Add smuggler stashes (#19460)
* Add smuggler stashes * Prevent anchor/collision test fail * Enabled = false * Oops, missed one * NYAH!1984 * Split/Rebalance loot pools and fix test fail * Errg, still with the canCollide thing * Removed notes, additional balance tweaking, removed some blank lines * Replace generator IDs * Adjust briefcase fill * Node moved * Use noSpawn * Goldschlonger * Adjusts fills for grid-inv * Replace removed items * Replace removed items part 2 * Add empty satchel to clothesmate contraband inventory * Merge master and switch spawning to roundstart event * Cleaned up and converted to entity spawn tables + Added funny clown satchel * Adds comp to prevent stacking bags * Inital cleanup * More changes * ff * Some fixes but yaml needs to be organized and a few bugs remain * Final fixes * Cleanup * good * One more * minor tweaks * Rename * Combine dupe fields * address review * review * make linter happy * names, contraband status * uplink * small bugfix --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: ScarKy0 <scarky0@onet.eu>
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@@ -640,6 +640,19 @@
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blacklist:
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- External # don't space everything
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- type: entity
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parent: BaseGameRule
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id: SmugglerStashVariationPass
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components:
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- type: StationEvent
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earliestStart: 0
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duration: 1
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minimumPlayers: 1
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maxOccurrences: 2
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weight: 10
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- type: RandomSpawnRule
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prototype: RandomSatchelSpawner
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- type: entity
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parent: BaseGameRule
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id: DerelictCyborgSpawn
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@@ -443,3 +443,5 @@
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- id: BloodbathPuddleMessVariationPass
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prob: 0.01
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orGroup: puddleMess
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- id: SmugglerStashVariationPass
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prob: 0.90
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