Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events * better constructors * Maybe this fixes tests?
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@@ -17,8 +17,7 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
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{
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base.Initialize();
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PrototypeManager.PrototypesReloaded += PrototypeManagerReload;
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeManagerReload);
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_player.PlayerStatusChanged += OnPlayerStatusChanged;
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InitializeServerRegistry();
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