Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events * better constructors * Maybe this fixes tests?
This commit is contained in:
@@ -67,7 +67,7 @@ public sealed partial class ContentAudioSystem
|
||||
_nextAudio = TimeSpan.MaxValue;
|
||||
|
||||
SetupAmbientSounds();
|
||||
_proto.PrototypesReloaded += OnProtoReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReload);
|
||||
_state.OnStateChanged += OnStateChange;
|
||||
// On round end summary OR lobby cut audio.
|
||||
SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEndMessage);
|
||||
@@ -86,20 +86,13 @@ public sealed partial class ContentAudioSystem
|
||||
private void ShutdownAmbientMusic()
|
||||
{
|
||||
_configManager.UnsubValueChanged(CCVars.AmbientMusicVolume, AmbienceCVarChanged);
|
||||
_proto.PrototypesReloaded -= OnProtoReload;
|
||||
_state.OnStateChanged -= OnStateChange;
|
||||
_ambientMusicStream = _audio.Stop(_ambientMusicStream);
|
||||
}
|
||||
|
||||
private void OnProtoReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.ByType.ContainsKey(typeof(AmbientMusicPrototype)) &&
|
||||
!obj.ByType.ContainsKey(typeof(RulesPrototype)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ambientSounds.Clear();
|
||||
if (obj.WasModified<AmbientMusicPrototype>() || obj.WasModified<RulesPrototype>())
|
||||
SetupAmbientSounds();
|
||||
}
|
||||
|
||||
@@ -114,6 +107,7 @@ public sealed partial class ContentAudioSystem
|
||||
|
||||
private void SetupAmbientSounds()
|
||||
{
|
||||
_ambientSounds.Clear();
|
||||
foreach (var ambience in _proto.EnumeratePrototypes<AmbientMusicPrototype>())
|
||||
{
|
||||
var tracks = _ambientSounds.GetOrNew(ambience.ID);
|
||||
|
||||
@@ -29,17 +29,12 @@ public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
|
||||
SubscribeLocalEvent<ChameleonClothingComponent, AfterAutoHandleStateEvent>(HandleState);
|
||||
|
||||
PrepareAllVariants();
|
||||
_proto.PrototypesReloaded += OnProtoReloaded;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReloaded);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_proto.PrototypesReloaded -= OnProtoReloaded;
|
||||
}
|
||||
|
||||
private void OnProtoReloaded(PrototypesReloadedEventArgs _)
|
||||
private void OnProtoReloaded(PrototypesReloadedEventArgs args)
|
||||
{
|
||||
if (args.WasModified<EntityPrototype>())
|
||||
PrepareAllVariants();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Shared.CrewManifest;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -19,12 +18,7 @@ public sealed class CrewManifestSystem : EntitySystem
|
||||
base.Initialize();
|
||||
|
||||
BuildDepartmentLookup();
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypesReload;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded -= OnPrototypesReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReload);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -36,16 +30,16 @@ public sealed class CrewManifestSystem : EntitySystem
|
||||
RaiseNetworkEvent(new RequestCrewManifestMessage(netEntity));
|
||||
}
|
||||
|
||||
private void OnPrototypesReload(PrototypesReloadedEventArgs _)
|
||||
private void OnPrototypesReload(PrototypesReloadedEventArgs args)
|
||||
{
|
||||
_jobDepartmentLookup.Clear();
|
||||
_departments.Clear();
|
||||
|
||||
if (args.WasModified<DepartmentPrototype>())
|
||||
BuildDepartmentLookup();
|
||||
}
|
||||
|
||||
private void BuildDepartmentLookup()
|
||||
{
|
||||
_jobDepartmentLookup.Clear();
|
||||
_departments.Clear();
|
||||
foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
|
||||
{
|
||||
_departments.Add(department.ID);
|
||||
|
||||
@@ -24,14 +24,13 @@ public sealed class ParallaxSystem : SharedParallaxSystem
|
||||
{
|
||||
base.Initialize();
|
||||
_overlay.AddOverlay(new ParallaxOverlay());
|
||||
_protoManager.PrototypesReloaded += OnReload;
|
||||
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnReload);
|
||||
SubscribeLocalEvent<ParallaxComponent, AfterAutoHandleStateEvent>(OnAfterAutoHandleState);
|
||||
}
|
||||
|
||||
private void OnReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.ByType.ContainsKey(typeof(ParallaxPrototype)))
|
||||
if (!obj.WasModified<ParallaxPrototype>())
|
||||
return;
|
||||
|
||||
_parallax.UnloadParallax(Fallback);
|
||||
@@ -48,7 +47,6 @@ public sealed class ParallaxSystem : SharedParallaxSystem
|
||||
{
|
||||
base.Shutdown();
|
||||
_overlay.RemoveOverlay<ParallaxOverlay>();
|
||||
_protoManager.PrototypesReloaded -= OnReload;
|
||||
}
|
||||
|
||||
private void OnAfterAutoHandleState(EntityUid uid, ParallaxComponent component, ref AfterAutoHandleStateEvent args)
|
||||
|
||||
@@ -53,6 +53,7 @@ public sealed class DecalPlacerUIController : UIController, IOnStateExited<Gamep
|
||||
|
||||
private void OnPrototypesReloaded(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (obj.WasModified<DecalPrototype>())
|
||||
ReloadPrototypes();
|
||||
}
|
||||
|
||||
|
||||
@@ -23,15 +23,7 @@ public sealed class AlertLevelSystem : EntitySystem
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<StationInitializedEvent>(OnStationInitialize);
|
||||
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_prototypeManager.PrototypesReloaded -= OnPrototypeReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypeReload);
|
||||
}
|
||||
|
||||
public override void Update(float time)
|
||||
|
||||
@@ -3,7 +3,6 @@ using Content.Shared.Audio;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Audio;
|
||||
@@ -11,14 +10,13 @@ namespace Content.Server.Audio;
|
||||
public sealed class ContentAudioSystem : SharedContentAudioSystem
|
||||
{
|
||||
[Dependency] private readonly AudioSystem _serverAudio = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
|
||||
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
|
||||
_protoManager.PrototypesReloaded += OnProtoReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReload);
|
||||
}
|
||||
|
||||
private void OnRoundCleanup(RoundRestartCleanupEvent ev)
|
||||
@@ -28,18 +26,10 @@ public sealed class ContentAudioSystem : SharedContentAudioSystem
|
||||
|
||||
private void OnProtoReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.ByType.ContainsKey(typeof(AudioPresetPrototype)))
|
||||
return;
|
||||
|
||||
if (obj.WasModified<AudioPresetPrototype>())
|
||||
_serverAudio.ReloadPresets();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_protoManager.PrototypesReloaded -= OnProtoReload;
|
||||
}
|
||||
|
||||
private void OnRoundStart(RoundStartingEvent ev)
|
||||
{
|
||||
// On cleanup all entities get purged so need to ensure audio presets are still loaded
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Frozen;
|
||||
using Content.Shared.Chat.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
@@ -7,44 +8,36 @@ namespace Content.Server.Chat.Systems;
|
||||
// emotes using emote prototype
|
||||
public partial class ChatSystem
|
||||
{
|
||||
private readonly Dictionary<string, EmotePrototype> _wordEmoteDict = new();
|
||||
private FrozenDictionary<string, EmotePrototype> _wordEmoteDict = FrozenDictionary<string, EmotePrototype>.Empty;
|
||||
|
||||
private void InitializeEmotes()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeReloadEmotes;
|
||||
CacheEmotes();
|
||||
}
|
||||
|
||||
private void ShutdownEmotes()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded -= OnPrototypeReloadEmotes;
|
||||
}
|
||||
|
||||
private void OnPrototypeReloadEmotes(PrototypesReloadedEventArgs obj)
|
||||
protected override void OnPrototypeReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
base.OnPrototypeReload(obj);
|
||||
if (obj.WasModified<EmotePrototype>())
|
||||
CacheEmotes();
|
||||
}
|
||||
|
||||
private void CacheEmotes()
|
||||
{
|
||||
_wordEmoteDict.Clear();
|
||||
var dict = new Dictionary<string, EmotePrototype>();
|
||||
var emotes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
|
||||
foreach (var emote in emotes)
|
||||
{
|
||||
foreach (var word in emote.ChatTriggers)
|
||||
{
|
||||
var lowerWord = word.ToLower();
|
||||
if (_wordEmoteDict.ContainsKey(lowerWord))
|
||||
if (dict.TryGetValue(lowerWord, out var value))
|
||||
{
|
||||
var existingId = _wordEmoteDict[lowerWord].ID;
|
||||
var errMsg = $"Duplicate of emote word {lowerWord} in emotes {emote.ID} and {existingId}";
|
||||
Logger.Error(errMsg);
|
||||
var errMsg = $"Duplicate of emote word {lowerWord} in emotes {emote.ID} and {value.ID}";
|
||||
Log.Error(errMsg);
|
||||
continue;
|
||||
}
|
||||
|
||||
_wordEmoteDict.Add(lowerWord, emote);
|
||||
dict.Add(lowerWord, emote);
|
||||
}
|
||||
}
|
||||
|
||||
_wordEmoteDict = dict.ToFrozenDictionary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -69,7 +69,7 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
InitializeEmotes();
|
||||
CacheEmotes();
|
||||
_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
|
||||
_configurationManager.OnValueChanged(CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged, true);
|
||||
_configurationManager.OnValueChanged(CCVars.CritLoocEnabled, OnCritLoocEnabledChanged, true);
|
||||
@@ -80,7 +80,6 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
ShutdownEmotes();
|
||||
_configurationManager.UnsubValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged);
|
||||
_configurationManager.UnsubValueChanged(CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged);
|
||||
_configurationManager.UnsubValueChanged(CCVars.CritLoocEnabled, OnCritLoocEnabledChanged);
|
||||
|
||||
@@ -17,8 +17,7 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
PrototypeManager.PrototypesReloaded += PrototypeManagerReload;
|
||||
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeManagerReload);
|
||||
_player.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
|
||||
InitializeServerRegistry();
|
||||
|
||||
@@ -31,7 +31,7 @@ public sealed class RandomGiftSystem : EntitySystem
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
{
|
||||
_prototype.PrototypesReloaded += OnPrototypesReloaded;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
|
||||
SubscribeLocalEvent<RandomGiftComponent, MapInitEvent>(OnGiftMapInit);
|
||||
SubscribeLocalEvent<RandomGiftComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<RandomGiftComponent, ExaminedEvent>(OnExamined);
|
||||
@@ -80,6 +80,7 @@ public sealed class RandomGiftSystem : EntitySystem
|
||||
|
||||
private void OnPrototypesReloaded(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (obj.WasModified<EntityPrototype>())
|
||||
BuildIndex();
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@ using Content.Shared.Administration;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.NPC;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -38,8 +37,7 @@ public sealed class HTNSystem : EntitySystem
|
||||
SubscribeLocalEvent<HTNComponent, PlayerDetachedEvent>(_npc.OnPlayerNPCDetach);
|
||||
SubscribeLocalEvent<HTNComponent, ComponentShutdown>(OnHTNShutdown);
|
||||
SubscribeNetworkEvent<RequestHTNMessage>(OnHTNMessage);
|
||||
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeLoad;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypeLoad);
|
||||
OnLoad();
|
||||
}
|
||||
|
||||
@@ -57,12 +55,6 @@ public sealed class HTNSystem : EntitySystem
|
||||
_subscribers.Remove(args.SenderSession);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_prototypeManager.PrototypesReloaded -= OnPrototypeLoad;
|
||||
}
|
||||
|
||||
private void OnLoad()
|
||||
{
|
||||
// Clear all NPCs in case they're hanging onto stale tasks
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Frozen;
|
||||
using System.Linq;
|
||||
using Content.Server.NPC.Components;
|
||||
using JetBrains.Annotations;
|
||||
@@ -18,30 +19,22 @@ public sealed partial class NpcFactionSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// To avoid prototype mutability we store an intermediary data class that gets used instead.
|
||||
/// </summary>
|
||||
private Dictionary<string, FactionData> _factions = new();
|
||||
private FrozenDictionary<string, FactionData> _factions = FrozenDictionary<string, FactionData>.Empty;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_sawmill = Logger.GetSawmill("faction");
|
||||
SubscribeLocalEvent<NpcFactionMemberComponent, ComponentStartup>(OnFactionStartup);
|
||||
_protoManager.PrototypesReloaded += OnProtoReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReload);
|
||||
|
||||
InitializeException();
|
||||
RefreshFactions();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_protoManager.PrototypesReloaded -= OnProtoReload;
|
||||
}
|
||||
|
||||
private void OnProtoReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.ByType.ContainsKey(typeof(NpcFactionPrototype)))
|
||||
return;
|
||||
|
||||
if (obj.WasModified<NpcFactionPrototype>())
|
||||
RefreshFactions();
|
||||
}
|
||||
|
||||
@@ -237,16 +230,15 @@ public sealed partial class NpcFactionSystem : EntitySystem
|
||||
|
||||
private void RefreshFactions()
|
||||
{
|
||||
_factions.Clear();
|
||||
|
||||
foreach (var faction in _protoManager.EnumeratePrototypes<NpcFactionPrototype>())
|
||||
{
|
||||
_factions[faction.ID] = new FactionData()
|
||||
_factions = _protoManager.EnumeratePrototypes<NpcFactionPrototype>().ToFrozenDictionary(
|
||||
faction => faction.ID,
|
||||
faction => new FactionData
|
||||
{
|
||||
Friendly = faction.Friendly.ToHashSet(),
|
||||
Hostile = faction.Hostile.ToHashSet(),
|
||||
};
|
||||
}
|
||||
Hostile = faction.Hostile.ToHashSet()
|
||||
|
||||
});
|
||||
|
||||
foreach (var comp in EntityQuery<NpcFactionMemberComponent>(true))
|
||||
{
|
||||
|
||||
@@ -28,9 +28,9 @@ public sealed class NameIdentifierSystem : EntitySystem
|
||||
SubscribeLocalEvent<NameIdentifierComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<NameIdentifierComponent, ComponentShutdown>(OnComponentShutdown);
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(CleanupIds);
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnReloadPrototypes);
|
||||
|
||||
InitialSetupPrototypes();
|
||||
_prototypeManager.PrototypesReloaded += OnReloadPrototypes;
|
||||
}
|
||||
|
||||
private void OnComponentShutdown(EntityUid uid, NameIdentifierComponent component, ComponentShutdown args)
|
||||
@@ -46,13 +46,6 @@ public sealed class NameIdentifierSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_prototypeManager.PrototypesReloaded -= OnReloadPrototypes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a new unique name/suffix for a given entity and adds it to <see cref="CurrentIds"/>
|
||||
/// but does not set the entity's name.
|
||||
|
||||
@@ -85,14 +85,13 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
|
||||
SubscribeLocalEvent<ShuttleFlattenEvent>(OnShuttleFlatten);
|
||||
_configManager.OnValueChanged(CVars.NetMaxUpdateRange, SetLoadRange, true);
|
||||
InitializeCommands();
|
||||
ProtoManager.PrototypesReloaded += ProtoReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(ProtoReload);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_configManager.UnsubValueChanged(CVars.NetMaxUpdateRange, SetLoadRange);
|
||||
ProtoManager.PrototypesReloaded -= ProtoReload;
|
||||
}
|
||||
|
||||
private void ProtoReload(PrototypesReloadedEventArgs obj)
|
||||
|
||||
@@ -48,7 +48,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
|
||||
_console.RegisterCommand("dungen", Loc.GetString("cmd-dungen-desc"), Loc.GetString("cmd-dungen-help"), GenerateDungeon, CompletionCallback);
|
||||
_console.RegisterCommand("dungen_preset_vis", Loc.GetString("cmd-dungen_preset_vis-desc"), Loc.GetString("cmd-dungen_preset_vis-help"), DungeonPresetVis, PresetCallback);
|
||||
_console.RegisterCommand("dungen_pack_vis", Loc.GetString("cmd-dungen_pack_vis-desc"), Loc.GetString("cmd-dungen_pack_vis-help"), DungeonPackVis, PackCallback);
|
||||
_prototype.PrototypesReloaded += PrototypeReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeReload);
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
|
||||
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
|
||||
}
|
||||
@@ -91,8 +91,6 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_prototype.PrototypesReloaded -= PrototypeReload;
|
||||
|
||||
foreach (var token in _dungeonJobs.Values)
|
||||
{
|
||||
token.Cancel();
|
||||
|
||||
@@ -30,6 +30,7 @@ public sealed class SpreaderSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Remaining number of updates per grid & prototype.
|
||||
/// </summary>
|
||||
// TODO PERFORMANCE Assign each prototype to an index and convert dictionary to array
|
||||
private Dictionary<EntityUid, Dictionary<string, int>> _gridUpdates = new();
|
||||
|
||||
public const float SpreadCooldownSeconds = 1;
|
||||
@@ -42,23 +43,15 @@ public sealed class SpreaderSystem : EntitySystem
|
||||
{
|
||||
SubscribeLocalEvent<AirtightChanged>(OnAirtightChanged);
|
||||
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypeReload);
|
||||
|
||||
SubscribeLocalEvent<EdgeSpreaderComponent, EntityTerminatingEvent>(OnTerminating);
|
||||
SetupPrototypes();
|
||||
_prototype.PrototypesReloaded += OnPrototypeReload;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_prototype.PrototypesReloaded -= OnPrototypeReload;
|
||||
}
|
||||
|
||||
private void OnPrototypeReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.ByType.ContainsKey(typeof(EdgeSpreaderPrototype)))
|
||||
return;
|
||||
|
||||
if (obj.WasModified<EdgeSpreaderPrototype>())
|
||||
SetupPrototypes();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Frozen;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -7,7 +8,8 @@ namespace Content.Shared.Alert;
|
||||
public abstract class AlertsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
private readonly Dictionary<AlertType, AlertPrototype> _typeToAlert = new();
|
||||
|
||||
private FrozenDictionary<AlertType, AlertPrototype> _typeToAlert = default!;
|
||||
|
||||
public IReadOnlyDictionary<AlertKey, AlertState>? GetActiveAlerts(EntityUid euid)
|
||||
{
|
||||
@@ -170,9 +172,8 @@ public abstract class AlertsSystem : EntitySystem
|
||||
SubscribeLocalEvent<AlertsComponent, PlayerAttachedEvent>(OnPlayerAttached);
|
||||
|
||||
SubscribeNetworkEvent<ClickAlertEvent>(HandleClickAlert);
|
||||
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(HandlePrototypesReloaded);
|
||||
LoadPrototypes();
|
||||
_prototypeManager.PrototypesReloaded += HandlePrototypesReloaded;
|
||||
}
|
||||
|
||||
protected virtual void HandleComponentShutdown(EntityUid uid, AlertsComponent component, ComponentShutdown args)
|
||||
@@ -185,29 +186,25 @@ public abstract class AlertsSystem : EntitySystem
|
||||
RaiseLocalEvent(uid, new AlertSyncEvent(uid), true);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded -= HandlePrototypesReloaded;
|
||||
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void HandlePrototypesReloaded(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (obj.WasModified<AlertPrototype>())
|
||||
LoadPrototypes();
|
||||
}
|
||||
|
||||
protected virtual void LoadPrototypes()
|
||||
{
|
||||
_typeToAlert.Clear();
|
||||
var dict = new Dictionary<AlertType, AlertPrototype>();
|
||||
foreach (var alert in _prototypeManager.EnumeratePrototypes<AlertPrototype>())
|
||||
{
|
||||
if (!_typeToAlert.TryAdd(alert.AlertType, alert))
|
||||
if (!dict.TryAdd(alert.AlertType, alert))
|
||||
{
|
||||
Log.Error("Found alert with duplicate alertType {0} - all alerts must have" +
|
||||
" a unique alerttype, this one will be skipped", alert.AlertType);
|
||||
}
|
||||
}
|
||||
|
||||
_typeToAlert = dict.ToFrozenDictionary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Frozen;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Radio;
|
||||
using Content.Shared.Speech;
|
||||
@@ -36,35 +37,26 @@ public abstract class SharedChatSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Cache of the keycodes for faster lookup.
|
||||
/// </summary>
|
||||
private Dictionary<char, RadioChannelPrototype> _keyCodes = new();
|
||||
private FrozenDictionary<char, RadioChannelPrototype> _keyCodes = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
DebugTools.Assert(_prototypeManager.HasIndex<RadioChannelPrototype>(CommonChannel));
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypeReload);
|
||||
CacheRadios();
|
||||
}
|
||||
|
||||
private void OnPrototypeReload(PrototypesReloadedEventArgs obj)
|
||||
protected virtual void OnPrototypeReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (obj.ByType.ContainsKey(typeof(RadioChannelPrototype)))
|
||||
if (obj.WasModified<RadioChannelPrototype>())
|
||||
CacheRadios();
|
||||
}
|
||||
|
||||
private void CacheRadios()
|
||||
{
|
||||
_keyCodes.Clear();
|
||||
|
||||
foreach (var proto in _prototypeManager.EnumeratePrototypes<RadioChannelPrototype>())
|
||||
{
|
||||
_keyCodes.Add(proto.KeyCode, proto);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded -= OnPrototypeReload;
|
||||
_keyCodes = _prototypeManager.EnumeratePrototypes<RadioChannelPrototype>()
|
||||
.ToFrozenDictionary(x => x.KeyCode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Frozen;
|
||||
using System.Linq;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
@@ -7,6 +8,7 @@ using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Chemistry.Reaction
|
||||
{
|
||||
@@ -22,23 +24,22 @@ namespace Content.Shared.Chemistry.Reaction
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A cache of all existant chemical reactions indexed by one of their
|
||||
/// required reactants.
|
||||
/// A cache of all reactions indexed by at most ONE of their required reactants.
|
||||
/// I.e., even if a reaction has more than one reagent, it will only ever appear once in this dictionary.
|
||||
/// </summary>
|
||||
private IDictionary<string, List<ReactionPrototype>> _reactions = default!;
|
||||
private FrozenDictionary<string, List<ReactionPrototype>> _reactionsSingle = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A cache of all reactions indexed by one of their required reactants.
|
||||
/// </summary>
|
||||
private FrozenDictionary<string, List<ReactionPrototype>> _reactions = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
InitializeReactionCache();
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypesReloaded;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_prototypeManager.PrototypesReloaded -= OnPrototypesReloaded;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -46,34 +47,27 @@ namespace Content.Shared.Chemistry.Reaction
|
||||
/// </summary>
|
||||
private void InitializeReactionCache()
|
||||
{
|
||||
_reactions = new Dictionary<string, List<ReactionPrototype>>();
|
||||
// Construct single-reaction dictionary.
|
||||
var dict = new Dictionary<string, List<ReactionPrototype>>();
|
||||
foreach(var reaction in _prototypeManager.EnumeratePrototypes<ReactionPrototype>())
|
||||
{
|
||||
// For this dictionary we only need to cache based on the first reagent.
|
||||
var reagent = reaction.Reactants.Keys.First();
|
||||
var list = dict.GetOrNew(reagent);
|
||||
list.Add(reaction);
|
||||
}
|
||||
_reactionsSingle = dict.ToFrozenDictionary();
|
||||
|
||||
var reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
|
||||
foreach(var reaction in reactions)
|
||||
dict.Clear();
|
||||
foreach(var reaction in _prototypeManager.EnumeratePrototypes<ReactionPrototype>())
|
||||
{
|
||||
CacheReaction(reaction);
|
||||
foreach (var reagent in reaction.Reactants.Keys)
|
||||
{
|
||||
var list = dict.GetOrNew(reagent);
|
||||
list.Add(reaction);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Caches a reaction by its first required reagent.
|
||||
/// Used to build the reaction cache.
|
||||
/// </summary>
|
||||
/// <param name="reaction">A reaction prototype to cache.</param>
|
||||
private void CacheReaction(ReactionPrototype reaction)
|
||||
{
|
||||
var reagents = reaction.Reactants.Keys;
|
||||
foreach(var reagent in reagents)
|
||||
{
|
||||
if(!_reactions.TryGetValue(reagent, out var cache))
|
||||
{
|
||||
cache = new List<ReactionPrototype>();
|
||||
_reactions.Add(reagent, cache);
|
||||
}
|
||||
|
||||
cache.Add(reaction);
|
||||
return; // Only need to cache based on the first reagent.
|
||||
}
|
||||
_reactions = dict.ToFrozenDictionary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -82,20 +76,8 @@ namespace Content.Shared.Chemistry.Reaction
|
||||
/// <param name="eventArgs">The set of modified prototypes.</param>
|
||||
private void OnPrototypesReloaded(PrototypesReloadedEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.ByType.TryGetValue(typeof(ReactionPrototype), out var set))
|
||||
return;
|
||||
|
||||
foreach (var (reactant, cache) in _reactions)
|
||||
{
|
||||
cache.RemoveAll((reaction) => set.Modified.ContainsKey(reaction.ID));
|
||||
if (cache.Count == 0)
|
||||
_reactions.Remove(reactant);
|
||||
}
|
||||
|
||||
foreach (var prototype in set.Modified.Values)
|
||||
{
|
||||
CacheReaction((ReactionPrototype) prototype);
|
||||
}
|
||||
if (eventArgs.WasModified<ReactionPrototype>())
|
||||
InitializeReactionCache();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -285,7 +267,7 @@ namespace Content.Shared.Chemistry.Reaction
|
||||
SortedSet<ReactionPrototype> reactions = new();
|
||||
foreach (var reactant in solution.Contents)
|
||||
{
|
||||
if (_reactions.TryGetValue(reactant.Reagent.Prototype, out var reactantReactions))
|
||||
if (_reactionsSingle.TryGetValue(reactant.Reagent.Prototype, out var reactantReactions))
|
||||
reactions.UnionWith(reactantReactions);
|
||||
}
|
||||
|
||||
@@ -297,7 +279,7 @@ namespace Content.Shared.Chemistry.Reaction
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Error($"{nameof(Solution)} {owner} could not finish reacting in under {MaxReactionIterations} loops.");
|
||||
Log.Error($"{nameof(Solution)} {owner} could not finish reacting in under {MaxReactionIterations} loops.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -83,6 +83,9 @@ namespace Content.Shared.Entry
|
||||
|
||||
private void PrototypeReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.WasModified<ContentTileDefinition>())
|
||||
return;
|
||||
|
||||
// Need to re-allocate tiledefs due to how prototype reloads work
|
||||
foreach (var def in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
|
||||
{
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System.Collections.Frozen;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -9,33 +11,41 @@ namespace Content.Shared.Humanoid.Markings
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly List<MarkingPrototype> _index = new();
|
||||
private readonly Dictionary<MarkingCategories, Dictionary<string, MarkingPrototype>> _markingDict = new();
|
||||
private readonly Dictionary<string, MarkingPrototype> _markings = new();
|
||||
public FrozenDictionary<MarkingCategories, FrozenDictionary<string, MarkingPrototype>> CategorizedMarkings = default!;
|
||||
public FrozenDictionary<string, MarkingPrototype> Markings = default!;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
|
||||
CachePrototypes();
|
||||
}
|
||||
|
||||
private void CachePrototypes()
|
||||
{
|
||||
_index.Clear();
|
||||
var markingDict = new Dictionary<MarkingCategories, Dictionary<string, MarkingPrototype>>();
|
||||
|
||||
foreach (var category in Enum.GetValues<MarkingCategories>())
|
||||
{
|
||||
_markingDict.Add(category, new Dictionary<string, MarkingPrototype>());
|
||||
markingDict.Add(category, new());
|
||||
}
|
||||
|
||||
foreach (var prototype in _prototypeManager.EnumeratePrototypes<MarkingPrototype>())
|
||||
{
|
||||
_index.Add(prototype);
|
||||
_markingDict[prototype.MarkingCategory].Add(prototype.ID, prototype);
|
||||
_markings.Add(prototype.ID, prototype);
|
||||
}
|
||||
markingDict[prototype.MarkingCategory].Add(prototype.ID, prototype);
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<string, MarkingPrototype> Markings => _markings;
|
||||
public IReadOnlyDictionary<MarkingCategories, Dictionary<string, MarkingPrototype>> CategorizedMarkings => _markingDict;
|
||||
Markings = _prototypeManager.EnumeratePrototypes<MarkingPrototype>().ToFrozenDictionary(x => x.ID);
|
||||
CategorizedMarkings = markingDict.ToFrozenDictionary(
|
||||
x => x.Key,
|
||||
x => x.Value.ToFrozenDictionary());
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<string, MarkingPrototype> MarkingsByCategory(MarkingCategories category)
|
||||
public FrozenDictionary<string, MarkingPrototype> MarkingsByCategory(MarkingCategories category)
|
||||
{
|
||||
// all marking categories are guaranteed to have a dict entry
|
||||
return _markingDict[category];
|
||||
return CategorizedMarkings[category];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -143,7 +153,7 @@ namespace Content.Shared.Humanoid.Markings
|
||||
|
||||
public bool TryGetMarking(Marking marking, [NotNullWhen(true)] out MarkingPrototype? markingResult)
|
||||
{
|
||||
return _markings.TryGetValue(marking.MarkingId, out markingResult);
|
||||
return Markings.TryGetValue(marking.MarkingId, out markingResult);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -178,17 +188,8 @@ namespace Content.Shared.Humanoid.Markings
|
||||
|
||||
private void OnPrototypeReload(PrototypesReloadedEventArgs args)
|
||||
{
|
||||
if(!args.ByType.TryGetValue(typeof(MarkingPrototype), out var set))
|
||||
return;
|
||||
|
||||
|
||||
_index.RemoveAll(i => set.Modified.ContainsKey(i.ID));
|
||||
|
||||
foreach (var prototype in set.Modified.Values)
|
||||
{
|
||||
var markingPrototype = (MarkingPrototype) prototype;
|
||||
_index.Add(markingPrototype);
|
||||
}
|
||||
if (args.WasModified<MarkingPrototype>())
|
||||
CachePrototypes();
|
||||
}
|
||||
|
||||
public bool CanBeApplied(string species, Sex sex, Marking marking, IPrototypeManager? prototypeManager = null)
|
||||
|
||||
@@ -22,18 +22,13 @@ public abstract class SharedJobSystem : EntitySystem
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_protoManager.PrototypesReloaded += OnProtoReload;
|
||||
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReload);
|
||||
SetupTrackerLookup();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_protoManager.PrototypesReloaded -= OnProtoReload;
|
||||
}
|
||||
|
||||
private void OnProtoReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (obj.WasModified<JobPrototype>())
|
||||
SetupTrackerLookup();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user