Use ECS prototype-reload events (#22613)

* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
This commit is contained in:
Leon Friedrich
2023-12-22 09:13:45 -05:00
committed by GitHub
parent 053c1e877f
commit b6bd82caa6
23 changed files with 135 additions and 242 deletions

View File

@@ -48,7 +48,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
_console.RegisterCommand("dungen", Loc.GetString("cmd-dungen-desc"), Loc.GetString("cmd-dungen-help"), GenerateDungeon, CompletionCallback);
_console.RegisterCommand("dungen_preset_vis", Loc.GetString("cmd-dungen_preset_vis-desc"), Loc.GetString("cmd-dungen_preset_vis-help"), DungeonPresetVis, PresetCallback);
_console.RegisterCommand("dungen_pack_vis", Loc.GetString("cmd-dungen_pack_vis-desc"), Loc.GetString("cmd-dungen_pack_vis-help"), DungeonPackVis, PackCallback);
_prototype.PrototypesReloaded += PrototypeReload;
SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeReload);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
}
@@ -91,8 +91,6 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
public override void Shutdown()
{
base.Shutdown();
_prototype.PrototypesReloaded -= PrototypeReload;
foreach (var token in _dungeonJobs.Values)
{
token.Cancel();