Crew monitor revisit (#22240)
This commit is contained in:
@@ -1,275 +1,437 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Client.Pinpointer.UI;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.StatusIcon;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Medical.CrewMonitoring
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namespace Content.Client.Medical.CrewMonitoring;
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[GenerateTypedNameReferences]
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public sealed partial class CrewMonitoringWindow : FancyWindow
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{
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[GenerateTypedNameReferences]
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public sealed partial class CrewMonitoringWindow : FancyWindow
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private List<Control> _rowsContent = new();
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private readonly IEntityManager _entManager;
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private readonly IPrototypeManager _prototypeManager;
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private readonly SpriteSystem _spriteSystem;
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private NetEntity? _trackedEntity;
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private bool _tryToScrollToListFocus;
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private Texture? _blipTexture;
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public CrewMonitoringWindow(string stationName, EntityUid? mapUid)
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{
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private List<Control> _rowsContent = new();
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private List<(DirectionIcon Icon, Vector2 Position)> _directionIcons = new();
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private readonly IEntityManager _entManager;
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private readonly IEyeManager _eye;
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private EntityUid? _stationUid;
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private CrewMonitoringButton? _trackedButton;
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RobustXamlLoader.Load(this);
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public static int IconSize = 16; // XAML has a `VSeparationOverride` of 20 for each row.
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_entManager = IoCManager.Resolve<IEntityManager>();
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_prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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_spriteSystem = _entManager.System<SpriteSystem>();
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public CrewMonitoringWindow(EntityUid? mapUid)
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_blipTexture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
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if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
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NavMap.MapUid = xform.GridUid;
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else
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NavMap.Visible = false;
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StationName.AddStyleClass("LabelBig");
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StationName.Text = stationName;
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NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
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NavMap.ForceNavMapUpdate();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_tryToScrollToListFocus)
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TryToScrollToFocus();
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}
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public void ShowSensors(List<SuitSensorStatus> sensors, EntityUid monitor, EntityCoordinates? monitorCoords)
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{
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ClearOutDatedData();
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// No server label
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if (sensors.Count == 0)
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{
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RobustXamlLoader.Load(this);
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_eye = IoCManager.Resolve<IEyeManager>();
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_entManager = IoCManager.Resolve<IEntityManager>();
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_stationUid = mapUid;
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if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
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{
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NavMap.MapUid = xform.GridUid;
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}
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else
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{
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NavMap.Visible = false;
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SetSize = new Vector2(775, 400);
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MinSize = SetSize;
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}
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NoServerLabel.Visible = true;
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return;
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}
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public void ShowSensors(List<SuitSensorStatus> stSensors, EntityCoordinates? monitorCoords, bool snap, float precision)
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NoServerLabel.Visible = false;
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// Order sensor data
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var orderedSensors = sensors.OrderBy(n => n.Name).OrderBy(j => j.Job);
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var assignedSensors = new HashSet<SuitSensorStatus>();
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var departments = sensors.SelectMany(d => d.JobDepartments).Distinct().OrderBy(n => n);
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// Create department labels and populate lists
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foreach (var department in departments)
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{
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ClearAllSensors();
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var departmentSensors = orderedSensors.Where(d => d.JobDepartments.Contains(department));
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var monitorCoordsInStationSpace = _stationUid != null ? monitorCoords?.WithEntityId(_stationUid.Value, _entManager).Position : null;
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if (departmentSensors == null || !departmentSensors.Any())
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continue;
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// TODO scroll container
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// TODO filter by name & occupation
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// TODO make each row a xaml-control. Get rid of some of this c# control creation.
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if (stSensors.Count == 0)
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foreach (var sensor in departmentSensors)
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assignedSensors.Add(sensor);
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if (SensorsTable.ChildCount > 0)
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{
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NoServerLabel.Visible = true;
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return;
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}
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NoServerLabel.Visible = false;
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// add a row for each sensor
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foreach (var sensor in stSensors.OrderBy(a => a.Name))
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{
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var sensorEntity = _entManager.GetEntity(sensor.SuitSensorUid);
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var coordinates = _entManager.GetCoordinates(sensor.Coordinates);
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// add button with username
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var nameButton = new CrewMonitoringButton()
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var spacer = new Control()
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{
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SuitSensorUid = sensorEntity,
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Coordinates = coordinates,
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Text = sensor.Name,
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Margin = new Thickness(5f, 5f),
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SetHeight = 20,
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};
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if (sensorEntity == _trackedButton?.SuitSensorUid)
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nameButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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SetColorLabel(nameButton.Label, sensor.TotalDamage, sensor.IsAlive);
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SensorsTable.AddChild(nameButton);
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_rowsContent.Add(nameButton);
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// add users job
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// format: JobName
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var jobLabel = new Label()
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{
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Text = sensor.Job,
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HorizontalExpand = true
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};
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SetColorLabel(jobLabel, sensor.TotalDamage, sensor.IsAlive);
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SensorsTable.AddChild(jobLabel);
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_rowsContent.Add(jobLabel);
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// add users status and damage
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// format: IsAlive (TotalDamage)
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var statusText = Loc.GetString(sensor.IsAlive ?
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"crew-monitoring-user-interface-alive" :
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"crew-monitoring-user-interface-dead");
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if (sensor.TotalDamage != null)
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{
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statusText += $" ({sensor.TotalDamage})";
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}
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var statusLabel = new Label()
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{
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Text = statusText
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};
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SetColorLabel(statusLabel, sensor.TotalDamage, sensor.IsAlive);
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SensorsTable.AddChild(statusLabel);
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_rowsContent.Add(statusLabel);
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// add users positions
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// format: (x, y)
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var box = GetPositionBox(sensor, monitorCoordsInStationSpace ?? Vector2.Zero, snap, precision);
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SensorsTable.AddChild(box);
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_rowsContent.Add(box);
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if (coordinates != null && NavMap.Visible)
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{
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NavMap.TrackedCoordinates.TryAdd(coordinates.Value,
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(true, sensorEntity == _trackedButton?.SuitSensorUid ? StyleNano.PointGreen : StyleNano.PointRed));
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nameButton.OnButtonUp += args =>
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{
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if (_trackedButton != null && _trackedButton?.Coordinates != null)
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//Make previous point red
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NavMap.TrackedCoordinates[_trackedButton.Coordinates.Value] = (true, StyleNano.PointRed);
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NavMap.TrackedCoordinates[coordinates.Value] = (true, StyleNano.PointGreen);
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NavMap.CenterToCoordinates(coordinates.Value);
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nameButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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if (_trackedButton != null)
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{ //Make previous button default
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var previosButton = SensorsTable.GetChild(_trackedButton.IndexInTable);
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previosButton.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
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}
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_trackedButton = nameButton;
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_trackedButton.IndexInTable = nameButton.GetPositionInParent();
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};
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}
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SensorsTable.AddChild(spacer);
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_rowsContent.Add(spacer);
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}
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// Show monitor point
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if (monitorCoords != null)
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NavMap.TrackedCoordinates.Add(monitorCoords.Value, (true, StyleNano.PointMagenta));
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var deparmentLabel = new RichTextLabel()
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{
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Margin = new Thickness(10, 0),
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HorizontalExpand = true,
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};
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deparmentLabel.SetMessage(department);
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deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
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SensorsTable.AddChild(deparmentLabel);
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_rowsContent.Add(deparmentLabel);
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PopulateDepartmentList(departmentSensors);
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}
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private BoxContainer GetPositionBox(SuitSensorStatus sensor, Vector2 monitorCoordsInStationSpace, bool snap, float precision)
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// Account for any non-station users
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var remainingSensors = orderedSensors.Except(assignedSensors);
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if (remainingSensors.Any())
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{
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EntityCoordinates? coordinates = _entManager.GetCoordinates(sensor.Coordinates);
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var box = new BoxContainer() { Orientation = LayoutOrientation.Horizontal };
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if (coordinates == null || _stationUid == null)
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var spacer = new Control()
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{
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var dirIcon = new DirectionIcon()
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{
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SetSize = new Vector2(IconSize, IconSize),
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Margin = new(0, 0, 4, 0)
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};
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box.AddChild(dirIcon);
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box.AddChild(new Label() { Text = Loc.GetString("crew-monitoring-user-interface-no-info") });
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}
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else
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SetHeight = 20,
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};
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SensorsTable.AddChild(spacer);
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_rowsContent.Add(spacer);
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var deparmentLabel = new RichTextLabel()
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{
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var local = coordinates.Value.WithEntityId(_stationUid.Value, _entManager).Position;
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Margin = new Thickness(10, 0),
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HorizontalExpand = true,
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};
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var displayPos = local.Floored();
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var dirIcon = new DirectionIcon(snap, precision)
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{
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SetSize = new Vector2(IconSize, IconSize),
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Margin = new(0, 0, 4, 0)
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};
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box.AddChild(dirIcon);
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Label label = new Label() { Text = displayPos.ToString() };
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SetColorLabel(label, sensor.TotalDamage, sensor.IsAlive);
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box.AddChild(label);
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_directionIcons.Add((dirIcon, local - monitorCoordsInStationSpace));
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}
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deparmentLabel.SetMessage(Loc.GetString("crew-monitoring-user-interface-no-department"));
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deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
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return box;
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SensorsTable.AddChild(deparmentLabel);
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_rowsContent.Add(deparmentLabel);
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PopulateDepartmentList(remainingSensors);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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// Show monitor on nav map
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if (monitorCoords != null && _blipTexture != null)
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{
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// the window is separate from any specific viewport, so there is no real way to get an eye-rotation without
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// using IEyeManager. Eventually this will have to be reworked for a station AI with multi-viewports.
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// (From the future: Or alternatively, just disable the angular offset for station AIs?)
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// An offsetAngle of zero here perfectly aligns directions to the station map.
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// Note that the "relative angle" does this weird inverse-inverse thing.
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// Could recalculate it all in world coordinates and then pass in eye directly... or do this.
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var offsetAngle = Angle.Zero;
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if (_entManager.TryGetComponent<TransformComponent>(_stationUid, out var xform))
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{
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// Apply the offset relative to the eye.
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// For a station at 45 degrees rotation, the current eye rotation is -45 degrees.
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// TODO: This feels sketchy. Is there something underlying wrong with eye rotation?
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offsetAngle = -(_eye.CurrentEye.Rotation + xform.WorldRotation);
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}
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foreach (var (icon, pos) in _directionIcons)
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{
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icon.UpdateDirection(pos, offsetAngle);
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}
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}
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private void ClearAllSensors()
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{
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foreach (var child in _rowsContent)
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{
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SensorsTable.RemoveChild(child);
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}
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_rowsContent.Clear();
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_directionIcons.Clear();
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NavMap.TrackedCoordinates.Clear();
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}
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private void SetColorLabel(Label label, int? totalDamage, bool isAlive)
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{
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var startColor = Color.White;
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var critColor = Color.Yellow;
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var endColor = Color.Red;
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if (!isAlive)
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{
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label.FontColorOverride = endColor;
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return;
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}
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//Convert from null to regular int
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int damage;
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if (totalDamage == null) return;
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else damage = (int) totalDamage;
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if (damage <= 0)
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{
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label.FontColorOverride = startColor;
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}
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else if (damage >= 200)
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{
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label.FontColorOverride = endColor;
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}
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else if (damage >= 0 && damage <= 100)
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{
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label.FontColorOverride = GetColorLerp(startColor, critColor, damage);
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}
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else if (damage >= 100 && damage <= 200)
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{
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//We need a number from 0 to 100. Divide the number from 100 to 200 by 2
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damage /= 2;
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label.FontColorOverride = GetColorLerp(critColor, endColor, damage);
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}
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}
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private Color GetColorLerp(Color startColor, Color endColor, int damage)
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{
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//Smooth transition from one color to another depending on the percentage
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var t = damage / 100f;
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var r = MathHelper.Lerp(startColor.R, endColor.R, t);
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var g = MathHelper.Lerp(startColor.G, endColor.G, t);
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var b = MathHelper.Lerp(startColor.B, endColor.B, t);
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var a = MathHelper.Lerp(startColor.A, endColor.A, t);
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return new Color(r, g, b, a);
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NavMap.TrackedEntities[_entManager.GetNetEntity(monitor)] = new NavMapBlip(monitorCoords.Value, _blipTexture, Color.Cyan, true, false);
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}
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}
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public sealed class CrewMonitoringButton : Button
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private void PopulateDepartmentList(IEnumerable<SuitSensorStatus> departmentSensors)
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{
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public int IndexInTable;
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public EntityUid? SuitSensorUid;
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public EntityCoordinates? Coordinates;
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// Populate departments
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foreach (var sensor in departmentSensors)
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{
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var coordinates = _entManager.GetCoordinates(sensor.Coordinates);
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// Add a button that will hold a username and other details
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NavMap.LocalizedNames.TryAdd(sensor.SuitSensorUid, sensor.Name + ", " + sensor.Job);
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var sensorButton = new CrewMonitoringButton()
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{
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SuitSensorUid = sensor.SuitSensorUid,
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Coordinates = coordinates,
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Disabled = (coordinates == null),
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HorizontalExpand = true,
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};
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if (sensor.SuitSensorUid == _trackedEntity)
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sensorButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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SensorsTable.AddChild(sensorButton);
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_rowsContent.Add(sensorButton);
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// Primary container to hold the button UI elements
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var mainContainer = new BoxContainer()
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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};
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sensorButton.AddChild(mainContainer);
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// User status container
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var statusContainer = new BoxContainer()
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{
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SizeFlagsStretchRatio = 1.25f,
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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};
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mainContainer.AddChild(statusContainer);
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// Suit coords indicator
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var suitCoordsIndicator = new TextureRect()
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{
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Texture = _blipTexture,
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TextureScale = new Vector2(0.25f, 0.25f),
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Modulate = coordinates != null ? Color.LimeGreen : Color.DarkRed,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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};
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statusContainer.AddChild(suitCoordsIndicator);
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// Specify texture for the user status icon
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var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "alive");
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if (!sensor.IsAlive)
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{
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "dead");
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}
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else if (sensor.TotalDamage != null)
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{
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var index = MathF.Round(4f * (sensor.TotalDamage.Value / 100f));
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if (index >= 5)
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");
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else
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "health" + index);
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}
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// Status icon
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var statusIcon = new AnimatedTextureRect
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{
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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Margin = new Thickness(0, 1, 3, 0),
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};
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statusIcon.SetFromSpriteSpecifier(specifier);
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statusIcon.DisplayRect.TextureScale = new Vector2(2f, 2f);
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statusContainer.AddChild(statusIcon);
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// User name
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var nameLabel = new Label()
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{
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Text = sensor.Name,
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HorizontalExpand = true,
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ClipText = true,
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};
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statusContainer.AddChild(nameLabel);
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// User job container
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var jobContainer = new BoxContainer()
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
HorizontalExpand = true,
|
||||
};
|
||||
|
||||
mainContainer.AddChild(jobContainer);
|
||||
|
||||
// Job icon
|
||||
if (_prototypeManager.TryIndex<StatusIconPrototype>(sensor.JobIcon, out var proto))
|
||||
{
|
||||
var jobIcon = new TextureRect()
|
||||
{
|
||||
TextureScale = new Vector2(2f, 2f),
|
||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||
Texture = _spriteSystem.Frame0(proto.Icon),
|
||||
Margin = new Thickness(5, 0, 5, 0),
|
||||
};
|
||||
|
||||
jobContainer.AddChild(jobIcon);
|
||||
}
|
||||
|
||||
// Job name
|
||||
var jobLabel = new Label()
|
||||
{
|
||||
Text = sensor.Job,
|
||||
HorizontalExpand = true,
|
||||
ClipText = true,
|
||||
};
|
||||
|
||||
jobContainer.AddChild(jobLabel);
|
||||
|
||||
// Add user coordinates to the navmap
|
||||
if (coordinates != null && NavMap.Visible && _blipTexture != null)
|
||||
{
|
||||
NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid,
|
||||
new NavMapBlip
|
||||
(coordinates.Value,
|
||||
_blipTexture,
|
||||
(_trackedEntity == null || sensor.SuitSensorUid == _trackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray,
|
||||
sensor.SuitSensorUid == _trackedEntity));
|
||||
|
||||
NavMap.Focus = _trackedEntity;
|
||||
|
||||
// On button up
|
||||
sensorButton.OnButtonUp += args =>
|
||||
{
|
||||
var prevTrackedEntity = _trackedEntity;
|
||||
|
||||
if (_trackedEntity == sensor.SuitSensorUid)
|
||||
{
|
||||
_trackedEntity = null;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_trackedEntity = sensor.SuitSensorUid;
|
||||
NavMap.CenterToCoordinates(coordinates.Value);
|
||||
}
|
||||
|
||||
NavMap.Focus = _trackedEntity;
|
||||
|
||||
UpdateSensorsTable(_trackedEntity, prevTrackedEntity);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTrackedEntityFromNavMap(NetEntity? netEntity)
|
||||
{
|
||||
var prevTrackedEntity = _trackedEntity;
|
||||
_trackedEntity = netEntity;
|
||||
|
||||
if (_trackedEntity == prevTrackedEntity)
|
||||
prevTrackedEntity = null;
|
||||
|
||||
NavMap.Focus = _trackedEntity;
|
||||
_tryToScrollToListFocus = true;
|
||||
|
||||
UpdateSensorsTable(_trackedEntity, prevTrackedEntity);
|
||||
}
|
||||
|
||||
private void UpdateSensorsTable(NetEntity? currTrackedEntity, NetEntity? prevTrackedEntity)
|
||||
{
|
||||
foreach (var sensor in SensorsTable.Children)
|
||||
{
|
||||
if (sensor is not CrewMonitoringButton)
|
||||
continue;
|
||||
|
||||
var castSensor = (CrewMonitoringButton) sensor;
|
||||
|
||||
if (castSensor.SuitSensorUid == prevTrackedEntity)
|
||||
castSensor.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
|
||||
|
||||
else if (castSensor.SuitSensorUid == currTrackedEntity)
|
||||
castSensor.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
|
||||
|
||||
if (castSensor?.Coordinates == null)
|
||||
continue;
|
||||
|
||||
if (NavMap.TrackedEntities.TryGetValue(castSensor.SuitSensorUid, out var data))
|
||||
{
|
||||
data = new NavMapBlip
|
||||
(data.Coordinates,
|
||||
data.Texture,
|
||||
(currTrackedEntity == null || castSensor.SuitSensorUid == currTrackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray,
|
||||
castSensor.SuitSensorUid == currTrackedEntity);
|
||||
|
||||
NavMap.TrackedEntities[castSensor.SuitSensorUid] = data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TryToScrollToFocus()
|
||||
{
|
||||
if (!_tryToScrollToListFocus)
|
||||
return;
|
||||
|
||||
if (!TryGetVerticalScrollbar(SensorScroller, out var vScrollbar))
|
||||
return;
|
||||
|
||||
if (TryGetNextScrollPosition(out float? nextScrollPosition))
|
||||
{
|
||||
vScrollbar.ValueTarget = nextScrollPosition.Value;
|
||||
|
||||
if (MathHelper.CloseToPercent(vScrollbar.Value, vScrollbar.ValueTarget))
|
||||
{
|
||||
_tryToScrollToListFocus = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetVerticalScrollbar(ScrollContainer scroll, [NotNullWhen(true)] out VScrollBar? vScrollBar)
|
||||
{
|
||||
vScrollBar = null;
|
||||
|
||||
foreach (var child in scroll.Children)
|
||||
{
|
||||
if (child is not VScrollBar)
|
||||
continue;
|
||||
|
||||
vScrollBar = (VScrollBar) child;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
|
||||
{
|
||||
nextScrollPosition = 0;
|
||||
|
||||
foreach (var sensor in SensorsTable.Children)
|
||||
{
|
||||
if (sensor is CrewMonitoringButton &&
|
||||
((CrewMonitoringButton) sensor).SuitSensorUid == _trackedEntity)
|
||||
return true;
|
||||
|
||||
nextScrollPosition += sensor.Height;
|
||||
}
|
||||
|
||||
// Failed to find control
|
||||
nextScrollPosition = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ClearOutDatedData()
|
||||
{
|
||||
SensorsTable.RemoveAllChildren();
|
||||
_rowsContent.Clear();
|
||||
NavMap.TrackedCoordinates.Clear();
|
||||
NavMap.TrackedEntities.Clear();
|
||||
NavMap.LocalizedNames.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CrewMonitoringButton : Button
|
||||
{
|
||||
public int IndexInTable;
|
||||
public NetEntity SuitSensorUid;
|
||||
public EntityCoordinates? Coordinates;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user