Command "setmind", so admins can forcibly relocate other players. (#3067)

Y'all just know an admin is going to abuse this like Make Sentient/Control Mob, but oh well
This commit is contained in:
20kdc
2021-02-02 11:21:16 +00:00
committed by GitHub
parent a5492bc943
commit b746116825

View File

@@ -0,0 +1,82 @@
#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class SetMindCommand : IClientCommand
{
public string Command => "setmind";
public string Description => Loc.GetString("Transfers a mind to the specified entity. The entity must have a MindComponent.");
public string Help => Loc.GetString("Usage: {0} <entityUid> <username>", Command);
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (args.Length != 2)
{
shell.SendText(player, Loc.GetString("Wrong number of arguments."));
return;
}
if (!int.TryParse(args[0], out var entityUid))
{
shell.SendText(player, Loc.GetString("EntityUid must be a number."));
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var eUid = new EntityUid(entityUid);
if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
{
shell.SendText(player, Loc.GetString("Invalid entity ID."));
return;
}
var target = entityManager.GetEntity(eUid);
if (!target.TryGetComponent<MindComponent>(out var mindComponent))
{
shell.SendText(player, Loc.GetString("Target entity does not have a mind (did you forget to make sentient?)"));
return;
}
if (!IoCManager.Resolve<IPlayerManager>().TryGetSessionByUsername(args[1], out var session))
{
shell.SendText(player, Loc.GetString("Target player does not exist"));
return;
}
// hm, does player have a mind? if not we may need to give them one
var playerCData = session.ContentData();
if (playerCData == null)
{
shell.SendText(player, Loc.GetString("Target player does not have content data (wtf?)"));
return;
}
var mind = playerCData.Mind;
if (mind == null)
{
mind = new Mind(session.UserId)
{
CharacterName = target.Name
};
playerCData.Mind = mind;
}
mind.TransferTo(target);
}
}
}