Add audio multipliers back (#22260)
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@@ -20,6 +20,18 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
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private const float MinVolume = -32f;
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private const float DefaultDuration = 2f;
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/*
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* Gain multipliers for specific audio sliders.
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* The float value will get multiplied by this when setting
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* i.e. a gain of 0.5f x 3 will equal 1.5f which is supported in OpenAL.
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*/
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public const float MasterVolumeMultiplier = 3f;
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public const float MidiVolumeMultiplier = 0.25f;
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public const float AmbienceMultiplier = 3f;
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public const float AmbientMusicMultiplier = 3f;
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public const float LobbyMultiplier = 3f;
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public override void Initialize()
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{
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base.Initialize();
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