Docs/cleanup for node system.
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@@ -4,6 +4,10 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.NodeContainer.EntitySystems
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{
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/// <summary>
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/// Manages <see cref="NodeContainerComponent"/> events.
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/// </summary>
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/// <seealso cref="NodeGroupSystem"/>
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[UsedImplicitly]
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public class NodeContainerSystem : EntitySystem
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{
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