Add parallel NPC steering back in (#13159)

This commit is contained in:
metalgearsloth
2022-12-24 12:37:58 +11:00
committed by GitHub
parent e884be64fa
commit b78ca238c6
2 changed files with 24 additions and 3 deletions

View File

@@ -204,12 +204,19 @@ namespace Content.Server.NPC.Systems
var npcs = EntityQuery<NPCSteeringComponent, ActiveNPCComponent, InputMoverComponent, TransformComponent>()
.ToArray();
foreach (var (steering, _, mover, xform) in npcs)
var options = new ParallelOptions
{
MaxDegreeOfParallelism = _parallel.ParallelProcessCount,
};
Parallel.For(0, npcs.Length, options, i =>
{
var (steering, _, mover, xform) = npcs[i];
Steer(steering, mover, xform, modifierQuery, bodyQuery, xformQuery, frameTime);
steering.LastSteer = mover.CurTickSprintMovement;
}
});
if (_subscribedSessions.Count > 0)
{