Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events * better constructors * Maybe this fixes tests?
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@@ -48,7 +48,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_console.RegisterCommand("dungen", Loc.GetString("cmd-dungen-desc"), Loc.GetString("cmd-dungen-help"), GenerateDungeon, CompletionCallback);
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_console.RegisterCommand("dungen_preset_vis", Loc.GetString("cmd-dungen_preset_vis-desc"), Loc.GetString("cmd-dungen_preset_vis-help"), DungeonPresetVis, PresetCallback);
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_console.RegisterCommand("dungen_pack_vis", Loc.GetString("cmd-dungen_pack_vis-desc"), Loc.GetString("cmd-dungen_pack_vis-help"), DungeonPackVis, PackCallback);
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_prototype.PrototypesReloaded += PrototypeReload;
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeReload);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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}
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@@ -91,8 +91,6 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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public override void Shutdown()
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{
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base.Shutdown();
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_prototype.PrototypesReloaded -= PrototypeReload;
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foreach (var token in _dungeonJobs.Values)
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{
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token.Cancel();
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