
{
if (!comp.Opened)
{
// message says its just for drinks, shouldn't matter since you typically dont have a food that is openable and can be poured out
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
}
}
private void HandleIfClosed(EntityUid uid, OpenableComponent comp, HandledEntityEventArgs args)
{
// prevent spilling/pouring/whatever drinks when closed
args.Handled = !comp.Opened;
}
/// <summary>
/// Returns true if the entity either does not have OpenableComponent or it is opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
/// </summary>
public bool IsOpen(EntityUid uid, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return true;
return comp.Opened;
}
/// <summary>
/// Returns true if the entity both has OpenableComponent and is not opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns false.
/// If user is not null a popup will be shown to them.
/// </summary>
public bool IsClosed(EntityUid uid, EntityUid? user = null, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return false;
if (comp.Opened)
return false;
if (user != null)
_popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
return true;
}
/// <summary>
/// Update open visuals to the current value.
/// </summary>
public void UpdateAppearance(EntityUid uid, OpenableComponent? comp = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref comp))
return;
_appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
}
/// <summary>
/// Sets the opened field and updates open visuals.
/// </summary>
public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp) || opened == comp.Opened)
return;
comp.Opened = opened;
UpdateAppearance(uid, comp);
}
/// <summary>
/// If closed, opens it and plays the sound.
/// </summary>
/// <returns>Whether it got opened</returns>
public bool TryOpen(EntityUid uid, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp) || comp.Opened)
return false;
SetOpen(uid, true, comp);
_audio.PlayPvs(comp.Sound, uid);
return true;
}
}

View File

@@ -47,7 +47,7 @@ namespace Content.Server.Nutrition.EntitySystems
return false;
}
if (!_solutionContainerSystem.TryGetSolution(uid, food.SolutionName, out var solution))
if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var solution))
{
return false;
}
@@ -136,7 +136,7 @@ namespace Content.Server.Nutrition.EntitySystems
{
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.SolutionName, out var itsSolution))
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSolution))
{
_solutionContainerSystem.RemoveAllSolution(sliceUid, itsSolution);
@@ -151,7 +151,7 @@ namespace Content.Server.Nutrition.EntitySystems
var foodComp = EnsureComp<FoodComponent>(uid);
EnsureComp<SolutionContainerManagerComponent>(uid);
_solutionContainerSystem.EnsureSolution(uid, foodComp.SolutionName);
_solutionContainerSystem.EnsureSolution(uid, foodComp.Solution);
}
private void OnExamined(EntityUid uid, SliceableFoodComponent component, ExaminedEvent args)

View File

@@ -11,9 +11,9 @@ namespace Content.Shared.Nutrition.Components
}
[Serializable, NetSerializable]
public enum DrinkCanStateVisual : byte
public enum OpenableVisuals : byte
{
Closed,
Opened
Opened,
Layer
}
}

View File

@@ -1,7 +1,6 @@
drink-component-on-use-is-empty = {$owner} is empty!
drink-component-on-examine-is-empty = Empty
drink-component-on-examine-is-opened = Opened
drink-component-on-examine-details-text = [color={$colorName}]{$text}[/color]
drink-component-on-examine-is-empty = [color=gray]Empty[/color]
drink-component-on-examine-is-opened = [color=yellow]Opened[/color]
drink-component-on-examine-is-full = Full
drink-component-on-examine-is-mostly-full = Mostly Full
drink-component-on-examine-is-half-full = Halfway Full

View File

@@ -152,7 +152,6 @@
!type:SpreaderNode
nodeGroupID: Spreader
- type: Drink
isOpen: true
delay: 3
transferAmount: 1
solution: puddle

View File

@@ -40,8 +40,6 @@
id: DrinkGlassBase
abstract: true
components:
- type: Drink
isOpen: true
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Glass

View File

@@ -3,8 +3,8 @@
id: DrinkBottleBaseFull
abstract: true
components:
- type: Drink
openSounds:
- type: Openable
sound:
collection: bottleOpenSounds
- type: SolutionContainerManager
solutions:
@@ -130,8 +130,9 @@
reagents:
- ReagentId: Grenadine
Quantity: 100
- type: Drink
isOpen: true
# intended use is to spike drinks so starts open
- type: Openable
opened: true
- type: Sprite
sprite: Objects/Consumable/Drinks/grenadinebottle.rsi

View File

@@ -4,9 +4,8 @@
abstract: true
components:
- type: Drink
openSounds:
collection: canOpenSounds
pressurized: true
- type: Openable
- type: PressurizedDrink
- type: SolutionContainerManager
solutions:
drink:
@@ -25,7 +24,7 @@
state: icon
layers:
- state: icon
map: ["drinkCanIcon"]
map: ["enum.OpenableVisuals.Layer"]
- type: FitsInDispenser
solution: drink
- type: DrawableSolution
@@ -37,8 +36,8 @@
- type: Appearance
- type: GenericVisualizer
visuals:
enum.DrinkCanStateVisual.Opened:
drinkCanIcon:
enum.OpenableVisuals.Opened:
enum.OpenableVisuals.Layer:
True: {state: "icon_open"}
False: {state: "icon"}
- type: Spillable

View File

@@ -26,7 +26,6 @@
- key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface
- type: Drink
isOpen: true
- type: Sprite
state: icon
- type: Spillable

View File

@@ -4,9 +4,8 @@
name: space glue tube
description: High performance glue intended for maintenance of extremely complex mechanical equipment. DON'T DRINK!
components:
- type: Drink
isOpen: false
openSounds:
- type: Openable
sound:
collection: packetOpenSounds
- type: Sprite
sprite: Objects/Consumable/Drinks/glue-tube.rsi
@@ -40,9 +39,8 @@
name: space lube tube
description: High performance lubricant intended for maintenance of extremely complex mechanical equipment.
components:
- type: Drink
isOpen: false
openSounds:
- type: Openable
sound:
collection: packetOpenSounds
- type: Sprite
sprite: Objects/Consumable/Drinks/lube-tube.rsi
@@ -65,4 +63,4 @@
- type: SolutionContainerVisuals
maxFillLevels: 6
fillBaseName: fill
- type: Lube
- type: Lube

View File

@@ -9,7 +9,6 @@
drink:
maxVol: 100
- type: Drink
isOpen: true
- type: FitsInDispenser
solution: drink
- type: DrawableSolution

View File

@@ -16,7 +16,6 @@
canChangeTransferAmount: true
maxTransferAmount: 5
- type: Drink
isOpen: true
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"

View File

@@ -23,7 +23,6 @@
Blunt: 5
- type: Drink
solution: food
isOpen: true
- type: DrawableSolution
solution: food
- type: Damageable

View File

@@ -31,7 +31,8 @@
- type: Drink
solution: food
refillable: false
openSounds:
- type: Openable
sound:
collection: packetOpenSounds
# Since this one is closed, the only way to insert liquid is with a syringe.
- type: InjectableSolution
@@ -372,7 +373,8 @@
components:
- type: Drink
solution: food
openSounds:
- type: Openable
sound:
collection: pop
- type: SolutionContainerManager
solutions:
@@ -552,7 +554,6 @@
components:
- type: Drink
solution: food
isOpen: true
- type: SolutionContainerManager
solutions:
food:

View File

@@ -24,10 +24,11 @@
solution: food
- type: Drink
solution: food
openSounds:
collection: packetOpenSounds
useSound:
path: /Audio/Items/eating_1.ogg
- type: Openable
sound:
collection: packetOpenSounds
- type: Spillable
solution: food
- type: MeleeWeapon

View File

@@ -1024,9 +1024,8 @@
name: crazy glue
description: A bottle of crazy glue manufactured by Honk! Co.
components:
- type: Drink
isOpen: false
openSounds:
- type: Openable
sound:
collection: packetOpenSounds
- type: Sprite
sprite: Objects/Fun/glue.rsi

View File

@@ -160,7 +160,6 @@
- MobLayer
- type: Pullable
- type: Drink
isOpen: true
solution: bucket
- type: Appearance
- type: SolutionContainerVisuals
@@ -414,7 +413,6 @@
- key: enum.StorageUiKey.Key
type: StorageBoundUserInterface
- type: Drink
isOpen: true
solution: bucket
- type: ContainerContainer
containers:

View File

@@ -36,7 +36,6 @@
- key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface
- type: Drink
isOpen: true
solution: beaker
- type: Spillable
solution: beaker

View File

@@ -25,7 +25,6 @@
maxFillLevels: 6
fillBaseName: bottle-1-
- type: Drink
isOpen: true
- type: SolutionContainerManager
solutions:
drink: # This solution name and target volume is hard-coded in ChemMasterComponent

View File

@@ -45,7 +45,6 @@
- key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface
- type: Drink
isOpen: true
solution: beaker
- type: Appearance
- type: SolutionContainerVisuals
@@ -136,7 +135,6 @@
- key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface
- type: Drink
isOpen: true
solution: beaker
- type: Appearance
- type: SolutionContainerVisuals

View File

@@ -5,8 +5,8 @@
description: It's a boring old bucket.
components:
- type: Drink
isOpen: true
solution: bucket
ignoreEmpty: true
- type: Clickable
- type: Sprite
sprite: Objects/Tools/bucket.rsi