Add smuggler stashes (#19460)

* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
This commit is contained in:
Velcroboy
2025-03-26 10:20:15 -05:00
committed by GitHub
parent 9b28aedbc5
commit b7b3167302
17 changed files with 1040 additions and 0 deletions

View File

@@ -640,6 +640,19 @@
blacklist:
- External # don't space everything
- type: entity
parent: BaseGameRule
id: SmugglerStashVariationPass
components:
- type: StationEvent
earliestStart: 0
duration: 1
minimumPlayers: 1
maxOccurrences: 2
weight: 10
- type: RandomSpawnRule
prototype: RandomSatchelSpawner
- type: entity
parent: BaseGameRule
id: DerelictCyborgSpawn

View File

@@ -443,3 +443,5 @@
- id: BloodbathPuddleMessVariationPass
prob: 0.01
orGroup: puddleMess
- id: SmugglerStashVariationPass
prob: 0.90