Crew monitor revisit (#22240)
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@@ -1,33 +1,19 @@
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using Content.Shared.Medical.SuitSensor;
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namespace Content.Server.Medical.CrewMonitoring
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namespace Content.Server.Medical.CrewMonitoring;
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[RegisterComponent]
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[Access(typeof(CrewMonitoringConsoleSystem))]
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public sealed partial class CrewMonitoringConsoleComponent : Component
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{
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[RegisterComponent]
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[Access(typeof(CrewMonitoringConsoleSystem))]
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public sealed partial class CrewMonitoringConsoleComponent : Component
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{
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/// <summary>
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/// List of all currently connected sensors to this console.
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/// </summary>
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public Dictionary<string, SuitSensorStatus> ConnectedSensors = new();
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/// <summary>
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/// List of all currently connected sensors to this console.
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/// </summary>
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public Dictionary<string, SuitSensorStatus> ConnectedSensors = new();
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/// <summary>
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/// After what time sensor consider to be lost.
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/// </summary>
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[DataField("sensorTimeout"), ViewVariables(VVAccess.ReadWrite)]
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public float SensorTimeout = 10f;
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/// <summary>
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/// Whether the direction arrows in the monitor UI should snap the nearest diagonal or cardinal direction, or whether they should point exactly towards the target.
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/// </summary>
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[DataField("snap"), ViewVariables(VVAccess.ReadWrite)]
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public bool Snap = true;
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/// <summary>
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/// Minimum distance before the monitor direction indicator stops pointing towards the target and instead
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/// shows an icon indicating that the target is "here". Does not affect the displayed coordinates.
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/// </summary>
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[DataField("precision"), ViewVariables(VVAccess.ReadWrite)]
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public float Precision = 10f;
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}
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/// <summary>
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/// After what time sensor consider to be lost.
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/// </summary>
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[DataField("sensorTimeout"), ViewVariables(VVAccess.ReadWrite)]
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public float SensorTimeout = 10f;
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}
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