Fix misc cuffing issues (#12127)
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@@ -285,6 +285,8 @@ namespace Content.Client.Hands.Systems
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if (!Resolve(uid, ref handComp, ref sprite, false))
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return;
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OnPlayerItemAdded?.Invoke(hand.Name, held);
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if (!handComp.ShowInHands)
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return;
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@@ -361,8 +363,7 @@ namespace Content.Client.Hands.Systems
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private void HandlePlayerAttached(EntityUid uid, HandsComponent component, PlayerAttachedEvent args)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity == uid)
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OnPlayerHandsAdded?.Invoke(component);
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OnPlayerHandsAdded?.Invoke(component);
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}
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private void HandlePlayerDetached(EntityUid uid, HandsComponent component, PlayerDetachedEvent args)
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