Openable refactor (#19750)

This commit is contained in:
deltanedas
2023-09-23 03:10:04 +01:00
committed by GitHub
parent 71ab660885
commit b7cff81587
33 changed files with 842 additions and 687 deletions

View File

@@ -47,7 +47,7 @@ namespace Content.Server.Nutrition.EntitySystems
return false;
}
if (!_solutionContainerSystem.TryGetSolution(uid, food.SolutionName, out var solution))
if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var solution))
{
return false;
}
@@ -136,7 +136,7 @@ namespace Content.Server.Nutrition.EntitySystems
{
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.SolutionName, out var itsSolution))
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSolution))
{
_solutionContainerSystem.RemoveAllSolution(sliceUid, itsSolution);
@@ -151,7 +151,7 @@ namespace Content.Server.Nutrition.EntitySystems
var foodComp = EnsureComp<FoodComponent>(uid);
EnsureComp<SolutionContainerManagerComponent>(uid);
_solutionContainerSystem.EnsureSolution(uid, foodComp.SolutionName);
_solutionContainerSystem.EnsureSolution(uid, foodComp.Solution);
}
private void OnExamined(EntityUid uid, SliceableFoodComponent component, ExaminedEvent args)