Prevent certain foldable items from being unfolded on structures (#36687)
initial commit
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@@ -277,7 +277,10 @@ public sealed partial class AnchorableSystem : EntitySystem
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return !attempt.Cancelled;
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return !attempt.Cancelled;
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}
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}
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private bool TileFree(EntityCoordinates coordinates, PhysicsComponent anchorBody)
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/// <summary>
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/// Returns true if no hard anchored entities exist on the coordinate tile that would collide with the provided physics body.
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/// </summary>
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public bool TileFree(EntityCoordinates coordinates, PhysicsComponent anchorBody)
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{
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{
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// Probably ignore CanCollide on the anchoring body?
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// Probably ignore CanCollide on the anchoring body?
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var gridUid = _transformSystem.GetGrid(coordinates);
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var gridUid = _transformSystem.GetGrid(coordinates);
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@@ -1,7 +1,10 @@
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.DragDrop;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.Physics.Components;
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namespace Content.Shared.Foldable;
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namespace Content.Shared.Foldable;
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@@ -9,6 +12,8 @@ public sealed class DeployFoldableSystem : EntitySystem
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{
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly FoldableSystem _foldable = default!;
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[Dependency] private readonly FoldableSystem _foldable = default!;
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -57,6 +62,13 @@ public sealed class DeployFoldableSystem : EntitySystem
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if (!TryComp<FoldableComponent>(ent, out var foldable))
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if (!TryComp<FoldableComponent>(ent, out var foldable))
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return;
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return;
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if (!TryComp(ent.Owner, out PhysicsComponent? anchorBody)
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|| !_anchorable.TileFree(args.ClickLocation, anchorBody))
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{
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_popup.PopupPredicted(Loc.GetString("foldable-deploy-fail", ("object", ent)), ent, args.User);
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return;
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}
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if (!TryComp(args.User, out HandsComponent? hands)
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if (!TryComp(args.User, out HandsComponent? hands)
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|| !_hands.TryDrop(args.User, args.Used, targetDropLocation: args.ClickLocation, handsComp: hands))
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|| !_hands.TryDrop(args.User, args.Used, targetDropLocation: args.ClickLocation, handsComp: hands))
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return;
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return;
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@@ -1,9 +1,11 @@
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using Content.Shared.Body.Components;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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@@ -15,6 +17,8 @@ public sealed class FoldableSystem : EntitySystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedBuckleSystem _buckle = default!;
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[Dependency] private readonly SharedBuckleSystem _buckle = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -83,9 +87,17 @@ public sealed class FoldableSystem : EntitySystem
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args.Cancel();
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args.Cancel();
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}
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}
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public bool TryToggleFold(EntityUid uid, FoldableComponent comp)
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public bool TryToggleFold(EntityUid uid, FoldableComponent comp, EntityUid? folder = null)
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{
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{
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return TrySetFolded(uid, comp, !comp.IsFolded);
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var result = TrySetFolded(uid, comp, !comp.IsFolded);
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if (!result && folder != null)
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{
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if (comp.IsFolded)
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_popup.PopupPredicted(Loc.GetString("foldable-unfold-fail", ("object", uid)), uid, folder.Value);
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else
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_popup.PopupPredicted(Loc.GetString("foldable-fold-fail", ("object", uid)), uid, folder.Value);
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}
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return result;
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}
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}
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public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
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public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
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@@ -97,6 +109,10 @@ public sealed class FoldableSystem : EntitySystem
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if (_container.IsEntityInContainer(uid) && !fold.CanFoldInsideContainer)
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if (_container.IsEntityInContainer(uid) && !fold.CanFoldInsideContainer)
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return false;
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return false;
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if (!TryComp(uid, out PhysicsComponent? body) ||
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!_anchorable.TileFree(Transform(uid).Coordinates, body))
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return false;
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var ev = new FoldAttemptEvent(fold);
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var ev = new FoldAttemptEvent(fold);
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RaiseLocalEvent(uid, ref ev);
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RaiseLocalEvent(uid, ref ev);
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return !ev.Cancelled;
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return !ev.Cancelled;
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@@ -121,12 +137,12 @@ public sealed class FoldableSystem : EntitySystem
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private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetVerbsEvent<AlternativeVerb> args)
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private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null || !CanToggleFold(uid, component))
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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return;
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AlternativeVerb verb = new()
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AlternativeVerb verb = new()
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{
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{
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Act = () => TryToggleFold(uid, component),
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Act = () => TryToggleFold(uid, component, args.User),
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Text = component.IsFolded ? Loc.GetString(component.UnfoldVerbText) : Loc.GetString(component.FoldVerbText),
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Text = component.IsFolded ? Loc.GetString(component.UnfoldVerbText) : Loc.GetString(component.FoldVerbText),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
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@@ -855,7 +855,7 @@ namespace Content.Shared.Interaction
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{
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{
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// If the target is an item, we ignore any colliding entities. Currently done so that if items get stuck
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// If the target is an item, we ignore any colliding entities. Currently done so that if items get stuck
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// inside of walls, users can still pick them up.
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// inside of walls, users can still pick them up.
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ignored.UnionWith(_broadphase.GetEntitiesIntersectingBody(target, (int) collisionMask, false, physics));
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ignored.UnionWith(_broadphase.GetEntitiesIntersectingBody(target, (int) collisionMask, false, physics)); // Note: This also bypasses items underneath doors, which may be problematic if it'd cause undesirable behavior.
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}
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}
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else if (_wallMountQuery.TryComp(target, out var wallMount))
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else if (_wallMountQuery.TryComp(target, out var wallMount))
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{
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{
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@@ -1,5 +1,8 @@
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# Foldable
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# Foldable
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foldable-fold-fail = You can't fold the {$object} here.
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foldable-unfold-fail = You can't unfold the {$object} here.
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foldable-deploy-fail = You can't deploy the {$object} here.
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foldable-deploy-fail = You can't deploy the {$object} here.
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fold-verb = Fold
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fold-verb = Fold
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unfold-verb = Unfold
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unfold-verb = Unfold
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