Add smuggler stashes (#19460)
* Add smuggler stashes * Prevent anchor/collision test fail * Enabled = false * Oops, missed one * NYAH!1984 * Split/Rebalance loot pools and fix test fail * Errg, still with the canCollide thing * Removed notes, additional balance tweaking, removed some blank lines * Replace generator IDs * Adjust briefcase fill * Node moved * Use noSpawn * Goldschlonger * Adjusts fills for grid-inv * Replace removed items * Replace removed items part 2 * Add empty satchel to clothesmate contraband inventory * Merge master and switch spawning to roundstart event * Cleaned up and converted to entity spawn tables + Added funny clown satchel * Adds comp to prevent stacking bags * Inital cleanup * More changes * ff * Some fixes but yaml needs to be organized and a few bugs remain * Final fixes * Cleanup * good * One more * minor tweaks * Rename * Combine dupe fields * address review * review * make linter happy * names, contraband status * uplink * small bugfix --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: ScarKy0 <scarky0@onet.eu>
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using Content.Shared.Construction.Components;
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using Content.Shared.Popups;
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using Content.Shared.Whitelist;
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using Robust.Shared.Map.Components;
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namespace Content.Shared.Construction.EntitySystems;
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/// <summary>
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/// Prevents anchoring an item in the same tile as an item matching the <see cref="EntityWhitelist"/>.
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/// <seealso cref="BlockAnchorOnComponent"/>
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/// </summary>
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public sealed class BlockAnchorOnSystem : EntitySystem
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{
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[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BlockAnchorOnComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
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SubscribeLocalEvent<BlockAnchorOnComponent, AnchorAttemptEvent>(OnAnchorAttempt);
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}
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/// <summary>
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/// Handles the <see cref="AnchorStateChangedEvent"/>.
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/// </summary>
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private void OnAnchorStateChanged(Entity<BlockAnchorOnComponent> ent, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored)
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return;
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if (!HasOverlap((ent, ent.Comp, Transform(ent))))
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return;
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_popup.PopupPredicted(Loc.GetString("anchored-already-present"), ent, null);
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_xform.Unanchor(ent, Transform(ent));
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}
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/// <summary>
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/// Handles the <see cref="AnchorAttemptEvent"/>.
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/// </summary>
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private void OnAnchorAttempt(Entity<BlockAnchorOnComponent> ent, ref AnchorAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!HasOverlap((ent, ent.Comp, Transform(ent))))
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return;
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_popup.PopupPredicted(Loc.GetString("anchored-already-present"), ent, args.User);
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args.Cancel();
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}
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/// <summary>
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/// Check if there is any anchored overlap with non whitelisted or blacklisted entities.
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/// </summary>
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/// <returns>True if there is, false if there isn't</returns>
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private bool HasOverlap(Entity<BlockAnchorOnComponent, TransformComponent> ent)
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{
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if (ent.Comp2.GridUid is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
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return false;
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var indices = _map.TileIndicesFor(grid, gridComp, ent.Comp2.Coordinates);
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var enumerator = _map.GetAnchoredEntitiesEnumerator(grid, gridComp, indices);
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while (enumerator.MoveNext(out var otherEnt))
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{
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// Don't match yourself.
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if (otherEnt == ent)
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continue;
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if (!_whitelist.CheckBoth(otherEnt, ent.Comp1.Blacklist, ent.Comp1.Whitelist))
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return true;
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}
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return false;
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}
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}
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