Openable refactor (#19750)

This commit is contained in:
deltanedas
2023-09-23 03:10:04 +01:00
committed by GitHub
parent 71ab660885
commit b7cff81587
33 changed files with 842 additions and 687 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.ReagentEffects;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Inventory;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
@@ -19,7 +20,6 @@ using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
@@ -36,14 +36,15 @@ namespace Content.Server.Nutrition.EntitySystems;
public sealed class DrinkSystem : EntitySystem
{
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -59,13 +60,16 @@ public sealed class DrinkSystem : EntitySystem
// TODO add InteractNoHandEvent for entities like mice.
SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse);
// run before inventory so for bucket it always tries to drink before equipping (when empty)
// run after openable so its always open -> drink
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: new[] { typeof(ServerInventorySystem) }, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DrinkComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
// put drink amount after opened
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<PressurizedDrinkComponent, LandEvent>(OnPressurizedDrinkLand);
}
private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
@@ -73,7 +77,7 @@ public sealed class DrinkSystem : EntitySystem
if (!Resolve(uid, ref component))
return FixedPoint2.Zero;
if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out var sol))
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol))
return FixedPoint2.Zero;
return sol.Volume;
@@ -95,7 +99,7 @@ public sealed class DrinkSystem : EntitySystem
if (!Resolve(uid, ref comp))
return 0f;
if (!_solutionContainer.TryGetSolution(uid, comp.SolutionName, out var solution))
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out var solution))
return 0f;
var total = 0f;
@@ -123,51 +127,36 @@ public sealed class DrinkSystem : EntitySystem
private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args)
{
if (!component.Opened || !args.IsInDetailsRange || !component.Examinable)
var hasOpenable = TryComp<OpenableComponent>(uid, out var openable);
if (_openable.IsClosed(uid, null, openable) || !args.IsInDetailsRange || !component.Examinable)
return;
var color = IsEmpty(uid, component) ? "gray" : "yellow";
var openedText =
Loc.GetString(IsEmpty(uid, component) ? "drink-component-on-examine-is-empty" : "drink-component-on-examine-is-opened");
args.Message.AddMarkup($"\n{Loc.GetString("drink-component-on-examine-details-text", ("colorName", color), ("text", openedText))}");
if (!IsEmpty(uid, component))
// put Empty / Xu after Opened, or start a new line
args.Message.AddMarkup(hasOpenable ? " - " : "\n");
var empty = IsEmpty(uid, component);
if (empty)
{
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
{
//provide exact measurement for beakers
args.Message.AddMarkup($" - {Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component)))}");
}
else
{
//general approximation
var remainingString = (int) _solutionContainer.PercentFull(uid) switch
{
100 => "drink-component-on-examine-is-full",
> 66 => "drink-component-on-examine-is-mostly-full",
> 33 => HalfEmptyOrHalfFull(args),
_ => "drink-component-on-examine-is-mostly-empty",
};
args.Message.AddMarkup($" - {Loc.GetString(remainingString)}");
}
args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
return;
}
}
private void SetOpen(EntityUid uid, bool opened = false, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return;
if (opened == component.Opened)
return;
component.Opened = opened;
if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out _))
return;
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
{
_appearance.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
//provide exact measurement for beakers
args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component))));
}
else
{
//general approximation
var remainingString = (int) _solutionContainer.PercentFull(uid) switch
{
100 => "drink-component-on-examine-is-full",
> 66 => "drink-component-on-examine-is-mostly-full",
> 33 => HalfEmptyOrHalfFull(args),
_ => "drink-component-on-examine-is-mostly-empty",
};
args.Message.AddMarkup(Loc.GetString(remainingString));
}
}
@@ -184,56 +173,47 @@ public sealed class DrinkSystem : EntitySystem
if (args.Handled)
return;
if (!component.Opened)
{
//Do the opening stuff like playing the sounds.
_audio.PlayPvs(_audio.GetSound(component.OpenSounds), args.User);
SetOpen(uid, true, component);
return;
}
args.Handled = TryDrink(args.User, args.User, component, uid);
}
private void HandleLand(EntityUid uid, DrinkComponent component, ref LandEvent args)
private void OnPressurizedDrinkLand(EntityUid uid, PressurizedDrinkComponent comp, ref LandEvent args)
{
if (component.Pressurized &&
!component.Opened &&
_random.Prob(0.25f) &&
_solutionContainer.TryGetSolution(uid, component.SolutionName, out var interactions))
if (!TryComp<DrinkComponent>(uid, out var drink) || !TryComp<OpenableComponent>(uid, out var openable))
return;
if (!openable.Opened &&
_random.Prob(comp.BurstChance) &&
_solutionContainer.TryGetSolution(uid, drink.Solution, out var interactions))
{
component.Opened = true;
UpdateAppearance(uid, component);
// using SetOpen instead of TryOpen to not play 2 sounds
_openable.SetOpen(uid, true, openable);
var solution = _solutionContainer.SplitSolution(uid, interactions, interactions.Volume);
_puddleSystem.TrySpillAt(uid, solution, out _);
_puddle.TrySpillAt(uid, solution, out _);
_audio.PlayPvs(_audio.GetSound(component.BurstSound), uid, AudioParams.Default.WithVolume(-4));
_audio.PlayPvs(comp.BurstSound, uid);
}
}
private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
{
SetOpen(uid, component.DefaultToOpened, component);
if (EntityManager.TryGetComponent(uid, out DrainableSolutionComponent? existingDrainable))
if (TryComp<DrainableSolutionComponent>(uid, out var existingDrainable))
{
// Beakers have Drink component but they should use the existing Drainable
component.SolutionName = existingDrainable.Solution;
component.Solution = existingDrainable.Solution;
}
else
{
_solutionContainer.EnsureSolution(uid, component.SolutionName);
_solutionContainer.EnsureSolution(uid, component.Solution);
}
UpdateAppearance(uid, component);
if (TryComp(uid, out RefillableSolutionComponent? refillComp))
refillComp.Solution = component.SolutionName;
refillComp.Solution = component.Solution;
if (TryComp(uid, out DrainableSolutionComponent? drainComp))
drainComp.Solution = component.SolutionName;
drainComp.Solution = component.Solution;
}
private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
@@ -251,34 +231,23 @@ public sealed class DrinkSystem : EntitySystem
var drainAvailable = DrinkVolume(uid, component);
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
_appearance.SetData(uid, DrinkCanStateVisual.Opened, component.Opened, appearance);
}
private void OnTransferAttempt(EntityUid uid, DrinkComponent component, SolutionTransferAttemptEvent args)
{
if (!component.Opened)
{
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
}
}
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{
if (!EntityManager.HasComponent<BodyComponent>(target))
if (!HasComp<BodyComponent>(target))
return false;
if (!drink.Opened)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
("owner", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
if (_openable.IsClosed(item, user))
return true;
}
if (!_solutionContainer.TryGetSolution(item, drink.SolutionName, out var drinkSolution) ||
if (!_solutionContainer.TryGetSolution(item, drink.Solution, out var drinkSolution) ||
drinkSolution.Volume <= 0)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
("entity", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
if (drink.IgnoreEmpty)
return false;
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
return true;
}
@@ -297,8 +266,7 @@ public sealed class DrinkSystem : EntitySystem
{
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
user, target);
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
@@ -365,11 +333,11 @@ public sealed class DrinkSystem : EntitySystem
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
{
_popup.PopupEntity(forceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
_popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
if (HasComp<RefillableSolutionComponent>(args.Target.Value))
{
_puddleSystem.TrySpillAt(args.User, drained, out _);
_puddle.TrySpillAt(args.User, drained, out _);
return;
}
@@ -387,7 +355,7 @@ public sealed class DrinkSystem : EntitySystem
if (forceDrink)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
_puddleSystem.TrySpillAt(args.Target.Value, drained, out _);
_puddle.TrySpillAt(args.Target.Value, drained, out _);
}
else
_solutionContainer.TryAddSolution(uid, solution, drained);
@@ -423,7 +391,7 @@ public sealed class DrinkSystem : EntitySystem
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(uid):drink}");
}
_audio.PlayPvs(_audio.GetSound(component.UseSound), args.Target.Value, AudioParams.Default.WithVolume(-2f));
_audio.PlayPvs(component.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
//TODO: Grab the stomach UIDs somehow without using Owner
@@ -442,11 +410,12 @@ public sealed class DrinkSystem : EntitySystem
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
!TryComp<BodyComponent>(ev.User, out var body) ||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
// no drinking from living drinks, have to kill them first.
if (_mobState.IsAlive(uid))
return;
AlternativeVerb verb = new()