Fix PickUp verb showing up for entities in containers (#567)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
2ec493e2af
commit
b71f39cfb4
@@ -4,6 +4,7 @@ using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Random;
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@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects
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protected override VerbVisibility GetVisibility(IEntity user, ItemComponent component)
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protected override VerbVisibility GetVisibility(IEntity user, ItemComponent component)
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{
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{
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if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
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if (ContainerHelpers.IsInContainer(component.Owner))
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{
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{
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return VerbVisibility.Invisible;
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return VerbVisibility.Invisible;
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}
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}
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