Salvage spawning adjustments and AABBs in prototypes (#10789)

This commit is contained in:
20kdc
2022-09-01 03:25:05 +01:00
committed by GitHub
parent 68ff34c538
commit b76f88ccc5
8 changed files with 149 additions and 44 deletions

View File

@@ -0,0 +1,70 @@
using Content.Server.Preferences.Managers;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.IoC;
namespace Content.Server.Salvage;
[AdminCommand(AdminFlags.Admin)]
sealed class SalvageRulerCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IMapManager _maps = default!;
public string Command => "salvageruler";
public string Description => Loc.GetString("salvage-ruler-command-description");
public string Help => Loc.GetString("salvage-ruler-command-help-text", ("command",Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
if (shell.Player is not IPlayerSession player)
{
shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
return;
}
var entity = player.AttachedEntity;
if (entity == null)
{
shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
return;
}
var entityTransform = _entities.GetComponent<TransformComponent>(entity.Value);
var total = Box2.UnitCentered;
var first = true;
foreach (var mapGrid in _maps.GetAllMapGrids(entityTransform.MapID))
{
var aabb = mapGrid.WorldAABB;
if (first)
{
total = aabb;
}
else
{
total = total.ExtendToContain(aabb.TopLeft);
total = total.ExtendToContain(aabb.TopRight);
total = total.ExtendToContain(aabb.BottomLeft);
total = total.ExtendToContain(aabb.BottomRight);
}
first = false;
}
shell.WriteLine(total.ToString());
}
}