Docs/cleanup for node system.

This commit is contained in:
Pieter-Jan Briers
2021-07-06 21:25:04 +02:00
parent cfe4a26d1f
commit b79457dde9
4 changed files with 84 additions and 2 deletions

View File

@@ -4,6 +4,10 @@ using Robust.Shared.GameObjects;
namespace Content.Server.NodeContainer.EntitySystems
{
/// <summary>
/// Manages <see cref="NodeContainerComponent"/> events.
/// </summary>
/// <seealso cref="NodeGroupSystem"/>
[UsedImplicitly]
public class NodeContainerSystem : EntitySystem
{

View File

@@ -17,11 +17,13 @@ using Robust.Shared.Utility;
namespace Content.Server.NodeContainer.EntitySystems
{
/// <summary>
/// Entity system that manages <see cref="NodeGroupSystem"/> and <see cref="Node"/> updating.
/// </summary>
/// <seealso cref="NodeContainerSystem"/>
[UsedImplicitly]
public class NodeGroupSystem : EntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly INodeGroupFactory _nodeGroupFactory = default!;

View File

@@ -17,6 +17,9 @@ namespace Content.Server.NodeContainer.NodeGroups
{
bool Remaking { get; }
/// <summary>
/// The list of nodes currently in this group.
/// </summary>
IReadOnlyList<Node> Nodes { get; }
void Create(NodeGroupID groupId);
@@ -41,6 +44,9 @@ namespace Content.Server.NodeContainer.NodeGroups
IReadOnlyList<Node> INodeGroup.Nodes => Nodes;
/// <summary>
/// The list of nodes in this group.
/// </summary>
[ViewVariables] public readonly List<Node> Nodes = new();
[ViewVariables] public int NodeCount => Nodes.Count;
@@ -54,6 +60,9 @@ namespace Content.Server.NodeContainer.NodeGroups
[ViewVariables]
protected GridId GridId { get; private set; }
/// <summary>
/// Network ID of this group for client-side debug visualization of nodes.
/// </summary>
[ViewVariables]
public int NetId;
@@ -71,16 +80,35 @@ namespace Content.Server.NodeContainer.NodeGroups
GridId = sourceNode.Owner.Transform.GridID;
}
/// <summary>
/// Called when a node has been removed from this group via deletion of the node.
/// </summary>
/// <remarks>
/// Note that this always still results in a complete remake of the group later,
/// but hooking this method is good for book keeping.
/// </remarks>
/// <param name="node">The node that was deleted.</param>
public virtual void RemoveNode(Node node)
{
}
/// <summary>
/// Called to load this newly created group up with new nodes.
/// </summary>
/// <param name="groupNodes">The new nodes for this group.</param>
public virtual void LoadNodes(
List<Node> groupNodes)
{
Nodes.AddRange(groupNodes);
}
/// <summary>
/// Called after the nodes in this group have been made into one or more new groups.
/// </summary>
/// <remarks>
/// Use this to split in-group data such as pipe gas mixtures into newly split nodes.
/// </remarks>
/// <param name="newGroups">A list of new groups for this group's former nodes.</param>
public virtual void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups) { }
public void QueueRemake()

View File

@@ -23,8 +23,14 @@ namespace Content.Server.NodeContainer.Nodes
[DataField("nodeGroupID")]
public NodeGroupID NodeGroupID { get; private set; } = NodeGroupID.Default;
/// <summary>
/// The node group this node is a part of.
/// </summary>
[ViewVariables] public INodeGroup? NodeGroup;
/// <summary>
/// The entity that owns this node via its <see cref="NodeContainerComponent"/>.
/// </summary>
[ViewVariables] public IEntity Owner { get; private set; } = default!;
/// <summary>
@@ -43,24 +49,49 @@ namespace Content.Server.NodeContainer.Nodes
/// </summary>
public bool Deleting;
/// <summary>
/// All compatible nodes that are reachable by this node.
/// Effectively, active connections out of this node.
/// </summary>
public readonly HashSet<Node> ReachableNodes = new();
internal int FloodGen;
internal int UndirectGen;
internal bool FlaggedForFlood;
internal int NetId;
/// <summary>
/// Name of this node on the owning <see cref="NodeContainerComponent"/>.
/// </summary>
public string Name = default!;
/// <summary>
/// Invoked when the owning <see cref="NodeContainerComponent"/> is initialized.
/// </summary>
/// <param name="owner">The owning entity.</param>
public virtual void Initialize(IEntity owner)
{
Owner = owner;
}
/// <summary>
/// Invoked when the owning <see cref="NodeContainerComponent"/> is started.
/// </summary>
public virtual void OnContainerStartup()
{
EntitySystem.Get<NodeGroupSystem>().QueueReflood(this);
}
/// <summary>
/// Immediately create a single-node node group for this node if it does not have one yet.
/// </summary>
/// <remarks>
/// This can be useful for nodes like pipes
/// that need immediate access to their node group to set parameters like node volume.
/// The node group created by this function (if necessary) will still update and form new,
/// merged groups later if necessary.
/// Set parameters like pipe net volume should then be transferred/merged there.
/// </remarks>
public void CreateSingleNetImmediate()
{
EntitySystem.Get<NodeGroupSystem>().CreateSingleNetImmediate(this);
@@ -78,15 +109,24 @@ namespace Content.Server.NodeContainer.Nodes
}
}
/// <summary>
/// Called when the anchored state of the owning entity changes.
/// </summary>
public virtual void AnchorStateChanged()
{
}
/// <summary>
/// Called after the parent node group has been rebuilt.
/// </summary>
public virtual void OnPostRebuild()
{
}
/// <summary>
/// Called when the owning <see cref="NodeContainerComponent"/> is shut down.
/// </summary>
public virtual void OnContainerShutdown()
{
Deleting = true;
@@ -97,6 +137,14 @@ namespace Content.Server.NodeContainer.Nodes
/// How this node will attempt to find other reachable <see cref="Node"/>s to group with.
/// Returns a set of <see cref="Node"/>s to consider grouping with. Should not return this current <see cref="Node"/>.
/// </summary>
/// <remarks>
/// <para>
/// The set of nodes returned can be asymmetrical
/// (meaning that it can return other nodes whose <see cref="GetReachableNodes"/> does not return this node).
/// If this is used, creation of a new node may not correctly merge networks unless both sides
/// of this asymmetric relation are made to manually update with <see cref="NodeGroupSystem.QueueReflood"/>.
/// </para>
/// </remarks>
public abstract IEnumerable<Node> GetReachableNodes();
}
}