Command "setmind", so admins can forcibly relocate other players. (#3067)
Y'all just know an admin is going to abuse this like Make Sentient/Control Mob, but oh well
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82
Content.Server/Administration/Commands/SetMindCommand.cs
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82
Content.Server/Administration/Commands/SetMindCommand.cs
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#nullable enable
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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class SetMindCommand : IClientCommand
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{
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public string Command => "setmind";
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public string Description => Loc.GetString("Transfers a mind to the specified entity. The entity must have a MindComponent.");
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public string Help => Loc.GetString("Usage: {0} <entityUid> <username>", Command);
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length != 2)
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{
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shell.SendText(player, Loc.GetString("Wrong number of arguments."));
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return;
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}
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if (!int.TryParse(args[0], out var entityUid))
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{
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shell.SendText(player, Loc.GetString("EntityUid must be a number."));
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var eUid = new EntityUid(entityUid);
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if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
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{
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shell.SendText(player, Loc.GetString("Invalid entity ID."));
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return;
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}
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var target = entityManager.GetEntity(eUid);
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if (!target.TryGetComponent<MindComponent>(out var mindComponent))
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{
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shell.SendText(player, Loc.GetString("Target entity does not have a mind (did you forget to make sentient?)"));
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return;
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}
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if (!IoCManager.Resolve<IPlayerManager>().TryGetSessionByUsername(args[1], out var session))
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{
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shell.SendText(player, Loc.GetString("Target player does not exist"));
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return;
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}
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// hm, does player have a mind? if not we may need to give them one
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var playerCData = session.ContentData();
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if (playerCData == null)
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{
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shell.SendText(player, Loc.GetString("Target player does not have content data (wtf?)"));
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return;
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}
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var mind = playerCData.Mind;
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if (mind == null)
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{
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mind = new Mind(session.UserId)
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{
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CharacterName = target.Name
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};
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playerCData.Mind = mind;
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}
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mind.TransferTo(target);
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}
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}
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}
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